Patents Assigned to Game Freak Inc.
-
Patent number: 10497151Abstract: A non-limiting example game apparatus includes a display device, and a card display screen including an image of a card object is displayed on the display device. The image of the card object is constituted by a character image arranged in the front most and a composite image that is arranged at a back thereof, and with the composite image is obtained by combining a color change image, a background image and a pattern image. The color change image includes a plurality of polygons, and a color of each of vertices is set so as to cyclically change according to an attitude of the game apparatus and respective vertices positions of the plurality of polygons. The color change image and the background image are combined with each other, so that brightness of the background image cyclically changes according to the color of the color change image that cyclically changes.Type: GrantFiled: October 25, 2017Date of Patent: December 3, 2019Assignees: NINTENDO CO., LTD., GAME FREAK INC.Inventor: Koji Kawada
-
Patent number: 10155161Abstract: An information processing apparatus acquires operation information of a user, and executes an application based on the operation information. While the application is being executed, the information processing apparatus repeatedly searches for other unspecified information processing apparatuses by using a wireless communication function, and establishes a connection with the one or more of the other information processing apparatuses having been searched for. The information processing apparatus executes a communication application to communicate with the connected one or more of the other information processing apparatuses, based on the operation information and on operation information relating to the one or more of the other information processing apparatuses.Type: GrantFiled: July 31, 2014Date of Patent: December 18, 2018Assignees: Nintendo Co., Ltd., Game Freak Inc.Inventors: Junichi Masuda, Katsumi Ohno
-
Patent number: 9956477Abstract: A non-limiting example information processing apparatus that functions as a game apparatus includes a first LCD and a second LCD, and usually, a game screen of a single-play game is displayed on the first LCD and a list screen is displayed on the second LCD. The list screen displays at least an icon of a player of another game apparatus capable of performing a communication with the information processing apparatus. In addition, icons of a player who is registered in the game apparatus as a friend and a player who is determined as an acquaintance are also displayed whether a communication can be performed. By performing a communication with using the game apparatus with a passer-by player with whom no communication has been performed, for example, the player is automatically determined as an acquaintance player.Type: GrantFiled: March 12, 2014Date of Patent: May 1, 2018Assignees: NINTENDO CO., LTD., GAME FREAK INC.Inventor: Junichi Masuda
-
Patent number: 9687732Abstract: A non-limiting example information processing apparatus that functions as a game apparatus includes a first LCD and a second LCD, and usually, a game screen of a single-play game is displayed on the first LCD and a list screen is displayed on the second LCD. In the list screen, at least an icon of a player of another game apparatus capable of performing a communication is displayed. That is, during a time that game processing of the single-play is being performed, the game screen is displayed and a list of one or more players capable of playing a battle-play is displayed. The player sends an offer of a battle-play to a desired player through an operation using the list screen at an arbitrary timing during a time that the game processing of the single-play is being performed.Type: GrantFiled: December 30, 2013Date of Patent: June 27, 2017Assignees: NINTENDO CO., LTD., GAME FREAK INC.Inventor: Junichi Masuda
-
Patent number: 9687731Abstract: A non-limiting example information processing apparatus that functions as a game apparatus includes a first LCD and a second LCD, and usually, a game screen of a single-play game is displayed on the first LCD and a list screen is displayed on the second LCD. In the list screen, an icon of a player of another game apparatus that is searched as a passer-by is displayed as well as icons of a player of another game apparatus that is registered as a friend and a player of another game apparatus that is determined as an acquaintance. That is, during a time that game processing of the single-play is being performed, the game screen is displayed and a list of a player who is registered and a player who exists in the neighborhood is displayed. The player sends an offer of a battle-play to a desired player through an operation using the list screen at an arbitrary timing during a time that the game processing of the single-play is being performed.Type: GrantFiled: December 30, 2013Date of Patent: June 27, 2017Assignees: NINTENDO CO., LTD., GAME FREAK INC.Inventor: Junichi Masuda
-
Publication number: 20140364211Abstract: A non-limiting example information processing apparatus that functions as a game apparatus includes a first LCD and a second LCD, and usually, a game screen of a single-play game is displayed on the first LCD and a list screen is displayed on the second LCD. The list screen displays at least an icon of a player of another game apparatus capable of performing a communication with the information processing apparatus. In addition, icons of a player who is registered in the game apparatus as a friend and a player who is determined as an acquaintance are also displayed whether a communication can be performed. By performing a communication with using the game apparatus with a passer-by player with whom no communication has been performed, for example, the player is automatically determined as an acquaintance player.Type: ApplicationFiled: March 12, 2014Publication date: December 11, 2014Applicants: GAME FREAK INC., NINTENDO CO., LTD.Inventor: Junichi MASUDA
