Patents Assigned to KABUSHIKI KAISHA SQUARE
  • Patent number: 10124254
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. In the video game, a plurality of players addresses a common task. The video game processing apparatus includes a processor and a display controller. The processor specifies a task corresponding to a task providing request of a first player and generates player related information of a second player corresponding to the specified task. The display controller displays, on a task screen, an image including a character string in association with the second player. The character string satisfies a display condition during progress of the specified task. The task screen indicates the specified task.
    Type: Grant
    Filed: April 19, 2017
    Date of Patent: November 13, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Yasuhiro Sato, Naofumi Takuma, Hiroaki Iwano
  • Publication number: 20180318717
    Abstract: A game apparatus is provided which has a convenience where another function, such as photo taken by a camera, can be used while playing a game by causing a game program and another program to work together. The game apparatus increases interest of the game by relating a result of execution of the other program to the contents of the game. For example, when a camera icon displayed on a display is selected by an operation of a touch panel, a program for controlling a camera function launches, and an image can be captured at an arbitrary timing. The captured image is converted according to a predetermined condition. The converted image is displayed on a display screen and image data is stored in a flash memory.
    Type: Application
    Filed: July 3, 2018
    Publication date: November 8, 2018
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Takashi TOKITA, Masayoshi SOKEN
  • Publication number: 20180311579
    Abstract: A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device provided with a touch panel. The video game processing apparatus is provided with a virtual controller information memory for storing virtual controller information on a virtual controller. The display device is caused to display the virtual controller on the display screen on the basis of the virtual controller information. In a case where an operational input to the virtual controller displayed on the display screen is received, the video game processing apparatus updates a shape of the virtual controller on the basis of the virtual controller information, and controls an action of the player character on the basis of the received operational input. The operational input may include a slide operation and a tap operation, for example.
    Type: Application
    Filed: July 5, 2018
    Publication date: November 1, 2018
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Ryoma MATSUI, Toshio AKIYAMA
  • Patent number: 10112108
    Abstract: Systems, methods, and media for displaying content are provided. According to a content-related information display system, a first memory stores content. A first processor outputs a drawing command for displaying the content on a first display, and generates progress status information which is related to a progress status of the content. A second memory stores content-related information which is related to the content. A second processor specifies the content-related information to be displayed on a second display. The content-related information is specified according to the progress status information generated by the first processor. More detailed information is displayed on the second display than on the first display.
    Type: Grant
    Filed: October 7, 2016
    Date of Patent: October 30, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Kazuhiro Ooya
  • Patent number: 10099142
    Abstract: A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to create a rank regarding a video game for each of a plurality of users is provided. The functions includes: a managing function configured to manage the plurality of users in a state where the plurality of users is grouped into groups by every predetermined number; a creating function configured to respectively create ranks for the users in each of the groups; a setting function configured to set up grades for the users in each of the groups on the basis of the ranks of the users; a dividing function configured to divide the groups into a plurality of elements, the plurality of elements respectively corresponding to the grades; and a composing function configured to compose a new group using the plurality of elements.
    Type: Grant
    Filed: January 27, 2016
    Date of Patent: October 16, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Hiroki Fujimoto, Takashi Tokita, Hideo Iwasaki, Kouki Takahashi, Kouhei Miyazaki, Takuya Okada
  • Patent number: 10092834
    Abstract: Provided is a method that includes generating sets of rendering commands for rendering video content for a client device and directing each of the sets of rendering commands to at least one rendering resource from a group of at least two rendering resources, such that each of the rendering resources has at least some of the sets of rendering commands directed to it. The action of directing may include directing each set of rendering commands to a rendering resource, from among the at least two rendering resources, that is designated as an allocated rendering resource for the client device. The method may further include changing which of the at least two rendering resources is designated as the allocated rendering resource for the client device.
    Type: Grant
    Filed: May 23, 2013
    Date of Patent: October 9, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX HOLDINGS
    Inventors: Stephan Georgiev, Tomokazu Otani, Sanro Zlobec
  • Publication number: 20180280804
    Abstract: A non-transitory computer-readable medium including a program for causing a server to realize functions to control progress of a video game including a three-dimensional virtual space, the three-dimensional virtual space having a boundary through which a player character is allowed to move to another three-dimensional virtual space is provided. The functions include: a specifying function configured to specify a position of the player character in the three-dimensional virtual space; and a displaying function configured to change a scare of a boundary object on the basis of the position of the player character to display the boundary object, the boundary object being an object that is provided on or near the boundary. further, the displaying function includes a function configured to change a positron of the boundary object on the basis of a change in the position of the player character to display the boundary object.
