Abstract: A portable device provides a user with access to personalized information about the region in which the device is located. The device sends an identification signal to a communications system. The identification signal can include location information for the device, or the communications system itself can determine the location of the device. Using the device location, the communications system gathers localized information, which is filtered by a set of predefined data selection preferences for the user that are associated with identification information included in the identification signal. The communications system sends the resulting personalized local information to the portable device for access by the user.
Abstract: A game of tag using wireless devices is disclosed. In one embodiment of the present invention, players in a game space are each assigned a player to tag and assigned to another player to be tagged. Thus, each player is both “it” (trying to tag a target player) and a target (trying to evade being tagged). Interaction among players is conducted via wireless device.
Abstract: An interactive entertainment system (game) that provides rewards to a player by accumulating clues, wherein one or more clues provide a revenue node is described. Revenue nodes from various sources provide financial incentive for game generation, while complexity of play, team interaction, and rewards provide incentive for player involvement. A game engine is provided to provide core functionality for the use of game developers including the players themselves, thereby creating their own games.