Patents Assigned to KCEO Inc.
  • Patent number: 7300344
    Abstract: A character training control includes setting a character to be trained and its training initial values when a training mode is instructed; obtaining training values to be added to the training initial values of the character by causing the set character to take actions on a monitor in line with a training purpose according to the operation of a plurality of operable buttons; giving a plurality of kinds of items to the character which are prepared in advance and influential to sums of the training values in relation to at least one of the trained state of the character and action instructing operations given to the character by the operable buttons; judging whether training has been successful; and transferring the data of the successfully trained character to the external side together with the training initial values and the given items when a transfer mode is instructed. The control enables realization of an interesting and ingenious game.
    Type: Grant
    Filed: December 13, 2000
    Date of Patent: November 27, 2007
    Assignee: KCEO Inc.
    Inventors: Kenji Fujioka, Hideto Inoue, Naoki Nishikawa, Hiroshi Miyaoka
  • Patent number: 6855057
    Abstract: A network game having bi-directional characteristics by means of a network, wherein prescribed data corresponding to a game result is transmitted to a game-player and the game result is provided with general applicability and future development possibilities. The character training game system consists of a web (WWW) server 1 located on the Internet and a mobile telephone device 20. The server 1 comprises a character training-type game device 10. This game device 10 comprises internal hardware and software for a character training game, for example, at the least, a training processing section 100, and a transmission and reception control section 112 for controlling data reception and transmission processing with respect to the Internet. The network center 30 mediates the connection between the mobile telephone device 20 and the Internet. Game images from the game device 10 are displayed on the monitor of the mobile telephone device 20, and a game is developed by sending back response data by operating keys.
    Type: Grant
    Filed: March 29, 2001
    Date of Patent: February 15, 2005
    Assignee: KCEO Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito, Katsuhiro Goto, Hirotomo Yotsugi
  • Patent number: 6719628
    Abstract: A video game device includes monitor which displays game images, including a pitcher game character that executes a pitching action, a pitching instruction section for instructing a pitching course to the pitcher game character, a pitching storage section for storing the result of a pitch executed based on an instruction from the pitching instruction section for each pitch, a coordinate setting section for setting a two-dimensional coordinate for displaying a pitching course in a predetermined area on a display screen of the monitor, a data conversion section for converting the pitching course data of each pitch to a corresponding position data on the coordinate based on the pitching result read from the pitching storage section, and a mark display section for displaying a mark on the converted position on the coordinate.
    Type: Grant
    Filed: April 12, 2001
    Date of Patent: April 13, 2004
    Assignee: KCEO Inc.
    Inventors: Toyomu Okishio, Hiroshi Tanibuchi, Akira Toyama, Mitsuo Nagamoto
  • Patent number: 6685565
    Abstract: A game device allows a game player to train a main character in a strategic manner, and receive a visual indication of evaluation levels indicative of relationships with other characters. Evaluation levels are set for the other characters with respect to a main character. Line width dimensions of respective lines corresponding to the set evaluation levels are then determined, and lines having the derived width dimensions between the main character and the other characters are displayed.
    Type: Grant
    Filed: April 17, 2001
    Date of Patent: February 3, 2004
    Assignee: KCEO Inc.
    Inventors: Hiroshi Tanibuchi, Akira Toyama, Toshimitsu Aoki
  • Patent number: 6679774
    Abstract: A character is trained to have abilities and characteristics desired by the player, on a probability basis, without significantly reflecting the level of game playing skill of the player. A main character and game images are displayed on a monitor, and a main character is caused to move to various battle fronts by commands from an operating section. Training for increasing various ability values is performed by executing prescribed tasks. A ROM cassette stores scene images, actions for each scene, and abilities, in accordance with the success or failure of action results. The character can implement actions with a prescribed success probability, according to one specified scene. Plus or minus points are applied to the corresponding ability values in accordance with the success or failure of the action result, and actions are implemented at each one of successively selected scenes until a game time period has been cleared.
    Type: Grant
    Filed: March 7, 2001
    Date of Patent: January 20, 2004
    Assignee: KCEO Inc.
    Inventors: Kenji Fujioka, Hideto Inoue, Naoki Nishikawa, Hiroshi Miyaoka
  • Patent number: 6551188
    Abstract: A player is able to train a game character in a strategic manner, and hence a game generating a high degree of interest can be executed. Practice feature names of plural types are displayed in a list on a monitor 22 by means of basic practice feature display 113, and one practice feature name is selected by moving and displaying a cursor over one practice feature name of the displayed practice feature names, by means of cursor movement display 112, and furthermore, item names of plural types are displayed in a list on the monitor 22 by means of item display 114, and one item name is selected by moving and displaying a cursor over one item name of the displayed item names, by means of cursor movement display 112, whereby a new practice is created by a new practice creating device.
    Type: Grant
    Filed: April 18, 2001
    Date of Patent: April 22, 2003
    Assignee: KCEO Inc.
