Patents Assigned to KONAMI AMUSEMENT CO., LTD.
  • Publication number: 20240033641
    Abstract: Provided is a game machine in which pieces of music prepared in a music distribution service provided only to members can be utilized in game play. A game machine provides a music selection opportunity to select music for play, such that multiple pieces of music are included as options in a music distribution service, which is provided separately from music games as a service that distributes multiple pieces of music only to user terminal devices that have passed member authentication. In addition, the game machine acquires musical score data for play corresponding to music for play from a game distribution system connected via a network. Furthermore, the game machine acquires music data corresponding to music for play from a music distribution system connected via the network, such that a music game is provided according to the combination of the music data and the musical score data for play.
    Type: Application
    Filed: October 13, 2023
    Publication date: February 1, 2024
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Naoyuki SATO, Yoshitaka Nishimura, Shinya Ishida, Yuto Nishino
  • Publication number: 20220362678
    Abstract: A game system includes one or more memories configured to store instructions and one or more processors communicatively connected to the one or more memories. The one or more processors are configured to execute the instructions to: select one of a plurality of modes including a first mode and a second mode; execute authentication processing using biometric information of a player; permit the player to play a game without requiring the authentication processing in the first mode; and permit the player to play the game subject to success of the authentication processing in the second mode.
    Type: Application
    Filed: July 28, 2022
    Publication date: November 17, 2022
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Noboru NAKASAKA, Manabu FURUYA
  • Publication number: 20220323863
    Abstract: A display control system includes at least one memory for storing instructions and at least one processor that implements the instructions to: generate a situation message representative of a situation of a game played by at least one player using at least one game apparatus; display the situation message on a first display that is independent of the at least one game apparatus; and display, on a second display that is independent of the at least one game apparatus, a game image used to watch the situation of the game without displaying the situation message.
    Type: Application
    Filed: June 23, 2022
    Publication date: October 13, 2022
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Noboru NAKASAKA, Yoshitaka TAMURA
  • Publication number: 20220180698
    Abstract: A game apparatus includes a first space to which a game object is supplied, a plurality of urging bodies arranged spaced apart from each other in the first space and configured to urge the game object, and a second space for carrying out a first lottery using the game object. In the game apparatus, a holding state changes to a communication state, the holding state is a state in which movement of the game object from the first space to the second space is blocked, and the communication state is a state in which the game object urged by the plurality of urging bodies move from the first space to the second space.
    Type: Application
    Filed: February 25, 2022
    Publication date: June 9, 2022
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Yoshiya SHIMBATA, Seiya YAMANE, Shinya SUGA
  • Patent number: 11331566
    Abstract: The present invention provides a game machine provided with a stage which has a treading surface on which a plurality of play regions are set so as to be displaced from each other in a front and rear direction, that is a direction facing a display device, and are set as ranges where at least one player should perform dance steps on each range, and a step command device which commands the player step positions at which the player should tread in each of the play regions, with the step positions being changed in association with progress of a game, and being commanded through the display device in a distinguished manner for each of the play regions.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: May 17, 2022
    Assignee: KONAMI AMUSEMENT CO., LTD.
    Inventors: Toru Miki, Masahiro Kiyomoto, Rei Takano, Atsushi Usami
  • Patent number: 11302151
    Abstract: A game apparatus includes at least one processor, and a memory that is coupled to the at least one processor and configured to store therein instructions executed by the at least one processor. In the game apparatus, based on the instructions, the at least one processor is configured to select, by lottery, at least one lottery element from among lottery elements including a specific lottery element in an event, award a player a reward when the specific lottery element is selected, and change, based on a result of the lottery in the event, a probability of selecting the specific lottery element in a next event.
    Type: Grant
    Filed: February 24, 2020
    Date of Patent: April 12, 2022
    Assignee: KONAMI AMUSEMENT CO., LTD.
    Inventors: Norifumi Kawai, Takayuki Hosokawa
  • Patent number: 11235232
    Abstract: Provided is a game machine capable of providing guidance so that, at an appropriate timing, the player performs the action of changing from a contacting state in which he/she is contacting a predetermined region to a non-contacting state in which such contact is not performed. The game machine provides a dance game for providing guidance about the performance timing of a dance step, and evaluating the actual step performance timing. The game machine comprises a stage sensor that detects a contacting state in which a foot of a player is contacting a treading surface of the stage, and detects a non-contacting state where such contact is not performed. The game machine also provides guidance about the time of a foot-lifting action as the step performance timing, and evaluates the time as the actual step performance timing, so that a foot-lifting action changing functions as the dance step.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: February 1, 2022
    Assignee: KONAMI AMUSEMENT CO.. LTD.
    Inventors: Toru Miki, Masahiro Kiyomoto, Rei Takano, Atsushi Usami
  • Patent number: 11164427
    Abstract: A game apparatus includes a pusher configured to reciprocate forward and backward on a surface of a table, the pusher including a first surface that is an upper surface of the pusher; a feeder configured to feed a game object that is rollable regardless of an orientation of the game object, onto the first surface; and a suppressor provided on at least one of the pusher and the table and configured to suppress an amount of movement of the game object.
    Type: Grant
    Filed: February 25, 2020
    Date of Patent: November 2, 2021
    Assignee: KONAMI AMUSEMENT CO., LTD.
