Patents Assigned to Kabushiki Kaisha Sega Enterprises
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Publication number: 20010029202Abstract: The present invention relates to an image processing device. Particularly, it relates to a video game device which alternately performs a shooting game and a role-playing game. The aim of the present invention is to provide an image processing device to make the operation of a character easier by limiting the movement range of the character to a certain field in a shooting game. The image processing device of the present invention places virtual objects in a virtual space formed within a computer system, proceeds a game while controlling the movement of said virtual objects according to input operations and certain rules, and displays the state within said virtual space as a screen seen from a certain viewpoint, wherein said image processing device sets a movement field of a certain shape 202 surrounding at least one of said virtual objects 100A and limits the movement range of other virtual objects 100A based on this movement field.Type: ApplicationFiled: June 11, 2001Publication date: October 11, 2001Applicant: KABUSHIKI KAISHA SEGA ENTERPRISES.Inventors: Tomohiro Kondo, Akihiko Mukaiyama, Masayoshi Kikuchi, Shin Futakawame, Kenichi Ikejiri, Katsuhiko Yamada, Kazuyuki Mukaida, Toyoji Kurose, Eiji Horita
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Patent number: 6287560Abstract: Provided is an audio or image processing system capable of realizing virtual cooking such that a child may comprehensively enjoy and learn cooking in general while following the cooking steps. The audio or image processing system to be used for playing a game of virtual cooking comprises a plurality of input devices for respectively conducting different forms of virtual cooking, and an audio or image processing device for performing audio or image processing corresponding to the respective input devices based on data input therefrom and outputting the result thereof to an output playback device.Type: GrantFiled: March 16, 2000Date of Patent: September 11, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventor: Hiroko Fujii
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Patent number: 6278418Abstract: A three-dimensional imaging system provides an image display system, a method and a recording medium, whereby a three-dimensional display of virtual images causes an observer to perceive virtual images three-dimensionally at a part of the body, such as the hand, of the observer. The system includes, for example, a position detecting unit detecting unit detecting the position in real space of a prescribed part of the body of an observer viewing the virtual images, and outputs the spatial coordinates thereof. A display position determining unit determining unit determines the positions at which the observer is caused to perceive the virtual images, on the basis of ages, on the basis of the spatial coordinates output by the position detecting unit.Type: GrantFiled: December 30, 1996Date of Patent: August 21, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventor: Hideaki Doi
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Patent number: 6267674Abstract: The present invention relates to an image processing device. Particularly, it relates to a video game device which alternately performs a shooting game and a role-playing game. The aim of the present invention is to provide an image processing device to make the operation of a character easier by limiting the movement range of the character to a certain field in a shooting game. The image processing device of the present invention places virtual objects in a virtual space formed within a computer system, proceeds a game while controlling the movement of said virtual objects according to input operations and certain rules, and displays the state within said virtual space as a screen seen from a certain viewpoint, wherein said image processing device sets a movement field of a certain shape 202 surrounding at least one of said virtual objects 100A and limits the movement range of other virtual objects 100A based on this movement field.Type: GrantFiled: January 27, 1998Date of Patent: July 31, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Tomohiro Kondo, Akihiko Mukaiyama, Masayoshi Kikuchi, Shin Futakawame, Kenichi Ikejiri, Katsuhiko Yamada, Kazuyuki Mukaida, Toyoji Kurose, Eiji Horita
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Patent number: 6259431Abstract: Image processing technology is provided that makes it possible to easily judge whether or not lock-on is necessary in games that are deployed in virtual space defined in three dimensions, such as is suitable for interactive games. This device comprises an image processing system 200A for subjecting image data defined in three dimensions to prescribed processing and obtaining a train of display image data. The decision object that is to be locked onto is determined by judging whether or not there is two-dimensional superimposition on the display screen between a cursor for locking on and a display object (202). Then, a judgment is made as to whether or not the decision object should be locked onto (203), and, when this is affirmative, the player selects an action which the model he or she is manipulating can take (205).Type: GrantFiled: March 3, 1998Date of Patent: July 10, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Yukio Futatsugi, Shiro Maekawa, Yojiro Ogawa, Tatsuo Yamajiri
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Patent number: 6239771Abstract: A head mounted display comprising: a display device 2 at the front; a front frame 12 surrounding the forehead; a back frame 14 surrounding the back portion of the head; connecting devices 30A and 30B for connecting the front frame 12 and the back frame 14 in a manner freely movable toward the back and front of the head; belts 16A and 16B placed on the inner surface of both the front frame 12 and the back frame 14 and around the temples; and a belt fastening and loosening device 20 for fastening the belts 16A and 16B and for releasing the fastened belts.Type: GrantFiled: November 16, 1998Date of Patent: May 29, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Yoshinao Usuki, Masaki Matsuno, Futoshi Ito, Kenji Tosaki