    Type: Application
    Filed: March 29, 2018
    Publication date: October 4, 2018
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Hiroshi MINAGAWA, Kei MUTA, Kei ODAGIRI
  • Publication number: 20180286111
    Abstract: A non-transitory computer-readable medium including a cross determining program for causing a computer to execute processes to divide a drawing screen into a plurality of frustum bodies and determine whether each of the frustum bodies crosses an object defined and arranged in a three-dimensional virtual space or not is provided in order to determine whether the object influences on a drawing point of the drawing screen to carry out culling. The processes include: a frustum body coordinate obtaining process configured to obtain a spatial coordinate of a frustum body; an object coordinate obtaining process configured to obtain a spatial coordinate of an object; an expansion/contraction process configured to expand and contract a space in which the frustum body and the ellipsoidal body are arranged; and a cross determining process configured to carry out cross determination between the spherical body and the frustum body.
    Type: Application
    Filed: March 27, 2018
    Publication date: October 4, 2018
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Yusuke TOKUYOSHI
  • Publication number: 20180236357
    Abstract: A non-transitory computer-readable medium including a program product for causing a server to realize functions to control progress of a video game in a game space is provided. The functions include: a starting function configured to start, in a case where a player character becomes a game continuation disabled state in the game space, progress of the video game by using, as the player character, a character the same as or different from the player character that became the game continuation disabled state; and an arranging function configured to arrange, as an object corresponding to the player character that became the game continuation disabled state, a corresponding object at a spot of the game space where the player character became the game continuation disabled state or in the vicinity of the spot, predetermined information regarding the player character being associated with the corresponding character.
    Type: Application
    Filed: February 21, 2018
    Publication date: August 23, 2018
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUA RE ENIX CO., LTD.)
    Inventor: Takahisa TAURA
  • Publication number: 20180229125
    Abstract: A game includes player characters in a virtual space. The game is progressed in accordance with game progress information, which is useable for generating a game screen. The game screen is configured to be displayed on a display device. An instruction for registering a player character, which is manipulated in the game by a first player, is received, and the player character of the first player is registered as a copy non-player character. The copy non-player character is configured to be manipulated in the game by a second player. The game progress information is updated, and data of the player character of the first player is updated in accordance with a manipulation of the copy non-player character by the second player during a period in which the first player is in an off-line state.
    Type: Application
    Filed: April 17, 2018
    Publication date: August 16, 2018
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUA RE ENIX CO., LTD.)
    Inventors: Jin FUJISAWA, Takashi ANZAI, Yoichi KURODA, Yoshitaka KATSUME
  • Patent number: 10051084
    Abstract: A local device obtains at least one instruction for execution by a remote device (e.g., instructions to render a game screen of a video game). A packet representing the at least one instruction is created, and released towards the remote device. Creation of the packet involves consulting a packet dictionary to determine whether a packet index has already been assigned to the at least one instruction. If this is the case, the packet is formulated so that it contains the packet index; otherwise, the packet is formulated to include a function identifier and a set of parameters, which are associated with the at least one instruction. Since fewer bits are needed to encode the packet index than to encode the function identifier and the set of parameters, transmitted packets can be condensed when they represent at least one instruction for which a packet had previously been transmitted.
    Type: Grant
    Filed: April 15, 2013
    Date of Patent: August 14, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX HOLDINGS
    Inventors: Cyril Perrin, Tetsuji Iwasaki
  • Patent number: 10039980
    Abstract: A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device provided with a touch panel. The video game processing apparatus is provided with a virtual controller information memory for storing virtual controller information on a virtual controller. The display device is caused to display the virtual controller on the display screen on the basis of the virtual controller information. In a case where an operational input to the virtual controller displayed on the display screen is received, the video game processing apparatus updates a shape of the virtual controller on the basis of the virtual controller information, and controls an action of the player character on the basis of the received operational input. The operational input may include a slide operation and a tap operation, for example.
    Type: Grant
    Filed: August 28, 2013
    Date of Patent: August 7, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Ryoma Matsui, Toshio Akiyama
  • Patent number: 10016680
    Abstract: In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move.
    Type: Grant
    Filed: July 13, 2017
    Date of Patent: July 10, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Jin Fujisawa, Takashi Anzai
  • Publication number: 20180161677
    Abstract: A video game processing program product causes a user terminal to realize functions to control progress of a video game in response to an operation of a user. The functions include: an updating function configured to update a position of a character on a virtual space on the basis of a moving operation by a user; a first displaying function configured to display a normal screen corresponding to the user on the basis of an update result; a second displaying function configured to display a photographing screen, on which an object other than a user character carries out a photographing action when the photographing operation is carried out, on the basis of a photographing operation; and a storing function configured to store at least a part of the photographing screen in a predetermined storage region on the basis of a storing operation.
