Patents Assigned to Impulse Technology Ltd.
  • Patent number: 8861091
    Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.
    Type: Grant
    Filed: August 6, 2013
    Date of Patent: October 14, 2014
    Assignee: Impulse Technology Ltd.
    Inventors: Barry J French, Kevin R. Ferguson
  • Patent number: 8503086
    Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.
    Type: Grant
    Filed: August 16, 2010
    Date of Patent: August 6, 2013
    Assignee: Impulse Technology Ltd.
    Inventors: Barry J. French, Kevin R. Ferguson
  • Patent number: 7864168
    Abstract: An interactive system tracks users in different physical spaces, both corresponding to a virtual space. The system resolves virtual collisions between the users in the virtual space. The system may resolve the virtual collision by examining the postures and power of the users. Different resolution criteria (“rules”) may be used for same-posture and different postures collisions.
    Type: Grant
    Filed: May 10, 2006
    Date of Patent: January 4, 2011
    Assignee: Impulse Technology Ltd.
    Inventor: Barry J. French
  • Patent number: 7791808
    Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.
    Type: Grant
    Filed: April 10, 2008
    Date of Patent: September 7, 2010
    Assignee: Impulse Technology Ltd.
    Inventors: Barry J. French, Kevin R. Ferguson
  • Patent number: 7359121
    Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.
    Type: Grant
    Filed: May 1, 2006
    Date of Patent: April 15, 2008
    Assignee: Impulse Technology Ltd.
    Inventors: Barry J. French, Kevin R. Ferguson
  • Patent number: 7038855
    Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.
    Type: Grant
    Filed: April 5, 2005
    Date of Patent: May 2, 2006
    Assignee: Impulse Technology Ltd.
    Inventors: Barry J. French, Kevin R. Ferguson
  • Patent number: 6876496
    Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.
    Type: Grant
    Filed: July 9, 2004
    Date of Patent: April 5, 2005
    Assignee: Impulse Technology Ltd.
    Inventors: Barry J. French, Kevin R. Ferguson
  • Patent number: 6749432
    Abstract: An interactive educational system includes a tracking system for determining changes in an overall physical location of a student, and a display for displaying cues for the student to engage in full-body motion and to engage in an interactive cognitive learning task. An educational method includes prompting a student to engage in an interactive cognitive learning task which involves full body motion, thereby enabling the student to reach the enhanced learning state which results from elevated metabolic rate, and synergistically engaging the student's kinesthetic learning facilities.
    Type: Grant
    Filed: April 22, 2002
    Date of Patent: June 15, 2004
    Assignee: Impulse Technology LTD
    Inventors: Barry J. French, Kevin R. Ferguson
  • Patent number: 6308565
    Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.
    Type: Grant
    Filed: October 15, 1998
    Date of Patent: October 30, 2001
    Assignee: Impulse Technology Ltd.
    Inventors: Barry J. French, Kevin R. Ferguson
  • Patent number: 6098458
    Abstract: A movement skills assessment system without a confining field includes a wireless position tracker coupled to a personal computer and viewing monitor for the purpose of quantifying the ability of a player to move over sport specific distances and directions. The monitor displays a computer-generated virtual space which is a graphic representation of a defined physical space in which the player moves and the current position of the player. Interactive software displays a target destination distinct from the current position of the player. The player moves as rapidly as possible to the target destination. As the movement sequence is repeated, velocity vectors are measured for each movement leg, allowing a comparison of transit speeds in all directions as well as measurement of elapsed times or composite speeds. The system has applications in sports, commercial fitness and medical rehabilitation.
    Type: Grant
    Filed: November 6, 1995
    Date of Patent: August 8, 2000
    Assignee: Impulse Technology, Ltd.
    Inventors: Barry James French, Kevin R. Ferguson