-
Publication number: 20140187325Abstract: A non-limiting example information processing apparatus that functions as a game apparatus includes a first LCD and a second LCD, and usually, a game screen of a single-play game is displayed on the first LCD and a list screen is displayed on the second LCD. In the list screen, at least an icon of a player of another game apparatus capable of performing a communication is displayed. That is, during a time that game processing of the single-play is being performed, the game screen is displayed and a list of one or more players capable of playing a battle-play is displayed. The player sends an offer of a battle-play to a desired player through an operation using the list screen at an arbitrary timing during a time that the game processing of the single-play is being performed.Type: ApplicationFiled: December 30, 2013Publication date: July 3, 2014Applicants: GAME FREAK INC., NINTENDO CO., LTD.Inventor: Junichi MASUDA
-
Publication number: 20140187324Abstract: A non-limiting example information processing apparatus that functions as a game apparatus includes a first LCD and a second LCD, and usually, a game screen of a single-play game is displayed on the first LCD and a list screen is displayed on the second LCD. In the list screen, an icon of a player of another game apparatus that is searched as a passer-by is displayed as well as icons of a player of another game apparatus that is registered as a friend and a player of another game apparatus that is determined as an acquaintance. That is, during a time that game processing of the single-play is being performed, the game screen is displayed and a list of a player who is registered and a player who exists in the neighborhood is displayed. The player sends an offer of a battle-play to a desired player through an operation using the list screen at an arbitrary timing during a time that the game processing of the single-play is being performed.Type: ApplicationFiled: December 30, 2013Publication date: July 3, 2014Applicants: GAME FREAK INC., NINTENDO CO., LTD.Inventor: Junichi MASUDA
-
Publication number: 20120010000Abstract: A game apparatus constantly broadcasts beacons at predetermined intervals by means of a local communication module during game processing being executed. The beacons include various pieces of information such as information relating to the player, information indicating a game status, and messages. The game apparatus receives beacons from one or more other game apparatuses present in an area near the game apparatus, and displays profiles of the players of the other game apparatuses, the game statuses of the other game apparatuses, or the like, based on the various pieces of information included in the beacons.Type: ApplicationFiled: February 7, 2011Publication date: January 12, 2012Applicants: GAME FREAK INC., NINTENDO CO., LTD.Inventors: Junichi MASUDA, Katsumi Ohno
-
Publication number: 20120011256Abstract: An information processing apparatus acquires operation information of a user, and executes an application based on the operation information. While the application is being executed, the information processing apparatus repeatedly searches for other unspecified information processing apparatuses by using a wireless communication function, and establishes a connection with the one or more of the other information processing apparatuses having been searched for. The information processing apparatus executes a communication application to communicate with the connected one or more of the other information processing apparatuses, based on the operation information and on operation information relating to the one or more of the other information processing apparatuses.Type: ApplicationFiled: February 7, 2011Publication date: January 12, 2012Applicants: GAME FREAK INC., NINTENDO CO., LTD.Inventors: Junichi MASUDA, Katsumi Ohno
-
Publication number: 20110143840Abstract: Each game apparatus participating in a network system has a wireless communication module for performing a one-to-many wireless communication with reference to identifying information and a local communication module for performing a one-to-one infrared communication without referring to it. In a case that the one-to-many wireless communication is performed, pairing processing is executed in a tournament method such that a master and a slave are first decided between its own game apparatus and any one of the game apparatuses over the local communication module, and identifying information stored on the slave side is collected into the master side. In a case that its own game apparatus becomes the only master game apparatus as a result of a series of pairing processing, it transmits a signal including identifying information of all the game apparatuses over the wireless communication module whereas in a case that its own game apparatus becomes the slave apparatus, it receives the signal.Type: ApplicationFiled: March 11, 2010Publication date: June 16, 2011Applicants: NINTENDO CO., LTD., GAME FREAK inc.Inventors: Hiroki SOTOIKE, Mikihiro Ishikawa, Katsumi Ohno, Yoshinori Matsuda
-
