Patents Assigned to Flowplay, Inc.
  • Patent number: 10497213
    Abstract: Provided is a method of utilizing tokens or charms within gaming, gambling or party systems. The system is typically incorporated into a computer software program which operates an online gaming system. The gaming system may also provide a virtual casino for multiple players to participate in and play together. The method described herein incorporates the use of tokens or charms to provide players with an impression of enhanced winnings and may be used as an alternative to the traditional model of requiring players to purchase additional game currency to continue game play. The tokens or charms may also be used a social component of games involving multiple players as players may be permitted to purchase tokens or charms for each other.
    Type: Grant
    Filed: December 6, 2017
    Date of Patent: December 3, 2019
    Assignee: FlowPlay, Inc.
    Inventors: Derrick Morton, Douglas Pearson, Scott Pultz
  • Publication number: 20180158281
    Abstract: Provided is a method of utilizing tokens or charms within gaming, gambling or party systems. The system is typically incorporated into a computer software program which operates an online gaming system. The gaming system may also provide a virtual casino for multiple players to participate in and play together. The method described herein incorporates the use of tokens or charms to provide players with an impression of enhanced winnings and may be used as an alternative to the traditional model of requiring players to purchase additional game currency to continue game play. The tokens or charms may also be used a social component of games involving multiple players as players may be permitted to purchase tokens or charms for each other.
    Type: Application
    Filed: December 6, 2017
    Publication date: June 7, 2018
    Applicant: Flowplay, Inc.
    Inventors: Derrick Morton, Douglas Pearson, Scott Pultz
  • Publication number: 20090079743
    Abstract: Three dimensional (3D) animations of an avatar graphic object are displayed in an environment that lacks high quality real-time 3D animation rendering capability. Before the animation is displayed in the environment at runtime, corresponding 3D and 2D reference models are created for the avatar. The 2D reference model is provided in a plurality of different views or reference angles. A 3D animation rendering program is used to produce 3D motion data for each animation. The 3D motion data define a position and rotation of parts of the 3D reference model. Image files are prepared for art assets drawn on associated parts of the 2D reference model in all views. At runtime in the environment, the position, rotation, and layer of each avatar part in 3D space is mapped to 2D space for each successive frame of an animation, with selected art assets applied to the associated parts of the avatar.
    Type: Application
    Filed: September 20, 2007
    Publication date: March 26, 2009
    Applicant: Flowplay, Inc.
    Inventors: Douglas Pearson, Lynnette Lines, Jason Gholston, Kristen Van Dam