Abstract: Systems, methods and computer program products for managing multi-layer rewards and multi-device control in reward-based learning experiences for users having mobile electronic devices. These technologies require that a user complete education modules using his or her mobile electronic device before receiving a reward, such as access of certain features of the mobile electronic device, one layer at a time. A more difficult education module and a bigger reward may be associated with a higher layer. These technologies also ensure that when a user has a plurality of mobile electronic devices, the user may complete an education module on one or more of these electronic devices and the user would not receive a reward from any of these electronic devices until the user has completed the education module.
Type:
Application
Filed:
March 10, 2014
Publication date:
September 18, 2014
Applicant:
Edulock, Inc.
Inventors:
Patrick M. Grimes, Linda S. Grimes, Cody M. Grimes
Abstract: Computer implemented systems, methods and computer program products for assessing and designing customized reward-based learning sessions. These technologies involve determining factors for a student's peak academic performance, such as: 1) their preferred type of reward trigger; 2) their preferred timing of the learning objective relative to the reward; and, 3) the nature of the reward (time to use an electronic device, cash, store credit). The reward trigger is the type of event that most motivates a student to learn, such as achieving an academic milestone, demonstrating effort and improvement in lessons, and random rewards for participating in educational sessions. The timing of the learning objective relative to the reward may be measured as the time at which the user initiates operation of an electronic device, the time at which the user engages in a learning or testing exercise, or the time at which the user receives the reward.
Type:
Application
Filed:
March 14, 2014
Publication date:
September 18, 2014
Applicant:
Edulock, Inc.
Inventors:
Patrick M. Grimes, Linda S. Grimes, Cody M. Grimes
Abstract: A network-based security system and method for blocking and/or limiting access to a user's electronic computing device (e.g. tablet) until the user answers one or more test questions correctly. The user has the option of selecting the Content (e.g. topic); the Format (e.g. True/False); and the Quantity (e.g. amount of access earned) for each test. The Quantity may be: Open Access with unlimited time constraints, Timed Access with set periods of time to use the device, and Cumulative Access to earn credit points that may be saved for future device access. The entire device may be blocked, or particular functions (e.g. Internet) or software (e.g. games) on the device. The system analyzes the user's test results and trends in test performance and electronically transmits a report to a third party to enable the party to monitor the progress and/or deficiencies of the user.
Type:
Application
Filed:
March 12, 2014
Publication date:
September 18, 2014
Applicant:
Edulock, Inc.
Inventors:
Patrick M. Grimes, Linda S. Grimes, Cody M. Grimes
Abstract: A gateway system for providing a comprehensive integrated education system. It is implemented through a cloud-computing platform, linking together learning and assessment systems, which provide learning, education, and evaluation services for a user, and reward systems, which provide rewards for a user for successfully completing learning and education processes, which are connected to the cloud-computing platform. In some embodiments, a user is a student, and a desired reward is access to certain features on the student's electronic computing device. The gateway system ensures that the student correctly answers certain test questions which have been appropriately chosen before unlocking those features.
Type:
Application
Filed:
March 10, 2014
Publication date:
September 11, 2014
Applicant:
Edulock, Inc.
Inventors:
Patrick M. Grimes, Linda S. Grimes, Cody M. Grimes