Abstract: A system and method for operating a game of chance. A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with said at least one processor. The game of chance including a two-part game wherein at least one part of the two-part games includes a video reel game and includes the generation of random sub-events wherein two or more of said random sub-events are required to trigger another game part including a bonus game, a secondary game, a free game round, a “hold and spin” round, or other game event. The plurality of sub-events required to trigger another game part serve to reduce the frequency of significant player “cold streaks” during game play. The game of chance including a plurality of user-selectable or switchable random number generators in communication with the at least one processor.
Abstract: A gaming machine and method include a monetary input device, a user interface configured to: enable a player to select a wager for a game of chance having a skill-based activity, to interact with the game of chance using a gaming input device. A processor is programmed to enable the player to win a prize based at least in part on input from the gaming input device, and to set at least one parameter of the skill-based activity or the gaming input device to a first difficulty for winning the prize during a first game of a gaming session including a plurality of games, and to adjust the parameter to modify the difficulty to a second difficulty for winning the prize during a subsequent game of the gaming session to maintain a predetermined percentage or percentage range of money or credits returned to the player (RTP) during the gaming session.
Abstract: A system and method for operating a game of chance. A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with said at least one processor. The game of chance including a two-part game wherein at least one part of the two-part games includes a video reel game and includes the generation of random sub-events wherein two or more of said random sub-events are required to trigger another game part including a bonus game, a secondary game, a free game round, a “hold and spin” round, or other game event. The plurality of volatility stabilizing sub-events (VSS) required to trigger another game part serve to reduce the frequency of significant player “cold streaks” during game play.
Type:
Grant
Filed:
January 31, 2022
Date of Patent:
August 29, 2023
Assignee:
Gaming Arts, LLC
Inventors:
David Colvin, Scott Forbes Sims, Keith Matthew Kruczynski, Randy Tallon, Kritaya Kridakorn Na Ayuthaya, Eric Colvin
Abstract: System and methods for providing a digital touch screen button display device incorporating player tracking and player rewards capabilities for an electronic gaming machine including game play functionality via a touch screen LCD thereby eliminating the need for a separate player tracking module. The digital button display device is located on the button deck of an electronic gaming machine and cooperates and communicates with the slot accounting system of a casino and may contain one or more interoperability modules to cooperate and communicate with differing slot accounting systems.
Type:
Grant
Filed:
January 5, 2022
Date of Patent:
August 22, 2023
Assignee:
Gaming Arts, LLC
Inventors:
David Colvin, Eric D. Colvin, Moises Navarrete
Abstract: A gaming machine and method include a monetary input device, a user interface configured to: enable a player to select a wager for a game of chance having a skill-based activity, to interact with the game of chance using a gaming input device. A processor is programmed to enable the player to win a prize based at least in part on input from the gaming input device, and to set at least one parameter of the skill-based activity or the gaming input device to a first difficulty for winning the prize during a first game of a gaming session including a plurality of games, and to adjust the parameter to modify the difficulty to a second difficulty for winning the prize during a subsequent game of the gaming session to maintain a predetermined percentage or percentage range of money or credits returned to the player (RTP) during the gaming session.
Abstract: A system and method for operating a game of chance. A gaming system includes a primary game display and secondary game display with the secondary game display mapped with prize blocks arranged in a grid that may generally mimic a primary game grid. The prize blocks can be represented as characters, articles, numeral values, symbols and the like. Each prize block is assigned a prize value and a health value. When the health value of a prize block is exhausted based on primary game outcomes, the prize block is destroyed and removed awarding its corresponding prize value. New prize blocks fill the void left by removed prize blocks or the void remains as a space without any assigned prize value. A bonus trigger model also serves to reduce “cold streaks” during which players may lose interest.
Type:
Grant
Filed:
December 23, 2021
Date of Patent:
July 11, 2023
Assignee:
Gaming Arts, LLC
Inventors:
David Colvin, Justin Thomas Ficarrotta, Joshua Ewing Porter, Scott Forbes Sims, William Chong, Dan Charron, Keith Matthew Kruczynski
Abstract: A gaming machine and method include a monetary input device, a user interface configured to: enable a player to select a wager for a game of chance having a skill-based activity, to interact with the game of chance using a gaming input device. A processor is programmed to enable the player to win a prize based at least in part on input from the gaming input device, and to set at least one parameter of the skill-based activity or the gaming input device to a first difficulty for winning the prize during a first game of a gaming session including a plurality of games, and to adjust the parameter to modify the difficulty to a second difficulty for winning the prize during a subsequent game of the gaming session to maintain a predetermined percentage or percentage range of money or credits returned to the player (RTP) during the gaming session.
Abstract: A gaming machine and method include a monetary input device, a user interface configured to: enable a player to select a wager for a game of chance having a skill-based activity, to interact with the game of chance using a gaming input device. A processor is programmed to enable the player to win a prize based at least in part on input from the gaming input device, and to set at least one parameter of the skill-based activity or the gaming input device to a first difficulty for winning the prize during a first game of a gaming session including a plurality of games, and to adjust the parameter to modify the difficulty to a second difficulty for winning the prize during a subsequent game of the gaming session to maintain a predetermined percentage or percentage range of money or credits returned to the player (RTP) during the gaming session.
Abstract: A system and method include a gaming device having a processor programmed to provide a game of chance to a player, an electronic storage device configured to store gameplay data for the game of chance, a user interface device configured to receive input from the player to enable the player to play the game of chance, at least one wager accepting device configured to receive a physical item representing a monetary value to increase a credit balance maintained at the gaming device, and an output device configured to deliver a physical item having a monetary value. A player comp indicator coupled to the gaming device is configured to receive data representative of gameplay information from the gaming device and provide at least one of a visual, audible, and physical notification of player comp status based on the data representative of gameplay.