Abstract: A diversionary therapy apparatus (100) provides a tangible intuitive and immersive interaction device for a patient so as to distract the patient from a treatment. It includes a handheld tablet device (110) having motion sensors and a screen (112) for showing digital content relating to a three-dimensional environment. A controller determines movement of the tablet device (110) and displays content on the screen (112) based on this movement so that the patient can interact with the three-dimensional environment displayed on the screen through physical manipulation of the device (110). Various other interactive features are also disclosed, including interchangeable selector elements, e.g. figurines (114), that may be mounted on the device (110) to allow selection of content and action, a camera, biometric sensors, a touchscreen, a domed rear surface to allow the device to rock on a surface and a profiled screen wall (124).
Abstract: A method for using an electronic device having a display to prepare a patient for a medical treatment. The method includes the steps of representing a world on the display (300), wherein one or more medical objects related to the medical treatment are placed in the world; receiving an input from the patient to select the medical objects (326); selecting the medical objects; and providing feedback to the patient to indicate that the medical objects have been selected (327). The method reduces pain and anxiety when undergoing the medical treatment by familiarising the patient with the medical objects, and by distracting the patient's attention from the treatment.
Abstract: A diversionary therapy apparatus (100) provides a tangible intuitive and immersive interaction device for a patient so as to distract the patient from a treatment. It includes a handheld tablet device (110) having motion sensors and a screen (112) for showing digital content relating to a three-dimensional environment. A controller determines movement of the tablet device (110) and displays content on the screen (112) based on this movement so that the patient can interact with the three-dimensional environment displayed on the screen through physical manipulation of the device (110). Various other interactive features are also disclosed, including interchangeable selector elements, e.g. figurines (114), that may be mounted on the device (110) to allow selection of content and action, a camera, biometric sensors, a touchscreen, a domed rear surface to allow the device to rock on a surface and a profiled screen wall (124).