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Patent number: 6234901Abstract: It is an object of the present invention to provide special effects which will make a video game more realistic. When a virtual light source exists in a three-dimensional virtual space, if a light from the light source extends toward a camera, a flare is generated on a screen because of incidence of the ray of light into a camera lens, thereby forming a dazzling picture in accordance with the state of backlight.Type: GrantFiled: November 21, 1997Date of Patent: May 22, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Toshihiro Nagoshi, Takuji Masuda, Koki Koiwa, Takayuki Kazama, Ryo Ikawa
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Publication number: 20010000779Abstract: In an image processing device composed such that it can display a prescribed object whilst changing the shape of said object, there are provided: a first memory for recording information for first polygons 201 which form said object, and a second memory for recording information for second polygons 202, which form said object and are linked to said first polygons; and when the shape of said object is changed, the shapes of said second polygons are changed such that no gaps are produced between said first polygons 201 and said second polygons 202.Type: ApplicationFiled: January 2, 2001Publication date: May 3, 2001Applicant: Kabushiki Kaisha Sega Enterprises.Inventors: Yoshifusa Hayama, Kazunori O, Seiichi Yamagata, Shinobu Hayashi, Shigenobu Nakamura, Kazuko Noguchi, Makio Kida, Takeharu Tanimura, Tadahiro Kawamura, Yuichiro Mine, Hideki Tanaka, Naohiro Warama
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Patent number: 6226008Abstract: A game device enabling adjustment of the virtual viewpoint displaying a game character to be positioned to view the surroundings of the character in a broad range. When the manipulation character C stands still, the viewpoint of the virtual cameral 30 can move along the face of the exterior sphere 40B in accordance with manipulations of the game player. Upon collision with an obstacle, this virtual camera approaches the character in the direction of the face of the interior sphere 40A. However, the virtual camera does not approach the character C beyond the interior sphere.Type: GrantFiled: September 3, 1998Date of Patent: May 1, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Yasuhiro Watanabe, Akio Setsumasa, Takuya Matsumoto, Takao Miyoshi
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Patent number: 6224491Abstract: Provides a ride-type game machine which can provide special stimuli individually to a plurality of players. A game machine 1 designed to be ridden by a player, comprising a posture immobilization device 105 for immobilizing the posture of the player, and a medium-discharging device 109 or the like for discharging a prescribed medium (mist spray or the like) onto a specific bodily region (cheek or the like) of the immobilized player. The posture immobilization device 105 presses against the player's body, preventing the player's head from moving. Thus, the medium can be reliably directed onto a specific bodily region of the player, effectively scaring the player.Type: GrantFiled: March 4, 1998Date of Patent: May 1, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Keisuke Hiromi, Tatsuya Kono, Riichiro Toyama
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Patent number: 6222546Abstract: To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game. An image processing device for processing image data for moving an object such as a watercraft over a water surface in three-dimensional space. Comprises means for cyclically shifting the height at given positions of the water surface over time (CPU 101) and means for moving the watercraft while contacting the water (CPU 101). Determination of contact between watercraft and water surface, watercraft tilt correction, boat wake drawing processing, and the like are performed by the CPU 101.Type: GrantFiled: February 17, 1999Date of Patent: April 24, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Takayuki Yokoyama, Ichiro Kawaoka, Taishi Yasuda, Masayoshi Yamada, Mitsuru Kawamura, Toshiyuki Maeda
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Patent number: 6213878Abstract: Although difficult game stages may not be cleared by unskilled players, by making the stages easy to be cleared, the degree of difficulty of the game would be lowered and the amusement of the game would be reduced. The present invention comprises: a storing device 102 capable of storing the number of certain marks displayed in an virtual space and which are in the player's hand, as well as displaying the position of such marks; a processing circuit 10 for advancing the respective steps of game control in sequence by referring to the operation signals supplied from an input device 2b, the number of marks in hand and positions thereof stored in the storing device, and for outputting displaying image data related thereto; a displaying circuit 11 for displaying a displaying image including the segment and marks on the basis of displaying image data supplied from the processing circuit.Type: GrantFiled: January 30, 1998Date of Patent: April 10, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Akio Setsumasa, Akira Nishino, Yusuke Yoshida, Takeshi Tanaka
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Patent number: 6208358Abstract: The present invention aims to provide an image processing device whereby the direction of movement of characters can be specified by means of control pad keys only. The image processing device according to the present invention comprises: control pads 2b provided with a plurality of keys for specifying movement positions of characters displayed on image display means 5; and image generating means 1 for generating images whereby the characters move to prescribed positions previously determined in relation to the configuration of said plurality of keys, on the basis of key inputs from the control pads 2b.Type: GrantFiled: August 5, 1998Date of Patent: March 27, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventor: Hiroyuki Tsuzuki
