Abstract: An adventure game incorporates simulated combat and has at least one game piece. Each game piece comprises a game piece body including a figurine on a planar base, a record keeping device on the planar base which is obstructed in plan view by the figurine in the normal game play position, wherein the record keeping device displays at least one variable characteristic of the game piece and the information displayed on the record keeping device is changed through manual manipulation.
Abstract: An adventure game in a simulated dungeon environment includes a standard unit grid work floor, character tokens moved upon the floor grids representing character position, free standing unit dimensioned simulated block dungeon wall members on the floor, and a plurality of free standing dungeon door members on the floor, whereby the free standing door and wall members may be rearranged to convey a plurality of distinct dungeon game environments to the players. Each character token may further represent some of the character's current actions or attributes. Each character token may include i) a figurine token representing the player's character and ii) a token base supporting the figurine token in one of a plurality of visibly distinct token locations, wherein each token location is associated with a specific character action or attribute, whereby the current character action or attribute of the player's character is visibly displayed.
Abstract: A game for children has buildable structures, movement measurement devices for measuring game piece movement and projectile range values, structural unit guides to aid in construction of the buildable structures, and movable game pieces.