    Type: Application
    Filed: February 7, 2018
    Publication date: June 14, 2018
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Kei ODAGIRI, Hiroaki OHNO
  • Patent number: 9975049
    Abstract: A game includes player characters in a virtual space. The game is progressed in accordance with game progress information, which is useable for generating a game screen. The game screen is configured to be displayed on a display device. An instruction for registering a player character, which is manipulated in the game by a first player, is received, and the player character of the first player is registered as a copy non-player character. The copy non-player character is configured to be manipulated in the game by a second player. The game progress information is updated, and data of the player character of the first player is updated in accordance with a manipulation of the copy non-player character by the second player during a period in which the first player is in an off-line state.
    Type: Grant
    Filed: March 2, 2016
    Date of Patent: May 22, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Jin Fujisawa, Takashi Anzai, Yoichi Kuroda, Yoshitaka Katsume
  • Patent number: 9962606
    Abstract: A game apparatus with good operability is provided which includes a card reader and a touch panel display and enables a player to operate a card even without looking at the card reader with eyes and to perform an input operation while looking at the touch panel display. The game apparatus includes a touch panel display and a card reader. The card reader includes a panel on which a card used in a game is set. A display support section supports the touch panel display, and a panel support section supports the panel of the card reader. The display support section supports the touch panel display such that at least a portion of the touch panel display is located above at least a portion of the panel in a vertical direction.
    Type: Grant
    Filed: August 15, 2016
    Date of Patent: May 8, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Yuuichi Tanzawa, Daisuke Miyata, Yoshimasa Asao, Tetsuro Uchida
  • Publication number: 20180111045
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. An image display device is caused to display operating section images in an operating section image display area on a display screen in an arrangement pattern corresponding to arrangement positions of respective operating sections. The operating section images are operating section images respectively corresponding to the operating sections arranged in the operational input section. Identification display allowing a player to identify the operational function associated with the corresponding operating section is made for each of the group of operating section images. When to receive an operational input in response to an operation of any of the plurality of operating sections by the player, the video game processing apparatus carries out operation correspondence processing that indicates processing to exert an operational function associated with the operating section operated by the player.
    Type: Application
    Filed: December 20, 2017
    Publication date: April 26, 2018
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Hiroshi MINAGAWA, Kazutoyo MAEHIRO
  • Patent number: 9919216
    Abstract: A video game processing program product causes a user terminal to realize functions to control progress of a video game in response to an operation of a user. The functions include: an updating function configured to update a position of a character on a virtual space on the basis of a moving operation by a user; a first displaying function configured to display a normal screen corresponding to the user on the basis of an update result; a second displaying function configured to display a photographing screen, on which an object other than a user character carries out a photographing action when the photographing operation is carried out, on the basis of a photographing operation; and a storing function configured to store at least a part of the photographing screen in a predetermined storage region on the basis of a storing operation.
    Type: Grant
    Filed: February 17, 2016
    Date of Patent: March 20, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Kei Odagiri, Hiroaki Ohno
  • Publication number: 20180071629
    Abstract: A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: a motion control function configured to refer to a storing section to cause an object to carry out a motion specified by the user, a series of actions (hereinafter, referred to as a “motion”) being stored in the storing section in advance, the object being to be caused to carry out the series of actions; a stopping function configured to cause the motion, which the object is carrying out, to stop on the way on the basis of an operation of the user; and a proceeding function configured to cause the video game to proceed in a state where the motion of the object is stopped on the way on the basis of the stopping function.
    Type: Application
    Filed: September 6, 2017
    Publication date: March 15, 2018
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Hiroaki OHNO, Kei ODAGIRI
  • Publication number: 20180065036
    Abstract: An assessment information gathering system provides an assessment on content of a game with an operation in real-time when a player or a tester finds that the content of the game is “Good” or “Bad” during the playing of the game. Assessment information and operator guidance information input by the player is transmitted to a server. Game progressing processing, such as a virtual combat between a player character and an enemy character or the occurrence of an event, is executed in the server in accordance with a prescribed program based on the operator guidance information. Results of the game progressing processing are transmitted to the player. A game image obtained by perspective transformation of a virtual 3-dimensional space on a virtual screen is displayed on a display screen based on the results.
    Type: Application
    Filed: November 13, 2017
    Publication date: March 8, 2018
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Akinari SHIMADA