Patents Assigned to Creatures Inc.
  • Patent number: 6482092
    Abstract: An image-display game system which can attract players to play a game for a long time can be implemented by presenting helping data of a0 to a63, and b1 to b5 beneficial in the course of a game to friends, and accordingly communications accompanying therewith can be stimulated and activated thereamong, and the game can be effectively utilized as a communications tool. Such image-display game system is structured such that the player' ID data IDn is communicable or exchangeable therein. With the other player's ID received, items beneficial in the course of the game or helping data of 10 to 163, and b1 to b5 is generated based on the ID data, and is presented to the player. As a result, exchanging of the ID data IDn is activated among the players. The items presented based on the ID data IDn are determined by operating the ID data using an equation in FIG. 17, which is based on a predetermined rule or in an operation processing by combining the ID data IDn and a random number R.
    Type: Grant
    Filed: May 30, 2000
    Date of Patent: November 19, 2002
    Assignees: Nintendo Co., Ltd., Game Freak Inc., Creatures, Inc.
    Inventors: Satoshi Tajiri, Tsunekazu Ishihara
  • Patent number: 6267677
    Abstract: A game machine of a type playing a game by collecting a character electronically generated has a property data storage region storing property data of the collected character and a program storage region storing game programs. A random number is generated, and is compared with a part or the whole of the property data. When the part or the whole of the property data and the random number are in a predetermined relationship, image processing is performed for displaying a screen indicating a winning.
    Type: Grant
    Filed: May 30, 2000
    Date of Patent: July 31, 2001
    Assignees: Nintendo Co., Ltd., Game Freak, Inc., Creatures, Inc.
    Inventors: Satoshi Tajiri, Tsunekazu Ishihara
  • Patent number: 6251010
    Abstract: A game machine of a type that a player object is moved on a map to encounter with a character includes a program storage storing a game program, a clock at least clocking a time, an operation device for operating the player object, and an image processor for varying a display image based on the operation of the operation device. The game program storage stores a program for varying an appearance condition of the character appearing on the game map based on time information of the clock.
    Type: Grant
    Filed: May 18, 2000
    Date of Patent: June 26, 2001
    Assignees: Nintendo Co., Ltd.,, Game Freak Inc., Creatures Inc.
    Inventors: Satoshi Tajiri, Tsunekazu Ishihara
  • Patent number: D476660
    Type: Grant
    Filed: November 15, 2001
    Date of Patent: July 1, 2003
    Assignees: Creatures Inc., Nintendo Co., Ltd.
    Inventors: Hirokazu Tanaka, Tsushima Takada, Naoya Kawanobe