Patents Assigned to KITESTRING, INC.
  • Patent number: 11631209
    Abstract: A method for computer animation includes receiving, by a processor executing a multi-platform deformation engine system in association with a third-party game engine system, an input file that includes an asset geometry, where the asset geometry defines an asset mesh structure, where the asset geometry may exclude an internal support frame, and where logic for custom deformation steps may be included, altogether in a fashion portable and made to produce consistent results across multiple different software and/or hardware platform environments and/or across real-time and/or offline scenarios. The method also includes applying at least one deformer to the asset mesh structure, where the at least one deformer includes a plurality of user-selectable deformer channels, and where each deformer channel is associated with at least a portion of the asset mesh structure and configured to adjust a visual appearance of the associated portion of the asset mesh structure.
    Type: Grant
    Filed: July 23, 2021
    Date of Patent: April 18, 2023
    Assignee: KITESTRING, INC.
    Inventors: Eric A. Soulvie, Richard R. Hurrey, R. Jason Bickerstaff, Clifford S. Champion, Peter E. McGowan, Robert Ernest Schnurstein