Abstract: Described herein are systems and methods for stacking block games, which may include a game board or base including magnetized portions and a hover platform having at least one magnet connected thereto and being suspended above the game board or base and in a floating or hovering arrangement that can be generated by magnetic repulsion between the magnet of the platform and the magnetized portions of the game board or base. Further, a plurality of game pieces may be arranged in a stacked orientation on the platform.
Type:
Grant
Filed:
February 9, 2016
Date of Patent:
March 19, 2019
Assignee:
GEEKNET, INC.
Inventors:
Tyson Liotta, William Yonkers, Hans Fex
Abstract: The present disclosure is, in one aspect, directed to a customizable, modular lanyard system, which system includes a plurality of interconnectable sections that can be used to form a user customizable lanyard of a desired length and/or configuration. Each section of the plurality of interconnectable sections can have universal connectors at each of its ends. Each section of the plurality of interconnectable sections also can include a flexible material having at least one of a color, user selectable, design, or patterning and/or one or more graphic representations, themes, scenes, or character depictions. The system further can have a base that can be connected to the one or more of the universal connectors, which base can include a connector that allows for attachment of one or more articles to the user customizable lanyard.
Abstract: The disclosure describes a costume coordinated, motion activated sound generation system, including apparatuses and methods, for generating pre-defined audio in connection with a costume worn by a user and the type, extent, and rate of movements by the user. According to an example embodiment, the system comprises an electronic controller having a memory for storing pre-defined audio data associated with the type, forcefulness, and rate of a user's movements and having an audio interface and speaker for generating audio from such audio data. The system also comprises one or more accelerometers or sensors for enabling detection of the type, extent, and/or rate of user movements. Based in part on the type, forcefulness, and rate of such movements, the system retrieves audio data corresponding thereto from memory and causes playback thereof, creating the illusion that the character, person, or thing being played by the user while in costume produced the sounds.
Abstract: The disclosure describes a motion-responsive entertainment garment, including apparatuses and methods, for wearing and hands-free use by a user in connection with the playing of a game and that detects and identifies pre-defined movements, or pre-defined patterns of movements, of the user's arms and/or hands associated with the game and produces corresponding pre-defined sound and/or lighting effects in response thereto. According to an example embodiment, the motion-responsive garment comprises a garment having an electronic controller with a speaker for producing pre-defined sound effects, one or more accelerometers communicatively connected to the controller and configured to produce output data in response to and representative of movement of the garment user's arms and/or hands, and one or more light emitting devices configured to produce pre-defined lighting effects.