    Inventors: Akira Toyama, Toshimitsu Aoki, Hiroshi Tanibuchi
  • Patent number: 6527637
    Abstract: A game image representing an infield as a specific game image in a game space of a baseball game is displayed on a display surface of a monitor 5 as a reference game image. According to the position of a game medium character, for example, representing a baseball which serves as a game situation, the display of the reference game is switched to that of a combined game image. For example, if the ball flies in a direction toward an outfield (outfield direction), the outfield neighboring a partial game image displayed in the half of the display surface in the outfield direction within the reference game image is displayed as an adjacent game image instead of the partial game image. Accordingly, a game situation and a game progress can be easily grasped and a game operation can be more smoothly performed.
    Type: Grant
    Filed: December 13, 2000
    Date of Patent: March 4, 2003
    Assignee: Kceo Inc.
    Inventors: Kenji Fujioka, Hideto Inoue, Naoki Nishikawa, Hiroshi Miyaoka
  • Publication number: 20010034267
    Abstract: A player is able to train a game character in a strategic manner, and hence a game generating a high degree of interest can be executed. Practice feature names of plural types are displayed in a list on a monitor 22 by means of basic practice feature display means 113, and one practice feature name is selected by moving and displaying a cursor over one practice feature name of the displayed practice feature names, by means of cursor movement display means 112, and furthermore, item names of plural types are displayed in a list on the monitor 22 by means of item display means 114, and one item name is selected by moving and displaying a cursor over one item name of the displayed item names, by means of cursor movement display means 112, whereby a new practice is created by new practice creating means.
    Type: Application
    Filed: April 18, 2001
    Publication date: October 25, 2001
    Applicant: KCEO INC.
    Inventors: Akira Toyama, Toshimitsu Aoki, Hiroshi Tanibuchi
  • Publication number: 20010031655
    Abstract: A game player is able to train a main character in a strategic manner, and hence a game generating a high degree of interest can be executed. There are provided: evaluation level setting means 110 for setting evaluation levels for the other characters with respect to a main character; line width deriving means 111 for deriving the width dimensions of line corresponding to these set evaluation levels; and line display means 114 for displaying lines having the width dimensions derived by the line width deriving means 111, between the main character and the other characters.
    Type: Application
    Filed: April 17, 2001
    Publication date: October 18, 2001
    Applicant: KCEO INC.
    Inventors: Hiroshi Tanibuchi, Akira Toyama, Toshimitsu Aoki
  • Publication number: 20010027130
    Abstract: A network game having bi-directional characteristics by means of a network, wherein prescribed data corresponding to a game result is transmitted to a game-player and the game result is provided with general applicability and future development possibilities. The character training game system consists of a web (WWW) server 1 located on the Internet and a mobile telephone device 20. The server 1 comprises a character training-type game device 10. This game device 10 comprises internal hardware and software for a character training game, for example, at the least, a training processing section 100, and a transmission and reception control section 112 for controlling data reception and transmission processing with respect to the Internet. The network center 30 mediates the connection between the mobile telephone device 20 nd the Internet. Game images from the game device 10 are displayed on the monitor of the mobile telephone device 20, and a game is developed by sending back response data by operating keys.
    Type: Application
    Filed: March 29, 2001
    Publication date: October 4, 2001
    Applicant: KCEO INC.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito, Katsuhiro Goto, Hirotomo Yotsugi
  • Publication number: 20010006908
    Abstract: A game image representing an infield as a specific game image in a game space of a baseball game is displayed on a display surface of a monitor 5 as a reference game image. According to the position of a game medium character, for example, representing a baseball which serves as a game situation, the display of the reference game is switched to that of a combined game image. For example, if the ball flies in a direction toward an outfield (outfield direction), the outfield neighboring a partial game image displayed in the half of the display surface in the outfield direction within the reference game image is displayed as an adjacent game image instead of the partial game image. Accordingly, a game situation and a game progress can be easily grasped and a game operation can be more smoothly performed.
    Type: Application
    Filed: December 13, 2000
    Publication date: July 5, 2001
    Applicant: KCEO INC.
    Inventors: Kenji Fujioka, Hideto Inoue, Naoki Nishikawa, Hiroshi Miyaoka
  • Publication number: 20010005689
    Abstract: A character training control includes setting a character to be trained and its training initial values when a training mode is instructed; obtaining training values to be added to the training initial values of the character by causing the set character to take actions on a monitor in line with a training purpose according to the operation of a plurality of operable buttons; giving a plurality of kinds of items to the character which are prepared in advance and influential to sums of the training values in relation to at least one of the trained state of the character and action instructing operations given to the character by the operable buttons; judging whether training has been successful; and transferring the data of the successfully trained character to the external side together with the training initial values and the given items when a transfer mode is instructed. The control enables realization of an interesting and ingenious game.
    Type: Application
    Filed: December 13, 2000
    Publication date: June 28, 2001
    Applicant: KCEO INC.
    Inventors: Kenji Fujioka, Hideto Inoue, Naoki Nishikawa, Hiroshi Miyaoka