Abstract: Embodiments include processes for media object rendering, including the steps of providing a plurality of clients, the clients including a media client and the clients in communication with a synchronization client, the clients defining a synchronization group. The media clients include instructions for receiving media object content over a network from a content server, rendering the media object content, and random access to the media object content in response to synchronization client seek time instructions. The synchronization client includes instructions to calculate a relative lag and provide seek time instructions to the media clients for a media object being rendered, the relative lag being a running measurement of its offset relative to the synchronization server's clock. The synchronization client periodically queries the clock of a synchronization server.