Patents Assigned to Koei Tecmo Games Co., Ltd.
  • Publication number: 20230338845
    Abstract: A game processing method executed by an information processing device, the game processing method includes executing a battle between a first game character and a second game character, determining whether the second game character is able to be brought into a predetermined state by an attack in a case of receiving an instruction input to cause the first game character to execute the attack on the second game character, and controlling a virtual camera for displaying images of the first game character and the second game character such that the virtual camera is in a predetermined position and a predetermined orientation when the first game character executes the attack in a case where the second game character is determined to be able to be brought into the predetermined state.
    Type: Application
    Filed: April 19, 2023
    Publication date: October 26, 2023
    Applicant: Koei Tecmo Games Co., Ltd.
    Inventor: Hiroyuki ISHII
  • Patent number: 11628363
    Abstract: A game processing method executed by an information processing device includes moving an ally character on a field in accordance with a player's operation, executing a fight with an enemy character on the field in accordance with the player's operation when the ally character encounters the enemy character, and adding a second motion for vibrating the enemy character to a first motion being executed by the enemy character, when an attack of the ally character hits the enemy character.
    Type: Grant
    Filed: April 1, 2021
    Date of Patent: April 18, 2023
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Koki Aoyanagi
  • Publication number: 20230017974
    Abstract: A voice user interface processing method executed by an information processing device, the voice user interface processing method includes determining whether a first portion of words set in advance is uttered by a player, executing a first process that corresponds to the words before the words are uttered to an end of the words in a case that it is determined that the first portion of the words is uttered, determining whether the words are uttered by the player to the end of the words in parallel to an execution of the first process, and executing a second process based on a result of determining whether the words are uttered to the end of the words.
    Type: Application
    Filed: July 13, 2022
    Publication date: January 19, 2023
    Applicant: Koei Tecmo Games Co., Ltd.
    Inventors: Yusuke ISHIHARA, Hitoshi KADOTA
  • Publication number: 20220314114
    Abstract: A game processing method executed by an information processing device configured to perform transmission/reception of signals to/from a display part configured to be attachable to a head of a player to display a virtual image superimposed on an image in real space, the method includes causing the display part to display an image of a virtual object, adjusting at least one of a position or an orientation of the virtual object relative to the image in real space, based on an input of the player, causing the display part to display an image of a virtual game character so as to be arranged coinciding with the adjusted at least one of the position or the orientation of the virtual object, and hiding the image of the virtual object when the image of the game character is displayed.
    Type: Application
    Filed: March 29, 2022
    Publication date: October 6, 2022
    Applicant: Koei Tecmo Games Co., Ltd.
    Inventors: Hitoshi KADOTA, Yusuke ISHIHARA
  • Patent number: 11389724
    Abstract: A non-transitory computer-readable medium stores an image generation program to perform a method. The method includes determining, in a scene including a timing of a hit of an attack in a battle between characters in a game space, the timing of the hit, and a predetermined portion of a predetermined character and an opponent portion of an opponent character in the battle where the hit will occur, from the predetermined character, the opponent character, and animation data that causes at least the opponent character to perform an action of the battle; calculating a vector from the predetermined portion to the opponent portion at the hit timing; and generating an image of the scene by moving a position of the opponent portion in each frame included in the scene by using the vector such that the opponent portion hits the predetermined portion at the hit timing.
    Type: Grant
    Filed: November 20, 2020
    Date of Patent: July 19, 2022
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventors: Yuishin Takafuji, Junpei Tsuda
  • Patent number: 11341276
    Abstract: There is provision of an information processing apparatus configured to cause a user having a user account to use functions on the user account. The information processing apparatus is configured to receive an instruction from the user to restrict use of the functions on the user account, to restrict the use of the functions on the user account in response to the receiving of the instruction, and to perform information processing for granting benefit to the user in accordance with a period of time when the use of the functions is restricted.
    Type: Grant
    Filed: January 27, 2020
    Date of Patent: May 24, 2022
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Ryunosuke Ohashi
  • Patent number: 11325034
    Abstract: A game processing method executed by an information processing device includes obtaining information on a character object, obtaining information on a clothing object worn by the character object, obtaining information on clothing area including an area exposed from the clothing object, the clothing area being set to skin of the character object, setting drawing setting of the clothing area to first drawing setting for drawing as the skin or to second drawing setting for drawing as clothing, and drawing the character object and the clothing object based on the information on the character object, the information on the clothing object, and the drawing setting.
