Abstract: A system for providing magnetic field audio signals to a receiver in an aquatic environment. The system includes an audio source configured to provide an electronic audio signal, and an induction loop amplifier configured to receive the electronic audio signal and convert the received electronic audio signal into a current. The system further includes a wire loop connected with the induction loop amplifier, the wire loop bounding at least part of the aquatic environment and around the receiver in the aquatic environment, the wire loop producing a magnetic field from the current to generate an audio frequency induction loop to transmit the electronic audio signal to the receiver in the aquatic environment.
Abstract: A wireless audio streaming system for swimmers and underwater applications uses directional transmission antennas, one or more reception antennas worn on a user, and a combination of radio frequency and near-field magnetic induction communication, for streaming audio to a swimmer, buffering the streamed audio, and allowing the user to play the audio on a wireless, waterproof headset.
Abstract: An aquatic environment audio system for communication of wireless audio signals between a smartwatch and headphones worn by a user includes one or more wireless repeaters. Each of the one or more wireless repeaters includes a waterproof housing, an attachment mechanism for attaching the waterproof housing to the user between the smartwatch and the headphones. Each of the one or more wireless repeaters further includes a first antenna for receiving wireless signals from the smartwatch, repeater circuitry coupled with the first antenna for processing the wireless signals received from the smartwatch, and a second antenna coupled with the wireless repeater circuitry for transmitting the processed wireless signals to the headphones. One or more of the first antenna, repeater circuitry, and second antenna are contained in the waterproof housing.
Abstract: A wireless audio streaming system for swimmers and underwater applications uses directional transmission antennas, one or more reception antennas worn on a user, and a combination of radio frequency and near-field magnetic induction communication, for streaming audio to a swimmer, buffering the streamed audio, and allowing the user to play the audio on a wireless, waterproof headset.