Patents Assigned to Electronic Entertainment Design and Research
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Patent number: 9254437Abstract: An interactive gaming system is disclosed. The system comprises at least one sensor that conveys information to the system about the physical, intellectual, mental, emotional, psychological or other type of ability of a user. The system uses the information to assess the existence and extent of a disability, and then implements a change to an aspect of the gaming environment, thus optimizing the gaming experience for the game player by accounting for the game player's disabilities.Type: GrantFiled: April 25, 2013Date of Patent: February 9, 2016Assignee: Electronic Entertainment Design and ResearchInventors: Gregory T. Short, Geoffrey C. Zatkin, Christopher R. Taylor
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Patent number: 8886550Abstract: Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.Type: GrantFiled: August 16, 2013Date of Patent: November 11, 2014Assignee: Electronic Entertainment Design and ResearchInventors: Gregory T. Short, Geoffrey C. Zatkin, David W. Fay
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Patent number: 8825642Abstract: A game recommendation engine is presented. Contemplated game recommendation engines are configured to establish correlations among game attributes and attributes of known disabilities. The recommendation engine can further identify or quantify relationships among games and disabilities having the correlated attributes. The relationships can be used to generate and present recommendations to users. For example, a game design can receive recommendations on game features to incorporate into game to be compatible with or accessible to a disabled person, or a disable person can receive recommendations on games that are accessible to or compatible with o them based on their disabilities.Type: GrantFiled: January 24, 2012Date of Patent: September 2, 2014Assignee: Electronic Entertainment Design and ResearchInventors: Geoffrey C. Zatkin, Gregory T. Short
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Patent number: 8660673Abstract: A gaming analysis engine is presented. The analysis engine acquires gaming telemetry data representative of a game player's interactions with a game. The engine can compare the acquired telemetry data against known gaming contexts comprising disparate telemetry data sets or marketing performance data to determine if the telemetry data satisfies triggering criteria. When the triggering criteria are satisfies, the engine can trigger an event representing a signal that desirable information is available to a user or an action is to be taken.Type: GrantFiled: June 7, 2011Date of Patent: February 25, 2014Assignee: Electronic Entertainment Design and ResearchInventor: Gregory T. Short
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Publication number: 20130339086Abstract: Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.Type: ApplicationFiled: August 16, 2013Publication date: December 19, 2013Applicant: Electronic Entertainment Design and ResearchInventors: Gregory T. Short, Geoffrey C. Zatkin, David W. Fay
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Patent number: 8521575Abstract: Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.Type: GrantFiled: August 24, 2012Date of Patent: August 27, 2013Assignee: Electronic Entertainment Design and ResearchInventors: Gregory T. Short, Geoffrey C. Zatkin, David W. Fay
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Patent number: 8060393Abstract: Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.Type: GrantFiled: July 1, 2009Date of Patent: November 15, 2011Assignee: Electronic Entertainment Design and ResearchInventors: Gregory T. Short, Geoffrey C. Zatkin, David W. Fay
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Patent number: 7580853Abstract: Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.Type: GrantFiled: April 13, 2007Date of Patent: August 25, 2009Assignee: Electronic Entertainment Design and ResearchInventors: Gregory T. Short, Geoffrey C. Zatkin, David W. Fay