Abstract: Methods, non-transitory computer readable media, and collaborative computing apparatus that establish a collaborative session for visualizing and interacting with a three-dimensional object in a collaborative augmented reality environment between two or more of a plurality of computing devices. Position and orientation information of each of the two or more of the plurality of computing devices is obtained. An interaction instruction with respect to the three-dimensional object from a first of the two or more of the plurality of computing devices is received. Instructions for adjusting visualization of the three-dimensional object on each of the other of the two or more of the plurality of computing devices are determined and provided based on the received interaction instruction and the obtained position and orientation information of each of the two or more of the plurality of computing devices.
Abstract: A method and system for displaying one or more products includes displaying a virtual, three-dimensional view of at least one product on a display system, selecting at least one action with the virtual, three-dimensional view of the product, and displaying a three-dimensional animation of the selected action with the product on the display system.
Type:
Grant
Filed:
March 14, 2006
Date of Patent:
August 5, 2014
Assignee:
Kaon Interactive
Inventors:
Gavin Alexander Finn, Joshua Edward Smith
Abstract: A method and system for displaying one or more products includes displaying a virtual, three-dimensional view of at least one product on a display system, selecting at least one action with the virtual, three-dimensional view of the product, and displaying a three-dimensional animation of the selected action with the product on the display system.
Type:
Application
Filed:
March 14, 2006
Publication date:
January 17, 2008
Applicant:
Kaon Interactive
Inventors:
Gavin Alexander Finn, Joshua Edward Smith
Abstract: A method and system for measuring an object represented by a three dimensional model includes an algorithm for displaying the three dimensional object in a 2 dimensional space. Once rendered in two dimensions, a user can identify two points on the object in that two dimensional space and in accordance with the invention, the system can determine the distance between the two points in the three dimensional space of the object. The system and method can use a pick function to determine the coordinates of each point in three dimensional space as a function of the two dimensional coordinates of each point selected in the two dimensional display space and determine the distance between the three dimensional coordinates of each point in the three dimensional space.
Abstract: The present invention relates to a system and method for determining quality or resolution settings for encoding a three dimensional model within a desired size budget. The system allows the user to select or change the size budget and either the quality settings or resolution settings. The system, applying the method of the invention, then determines the resolution or quality settings for each image in the model so as to meet the size budget. The user may also lock certain settings so that they are not changed by the system when other modifications are made by the user.
Abstract: The distributed game system disclosed herein provides for interacting play between multiple users, even though the users are interconnected with a host computer through a data communication network having appreciable latency. The host computer supports a program for tracking and coordinating the definitive state of the game. The computers employed by each of the users support at least two types of program components, a display component and an interaction component. The interaction component is responsive to at least two kinds of user input, goal input which identifies user proxy movement within a virtual world and impact input which identifies direct interaction between the inputting user's proxy and the proxy of an identified other user. Goal input is interpreted by the host computer which distributes to all users information defining a plan of movement for the inputting user's proxy.