    Type: Grant
    Filed: October 8, 2019
    Date of Patent: May 10, 2022
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventors: Yohei Shimbori, Motohiro Shiga
  • Patent number: 11298617
    Abstract: A non-transitory computer-readable recording medium having computer-readable instructions stored thereon, which when executed, causes a computer to execute a process of a game program, is provided. The process includes a step (a) of setting a default position of a virtual camera; a step (b) of calculating an outer edge of multiple objects arranged in a given region in the virtual space; a step (c) of determining a target position in an interior of the outer edge, to which the virtual camera is directed; a step (d) of adjusting a height of the virtual camera at the default position so as to display all of the plurality of objects in the region when the virtual camera is directed from the default position to the target position; and a step (e) of operating the virtual camera to be directed to the target position from the adjusted height of the default position.
    Type: Grant
    Filed: November 13, 2020
    Date of Patent: April 12, 2022
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Masayuki Kuriyama
  • Patent number: 11278809
    Abstract: A non-transitory computer-readable medium stores an image generation program to perform a method which includes, in a scene including a hit timing of an attack in a battle between characters in a game space, determining the hit timing, and a standard portion of a standard character and an opponent portion of an opponent character in the battle which are supposed to hit each other, from the standard character, the opponent character, and animation data; and generating an image of a scene by applying the amination data to at least one of the opponent character and an actual character while moving the position of the actual or opponent character to generate the scene where a portion of the actual character corresponding to the standard portion hits the opponent portion at the hit timing. The actual character has a skeleton model corresponding to that of the standard character.
    Type: Grant
    Filed: November 20, 2020
    Date of Patent: March 22, 2022
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Yuishin Takafuji
  • Patent number: 11247124
    Abstract: A computer system includes a terminal, and a distribution server. The terminal includes an acquisition unit configured to acquire information related to a game played in a player game space, an image processing unit configured to generate second image information based on the information related to the game, a part of or entirety of the second image information being different from first image information that is displayed in the player game space, and a communication unit configured to transmit distribution information that includes the second image information. The distribution server includes a reception unit configured to receive the distribution information that includes the second image information, and a distribution unit configured to distribute distributable information that includes some or all of the second image information viewable on another terminal.
    Type: Grant
    Filed: February 19, 2020
    Date of Patent: February 15, 2022
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Kenji Ota
  • Patent number: 11241620
    Abstract: A non-transitory computer-readable medium stores an image generation program to perform a method which includes, in a scene including a hit timing of an attack in a battle between characters in a game space, determining the hit timing, and a standard portion of a standard character and an opponent portion of an opponent character in the battle which are supposed to hit each other, from the standard character, the opponent character, and animation data; and generating an image of a scene by applying the amination data to at least one of the opponent character and an actual character while moving the position of the actual or opponent character to generate the scene where a portion of the actual character corresponding to the standard portion hits the opponent portion at the hit timing. The actual character has a skeleton model corresponding to that of the standard character.
    Type: Grant
    Filed: November 20, 2020
    Date of Patent: February 8, 2022
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Yuishin Takafuji
  • Publication number: 20210308577
    Abstract: A game processing method executed by an information processing device includes moving an ally character on a field in accordance with a player's operation, executing a fight with an enemy character on the field in accordance with the player's operation when the ally character encounters the enemy character, and adding a second motion for vibrating the enemy character to a first motion being executed by the enemy character, when an attack of the ally character hits the enemy character.
    Type: Application
    Filed: April 1, 2021
    Publication date: October 7, 2021
    Applicant: Koei Tecmo Games Co., Ltd.
    Inventor: Koki AOYANAGI
  • Patent number: 11135512
    Abstract: An information processing apparatus in which a player plays a game by controlling a player character is provided. The information processing apparatus includes a memory, and a processor coupled to the memory and configured to generate a game image in accordance with an operation by the player, generate another image of another character or an object other than the player character, in a case where the another character or the object is in a state to be affected by the player character in the game, and superimpose and display the another image on the game image.
    Type: Grant
    Filed: May 26, 2020
    Date of Patent: October 5, 2021
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventors: Yusuke Abe, Mikihiro Shiozuru, Sho Hiroshige
  • Patent number: 11045732
    Abstract: There is provided a non-transitory computer readable storage medium storing an image processing program, which when executed causing an image processing device to execute the following steps: receiving an operation for moving a position of a predetermined object in a virtual three-dimensional space; in response to determining that a height of a lowermost part of the predetermined object is less than a height of a surface of a predetermined three-dimensional object, configuring the predetermined object to be movable in a range with a height that is greater than or equal to a predetermined height corresponding to the position on a horizontal plane in the virtual three-dimensional space; and causing the predetermined object to be displayed on or above another object in the virtual three-dimensional space.
