Abstract: Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.
Type:
Grant
Filed:
December 21, 2011
Date of Patent:
September 10, 2013
Assignee:
Dugac Remote Systems, LLC
Inventors:
Kurt Buecheler, Peter Sauers, C. Rowland Hanson, David Cantu
Abstract: Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.
Type:
Grant
Filed:
December 12, 2007
Date of Patent:
January 31, 2012
Assignee:
Dugac Remote Systems, LLC
Inventors:
Kurt Buecheler, Peter Sauers, C. Rowland Hanson, David Cantu