Patents Assigned to Impulse Technology Ltd.
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Patent number: 8861091Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.Type: GrantFiled: August 6, 2013Date of Patent: October 14, 2014Assignee: Impulse Technology Ltd.Inventors: Barry J French, Kevin R. Ferguson
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Patent number: 8503086Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.Type: GrantFiled: August 16, 2010Date of Patent: August 6, 2013Assignee: Impulse Technology Ltd.Inventors: Barry J. French, Kevin R. Ferguson
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Patent number: 7864168Abstract: An interactive system tracks users in different physical spaces, both corresponding to a virtual space. The system resolves virtual collisions between the users in the virtual space. The system may resolve the virtual collision by examining the postures and power of the users. Different resolution criteria (“rules”) may be used for same-posture and different postures collisions.Type: GrantFiled: May 10, 2006Date of Patent: January 4, 2011Assignee: Impulse Technology Ltd.Inventor: Barry J. French
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Patent number: 7791808Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.Type: GrantFiled: April 10, 2008Date of Patent: September 7, 2010Assignee: Impulse Technology Ltd.Inventors: Barry J. French, Kevin R. Ferguson
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Patent number: 7359121Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.Type: GrantFiled: May 1, 2006Date of Patent: April 15, 2008Assignee: Impulse Technology Ltd.Inventors: Barry J. French, Kevin R. Ferguson
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Patent number: 7038855Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.Type: GrantFiled: April 5, 2005Date of Patent: May 2, 2006Assignee: Impulse Technology Ltd.Inventors: Barry J. French, Kevin R. Ferguson
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Patent number: 6876496Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.Type: GrantFiled: July 9, 2004Date of Patent: April 5, 2005Assignee: Impulse Technology Ltd.Inventors: Barry J. French, Kevin R. Ferguson
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Patent number: 6308565Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.Type: GrantFiled: October 15, 1998Date of Patent: October 30, 2001Assignee: Impulse Technology Ltd.Inventors: Barry J. French, Kevin R. Ferguson