Abstract: An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate one or more target objects selected from the plurality of in-game objects native to the video game. Video game data indicating a behavior of the one or more target objects during the gameplay is received. Based on the received video game data, performance of the video game is evaluated.
Type:
Grant
Filed:
January 3, 2022
Date of Patent:
November 28, 2023
Assignee:
GAMEDRIVER, INC.
Inventors:
Phillip Todd Mayhew, Shane Christopher Evans, Robert John Gutierrez
Abstract: The present disclosure is directed to emulating physical-device input for an automated-testing framework. In particular, the methods and systems of the present disclosure may: determine a physical-device input associated with an automated-test script for an automated-testing framework comprising one or more proprietary test devices; emulate, via the automated-testing framework and at least one proprietary physical input device associated with the proprietary test device(s), the physical-device input; receive, from the proprietary test device(s) and via the automated-testing framework, data generated responsive to the emulated physical-device input; and compare the data generated responsive to the emulated physical-device input with expected data specified by the automated-test script for the automated-testing framework.
Type:
Grant
Filed:
February 16, 2023
Date of Patent:
August 22, 2023
Assignee:
GameDriver, Inc.
Inventors:
Phillip Todd Mayhew, Shane Christopher Evans, Robert John Gutierrez
Abstract: An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate one or more target objects selected from the plurality of in-game objects native to the video game. Video game data indicating a behavior of the one or more target objects during the gameplay is received. Based on the received video game data, performance of the video game is evaluated.
Type:
Grant
Filed:
April 10, 2020
Date of Patent:
January 4, 2022
Assignee:
GameDriver, Inc.
Inventors:
Phillip Todd Mayhew, Shane Christopher Evans, Robert John Gutierrez