Abstract: A system, method and non-transitory storage medium to manage and process golf game data, golf player data, handicap data, golf team data, and golf course data so as to organize and manage team-based groups or golf leagues of extended duration where asynchronous golf game play during some periods and synchronous game play during other periods on real golf courses and potentially different golf courses is possible. Extensive grouping, scoring, and ranking of golf teams as well as qualification-based tournaments are provided so as to create previously unseen effects of creating a strong community of interest in golfing and increasing the enjoyment and frequency of golf play.
Abstract: A system, method and non-transitory storage medium to manage and process golf game data, golf player data, handicap data, golf team data, and golf course data so as to organize and manage team-based groups or golf leagues of extended duration where asynchronous golf game play during some periods and synchronous game play during other periods on real golf courses and potentially different golf courses is possible. Extensive grouping, scoring, and ranking of golf teams as well as qualification-based tournaments are provided so as to create previously unseen effects of creating a strong community of interest in golfing and increasing the enjoyment and frequency of golf play.
Abstract: A system, method and non-transitory storage medium to manage and process golf game data, golf player data, handicap data, golf team data, and golf course data so as to organize and manage team-based groups or golf leagues of extended duration where asynchronous golf game play during some periods and synchronous game play during other periods on real golf courses and potentially different golf courses is possible. Extensive grouping, scoring, and ranking of golf teams as well as qualification-based tournaments are provided so as to create previously unseen effects of creating a strong community of interest in golfing and increasing the enjoyment and frequency of golf play.
Abstract: A system, method and non-transitory storage medium to manage and process golf game data, golf player data, handicap data, golf team data, and golf course data so as to organize and manage team-based groups or golf leagues of extended duration where asynchronous golf game play during some periods and synchronous game play during other periods on real golf courses and potentially different golf courses is possible. Extensive grouping, scoring, and ranking of golf teams as well as qualification-based tournaments are provided so as to create previously unseen effects of creating a strong community of interest in golfing and increasing the enjoyment and frequency of golf play.