Abstract: An on-line gaming or other activity system utilizing videoconferencing or other communication methods in a broadband network provides remote locations (participants or spectators) with live video/audio of the on-going game or activity occurring at a different location. A network device, such as a videoconferencing unit, at the remote location receives video that includes real-time or live images of actual physical object(s) as presented or utilized during the game or activity (at the other location). The remote participant device is operable for receiving real-time or live video/audio or other user input (at the remote location) and transmitting this information to the game or activity location. This user input information received by the game or activity is operable for controlling, affecting or playing the game/activity at the game/activity location.