    Type: Grant
    Filed: December 5, 2018
    Date of Patent: June 29, 2021
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Shogo Imai
  • Publication number: 20210154582
    Abstract: A non-transitory computer-readable medium stores an image generation program to perform a method. The method includes determining, in a scene including a timing of a hit of an attack in a battle between characters in a game space, the timing of the hit, and a predetermined portion of a predetermined character and an opponent portion of an opponent character in the battle where the hit will occur, from the predetermined character, the opponent character, and animation data that causes at least the opponent character to perform an action of the battle; calculating a vector from the predetermined portion to the opponent portion at the hit timing; and generating an image of the scene by moving a position of the opponent portion in each frame included in the scene by using the vector such that the opponent portion hits the predetermined portion at the hit timing.
    Type: Application
    Filed: November 20, 2020
    Publication date: May 27, 2021
    Applicant: KOEI TECMO GAMES Co., Ltd.
    Inventors: Yuishin TAKAFUJI, Junpei TSUDA
  • Publication number: 20210154581
    Abstract: A non-transitory computer-readable medium stores an image generation program to perform a method which includes, in a scene including a hit timing of an attack in a battle between characters in a game space, determining the hit timing, and a standard portion of a standard character and an opponent portion of an opponent character in the battle which are supposed to hit each other, from the standard character, the opponent character, and animation data; and generating an image of a scene by applying the amination data to at least one of the opponent character and an actual character while moving the position of the actual or opponent character to generate the scene where a portion of the actual character corresponding to the standard portion hits the opponent portion at the hit timing. The actual character has a skeleton model corresponding to that of the standard character.
    Type: Application
    Filed: November 20, 2020
    Publication date: May 27, 2021
    Applicant: KOEI TECMO GAMES Co., Ltd.
    Inventor: Yuishin TAKAFUJI
  • Patent number: 10994205
    Abstract: An information processing apparatus including a specifying unit configured to specify areas in a virtual space, in which a character and an object are respectively arranged for each event in a game, a detection unit configured to detect an overlap between the area of the object and the area of the character, and an arrangement unit configured to rearrange the area of the character, in which the overlap is detected.
    Type: Grant
    Filed: July 10, 2019
    Date of Patent: May 4, 2021
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventors: Yuishin Takafuji, Hisakazu Kajiwara
  • Patent number: 10695669
    Abstract: A game apparatus includes an enclosure including a controller, a display, an operation unit, and a riding part, wherein the game apparatus further includes at least one of an actuator for causing a user to perceive shaking or vibration and a supply unit for causing the user to perceive at least one of wind, water, smell, heat, a cooling sensation, and a tactile sensation, and wherein the controller controls content displayed on the display depending on a situation in a game and a change in a user's visual point, and the controller controls the actuator or the supply unit according to the situation in the game.
    Type: Grant
    Filed: February 2, 2017
    Date of Patent: June 30, 2020
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Keiko Erikawa
  • Publication number: 20200108314
    Abstract: A game processing method executed by an information processing device includes obtaining information on a character object, obtaining information on a clothing object worn by the character object, obtaining information on clothing area including an area exposed from the clothing object, the clothing area being set to skin of the character object, setting drawing setting of the clothing area to first drawing setting for drawing as the skin or to second drawing setting for drawing as clothing, and drawing the character object and the clothing object based on the information on the character object, the information on the clothing object, and the drawing setting.
    Type: Application
    Filed: October 8, 2019
    Publication date: April 9, 2020
    Applicant: Koei Tecmo Games Co., Ltd.
    Inventors: Yohei SHIMBORI, Motohiro SHIGA
  • Patent number: 10525352
    Abstract: A game processing method executed by an information processing device includes switching a position of a virtual camera for generating an image of a first-person view point in a virtual three-dimensional space in a plurality of positions set in advance based on an operation input of a user. A direction of the virtual camera is controlled based on the operation input of the user. The direction of the virtual camera is corrected based on a positional relationship between a predetermined object present in the virtual three-dimensional space and the virtual camera when the position of the virtual camera is switched.
    Type: Grant
    Filed: December 25, 2017
    Date of Patent: January 7, 2020
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Kazuki Noda