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Patent number: 6203425Abstract: The present Invention provides image generating technology capable of expressing a complex yet natural movement of the characters with less image data regardless of the playback speed.Type: GrantFiled: January 8, 1998Date of Patent: March 20, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventor: Shinobu Hayashi
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Patent number: 6183363Abstract: The present invention aims at providing a game device that is easier to use for the player. Therefore, the game device according to the present invention advances the game from a position in which the time axis of the game is slightly returned when the screen is switched. Accordingly, the difficulty of the game operation after the screen is switched may be reduced.Type: GrantFiled: January 28, 1998Date of Patent: February 6, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Manabu Ishihara, Kazuyuki Mukaida, Teruhito Abe
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Patent number: 6183367Abstract: By enabling exchange of information relating to players, apart from game data, “communication” between the players is increased, and the sense of rivalry and level of interest generated by a game are raised. The communicative game system 1 forms a network comprising a plurality of game devices 2a-2d connected mutually by communications media 3. The plurality of game devices 2a-2d respectively comprise a communications system 31 for receiving data transferred over the network and transferring the received data and data generated by the home game device onto the network, and a host system 32 for accessing the received data. By this means, data comprising a game packet, sound packet and video packet can be transmitted by conducting broadcast communications based on the communications system 31 and host system 32 between the plurality of game devices 2a-2d.Type: GrantFiled: July 15, 1998Date of Patent: February 6, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Toshiyuki Kaji, Toshihiro Nakane, Yoshinori Harada, Naoki Fuse
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Patent number: 6171186Abstract: In a race game comprising a preliminary round and a main race, a player can start the game without waiting for other players, the boredom of waiting time is eliminated, and skillful players can be satisfied with the game. An image processing device for generating game images, and a plurality of game units each provided respectively with communications control devices connected to this image processing device, which control communications with other devices, are provided, and the communications control devices are connected to each other. When any of the players inserts a coin, the corresponding communications control device immediately starts a preliminary round, and when this preliminary round is completed, it displays a demonstration screen during the waiting period before the start of the main race.Type: GrantFiled: July 25, 1997Date of Patent: January 9, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Masahito Kurosawa, Kenji Sasaki
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Patent number: 6154197Abstract: The virtual image generation apparatus (1000) is a virtual image generation apparatus for a game unit or the like, and comprises a plurality of (for example, two) input means (11: control levers, joysticks, or the like) for generating codes associated with operating direction, decoding means (101: a CPU, controller, or the like) for inputting codes generated through operation of the plurality of input means and assigning a control profile for a movable object associated with a combination of a plurality of input codes, and image generation means (101, 108-117: a CPU, geometalyzer, graphic controller, or the like) for generating virtual images whereby the movable object control profiles assigned by the decoding means are reflected in relative motion of the movable objects within virtual space.Type: GrantFiled: June 26, 1997Date of Patent: November 28, 2000Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Juro Watari, Yoshihiro Sonoda
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Patent number: 6149519Abstract: An electronic game device comprises a game implementing module (30) for implementing a game; a storing module (36) for storing game results for each player; a calculating module (34) for (i) reading out a game result of the player stored in the storing module, (ii) adding the game result achieved in the game to the game result read out from the storing module, and (iii) newly storing this sum value in the storing module; and a display module for displaying the newly stored game result (13). The game device may also comprise a characteristics value storing module for storing characteristics values relating to the output device for each of the identification symbols; a reading module for reading out characteristics values corresponding to an identification symbol input by a player from the characteristics value storing module; and setting module for setting the characteristics of the output device on the basis of the characteristics values thus read out.Type: GrantFiled: May 17, 1999Date of Patent: November 21, 2000Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Makoto Osaki, Takashi Fujimura, Naotake Nishimura, Koki Koiwa, Ringo Manabe, Yukio Tsuji
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Patent number: 6142877Abstract: The present invention aims at providing a game device comprising a body moving mechanism for rapidly moving a body in accordance with the game program development. In order to achieve such aim, the game device according to the present invention comprises a handle unit for operating the movements of a virtual vehicle in a game program, and controls the movements of such vehicle in correspondence with the operating signal from the handle unit. For these purposes, a movable body is supported by a fixed body in a freely tilting position. The pulley of the handle unit rolls along a belt when the rotation torque of the AC servomotor is high, and the rudder input from the steering wheel is directly communicated to the movable body.Type: GrantFiled: November 18, 1997Date of Patent: November 7, 2000Assignee: Kabushiki Kaisha Sega EnterprisesInventor: Eiji Nishimura