Abstract: A consecutive reading method for a computer game comprising the steps of reading as a plurality of segments field data to be resident in memory and displayed on a monitor screen and deleting field data in segments resident in memory and reading new field data into memory based on the player's progress in the game.
Abstract: A car racing game in which a player drives unrestrictedly on a racecourse until the start of a race. A race begins when a player passes an opposing car and is passed by the same car in return. The player loses points when trailing the leading car, based on the distance the player is behind, and also when colliding with walls or other cars. A player wins the race when the opposing car's points drop to zero.