Abstract: Gaming apparatus and a method of playing a game including steps of: presenting a combination of symbols generated in an at least apparently random manner; determining whether the combination results in a win state or a lose state; modifying a value in at least one win store upon a win state, and applying a modified pay out schedule for a win state resulting from at least one subsequent symbol generation step if at least one of the win stores contains a target value.
Abstract: A method of playing a card game including steps of selecting a combination of cards in an at least apparently random manner, the combination including zero or more special cards (not a conventional wild card such as a joker), and determining whether the combination results in a win or lose state.
Abstract: Gaming apparatus comprising a plurality of individually playable gaming machines. The machines are playable in self-contained and participation modes. In the self-contained mode each machine is played independently for its own prizes, whilst the participation mode allows players selected for participation (qualified players) to be awarded a prize distinct from any prize available from any, said machine in self-contained mode. The apparatus includes a participation mode display for displaying play of the apparatus during the participation mode.