Abstract: A game of skill is playable by several remote participants in conjunction with a live event, for example, a football game which is being observed by the participants on their television receivers. In the participant's remote location, a game console receives various game instructions and scoring information including the snap time, for example, of a football play via an FM subcarrier channel. Part of the data of this channel provides lockout information to prevent a play from being entered after the ball has been snapped. Scoring at the remote location is provided by a memory table at the remote location in association with degree of difficulty data which is transmitted via the FM system. In addition, a verification code or anti-cheating technique is provided by the use of several counters which are randomly started by counter start signals also transmitted over the FM system.