Abstract: A coin or token game has a lower hopper 8 and upper hopper 10 and a lift system 18 for bringing tokens from the lower hopper to the upper hopper. The lift system 18 is pivoted around a point close to the lower hopper and fixed with respect to the upper hopper 10 in such a way that the upper end of the lift system follows the upper hopper 10 as the upper hopper 10 moves laterally across the playfield 2.
Abstract: A games machine (1) includes a video display screen (10) with a transparent front screen (10) in front and a token passage (14) between display screen and front screen. Tokens or coins may be introduced through one or more token inlets (50, 52) at the top of the token passage and the tokens fall under gravity through the token passage bouncing off a plurality of pins (16). The games machine is arranged to display one or more targets on the video display screen, the targets moving over time, and to record a hit when a token hits a pin or other target area at the time a target is displayed on the screen directly behind the pin or target area.
Abstract: A games machine (1) includes a video display screen (10) with a transparent front screen (10) in front and a token passage (14) between display screen and front screen. Tokens or coins may be introduced through one or more token inlets (50,52) at the top of the token passage and the tokens fall under gravity through the token passage bouncing off a plurality of pins (16). The games machine is arranged to display one or more targets on the video display screen, the targets moving over time, and to record a hit when a token hits a pin or other target area at the time a target is displayed on the screen directly behind the pin or target area.
Abstract: A shooting game uses items fired from shooter 4 towards screen 2. Moving targets 32 are displayed on screen 2, and impact of items 28 on targets 32 is detected. The screen image may represent a storyline that is changed depending on the targets hit.