Publication number: 20100256949Abstract: An information processing system including a device capable of transmitting sensing information in accordance with a result of sensing of motion and receiving data for performing various types of processing in accordance with the sensing information is provided. In a character selection screen, in addition to a “course 1” and a “course 2”, additionally obtained “course 3” and “course 4” are displayed in a selectable manner. Namely, the number of steps or the like sensed as a user walks while wearing a pedometer in advance is returned from the pedometer to a game device, so that a new course in addition to a course determined depending on a stage in a get and growth game in the game device can be selected.Type: ApplicationFiled: September 16, 2009Publication date: October 7, 2010Applicants: NINTENDO CO., LTD., GAME FREAK INC.Inventors: Shigeru Ohmori, Shigeki Morimoto, Mikihiro Ishikawa, Hiroki Sotoike
-
Publication number: 20100256950Abstract: An information processing system including a device capable of sensing motion and providing various outputs, such as a pedometer, is provided. In addition, a storage medium storing a program directed to the device included in such an information processing system and an information processing device included in the system are provided. A CPU of the pedometer causes an LCD and/or a buzzer to produce prescribed image output and/or audio output in accordance with a result of sensing by a motion sensor, based on image data and/or audio data received from a game device.Type: ApplicationFiled: September 16, 2009Publication date: October 7, 2010Applicants: NINTENDO CO., LTD., GAME FREAK INC.Inventors: Shigeki Morimoto, Shigeru Ohmori, Mikihiro Ishikawa, Hiroki Sotoike
-
Patent number: 6764402Abstract: An image-display game system which can attract players for a long time to play a game can be implemented by presenting helping data of a0 to a63, and b1 to b5 beneficial in the course of a game to friends, and accordingly communications accompanying therewith can be stimulated and activated thereamong, and the game can be effectively utilized as a communications tool. Such image-display game system is so structured that the players' ID data IDn is communicable or exchangeable therein. With the other player's ID received, items beneficial in the course of the game or the helping data of 10 to 163, and b1 to b5 is generated based on the ID data, and is presented to the player. As a result, exchanging of the ID data IDn is activated among the players. The items presented based on the ID data IDn are determined by operating the ID data using an equation in FIG. 17 which is based on a predetermined rule, or in an operation processing by combining the ID data IDn and a random number R.Type: GrantFiled: January 23, 2002Date of Patent: July 20, 2004Assignees: Nintendo Co., Ltd., Game Freak Inc., Creatures Inc.Inventors: Satoshi Tajiri, Tsunekazu Ishihara
-
Patent number: 6595858Abstract: An image-display game system with an idea of monsters' virus infection comprises an information storage medium 10A in which a game program is stored, an actuator 22, a processor 23 for information processing responding to the actuator 22 and based on the program, an image display 27, and a temporal writable/readable storage 12, 25 including an infection data region 12c where data indicating whether or not the character has been virus infected is stored. When a predetermined condition is satisfied, data is written into at least one infection data region corresponding to the captured characters stored in the temporal storage means.Type: GrantFiled: June 1, 2000Date of Patent: July 22, 2003Assignees: Nintendo Co., Ltd., GAME FREAK Inc., Creatures, Inc.Inventors: Satoshi Tajiri, Tsunekazu Ishihara
-
Patent number: 6482092Abstract: An image-display game system which can attract players to play a game for a long time can be implemented by presenting helping data of a0 to a63, and b1 to b5 beneficial in the course of a game to friends, and accordingly communications accompanying therewith can be stimulated and activated thereamong, and the game can be effectively utilized as a communications tool. Such image-display game system is structured such that the player' ID data IDn is communicable or exchangeable therein. With the other player's ID received, items beneficial in the course of the game or helping data of 10 to 163, and b1 to b5 is generated based on the ID data, and is presented to the player. As a result, exchanging of the ID data IDn is activated among the players. The items presented based on the ID data IDn are determined by operating the ID data using an equation in FIG. 17, which is based on a predetermined rule or in an operation processing by combining the ID data IDn and a random number R.Type: GrantFiled: May 30, 2000Date of Patent: November 19, 2002Assignees: Nintendo Co., Ltd., Game Freak Inc., Creatures, Inc.Inventors: Satoshi Tajiri, Tsunekazu Ishihara
-
Patent number: 6251010Abstract: A game machine of a type that a player object is moved on a map to encounter with a character includes a program storage storing a game program, a clock at least clocking a time, an operation device for operating the player object, and an image processor for varying a display image based on the operation of the operation device. The game program storage stores a program for varying an appearance condition of the character appearing on the game map based on time information of the clock.Type: GrantFiled: May 18, 2000Date of Patent: June 26, 2001Assignees: Nintendo Co., Ltd.,, Game Freak Inc., Creatures Inc.Inventors: Satoshi Tajiri, Tsunekazu Ishihara