    Inventors: Norifumi Kawai, Kenji Gennozono, Ken Sasaki, Takahiro Yoshino, Etsushi Takahashi, Shinya Suga, Kensaku Yoshida
  • Patent number: 11130058
    Abstract: The present invention provides a game machine that is capable of utilizing movements of at least a part of the body of the player as play actions. A game machine provides a dance game that advises of a performance timing at which an action constituting a dance is to be executed, and, evaluates the actual performance timing of that. The game machine includes a camera which detects either a crouching action that causes the head of a player to move lower than a lower-limit position or a return movement that causes the head to move higher than an upper-limit position. The game machine advises of a timing at which such crouching action or the like is to be executed so that the crouching action or the like function as the actions of the dance, and, when such crouching action or the like is detected, evaluates the actual timing of that.
    Type: Grant
    Filed: December 20, 2019
    Date of Patent: September 28, 2021
    Assignee: KONAMI AMUSEMENT CO., LTD.
    Inventors: Toru Miki, Atsushi Usami, Masahiro Kiyomoto, Toyokazu Sakai, Rei Takano
  • Patent number: 11058941
    Abstract: A game apparatus provides a game using three-dimensional game objects rollable regardless of their orientation, and includes a circulating mechanism configured to circulate the three-dimensional game objects. The circulating mechanism includes: a conveyor device configured to transport the three-dimensional game objects from a first position to a second position higher than the first position; a first path configured to move the three-dimensional game objects from the second position to a third position lower than the second position; a supply path for supply of a part of the three-dimensional game objects to a game object utilizer that uses the supplied three-dimensional game objects in the game, the part entering the supply path at a position between the second position and the third position; and a second path configured to move a part of the three-dimensional game objects not entering the supply path, to the first position lower than the third position.
    Type: Grant
    Filed: February 26, 2020
    Date of Patent: July 13, 2021
    Assignee: KONAMI AMUSEMENT CO., LTD.
    Inventors: Ken Sasaki, Kenji Gennozono, Takahiro Yoshino, Hitoshi Arisawa, Etsushi Takahashi, Kensaku Yoshida, Norifumi Kawai
  • Publication number: 20200193781
    Abstract: A game apparatus includes a pusher configured to reciprocate forward and backward on a surface of a table, the pusher including a first surface that is an upper surface of the pusher; a feeder configured to feed a game object that is rollable regardless of an orientation of the game object, onto the first surface; and a suppressor provided on at least one of the pusher and the table and configured to suppress an amount of movement of the game object.
    Type: Application
    Filed: February 25, 2020
    Publication date: June 18, 2020
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Norifumi KAWAI, Kenji GENNOZONO, Ken SASAKI, Takahiro YOSHINO, Etsushi TAKAHASHI, Shinya SUGA, Kensaku YOSHIDA
  • Publication number: 20200188773
    Abstract: A game apparatus provides a game using three-dimensional game objects rollable regardless of their orientation, and includes a circulating mechanism configured to circulate the three-dimensional game objects. The circulating mechanism includes: a conveyor device configured to transport the three-dimensional game objects from a first position to a second position higher than the first position; a first path configured to move the three-dimensional game objects from the second position to a third position lower than the second position; a supply path for supply of a part of the three-dimensional game objects to a game object utilizer that uses the supplied three-dimensional game objects in the game, the part entering the supply path at a position between the second position and the third position; and a second path configured to move a part of the three-dimensional game objects not entering the supply path, to the first position lower than the third position.
    Type: Application
    Filed: February 26, 2020
    Publication date: June 18, 2020
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Ken Sasaki, Kenji Gennozono, Takahiro Yoshino, Hitoshi Arisawa, Etsushi Takahashi, Kensaku Yoshida, Norifumi Kawai
  • Publication number: 20200188771
    Abstract: A conveyor device includes a supporter extending from a first end of a rotation axis to a second end thereof in a helical manner relative to the rotation axis, an encircling member that encircles at least a third portion of the supporter, the third portion being a portion between a first portion on the first end and a second portion on the second end, and at least one guide for a three-dimensional game object to move from the first end to the second end along with rotation of the supporter, the at least one guide extending from the first end to the second end within a gap between the supporter and the encircling member and being configured such that the guide in coordination with the supporter and the encircling member supports the three-dimensional game object when the three-dimensional game object moves from the first end to the second end.
    Type: Application
    Filed: February 26, 2020
    Publication date: June 18, 2020
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Ken SASAKI, Kenji GENNOZONO, Takahiro YOSHINO, Hitoshi ARISAWA, Etsushi TAKAHASHI
  • Publication number: 20200193766
    Abstract: A game apparatus includes at least one processor, and a memory that is coupled to the at least one processor and configured to store therein instructions executed by the at least one processor. In the game apparatus, based on the instructions, the at least one processor is configured to select, by lottery, at least one lottery element from among lottery elements including a specific lottery element in an event, award a player a reward when the specific lottery element is selected, and change, based on a result of the lottery in the event, a probability of selecting the specific lottery element in a next event.
    Type: Application
    Filed: February 24, 2020
    Publication date: June 18, 2020
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Norifumi KAWAI, Takayuki HOSOKAWA
  • Publication number: 20200155926
    Abstract: Provided is a game machine capable of providing guidance so that, at an appropriate timing, the player performs the action of changing from a contacting state in which he/she is contacting a predetermined region to a non-contacting state in which such contact is not performed. The game machine provides a dance game for providing guidance about the performance timing of a dance step, and evaluating the actual step performance timing. The game machine comprises a stage sensor that detects a contacting state in which a foot of a player is contacting a treading surface of the stage, and detects a non-contacting state where such contact is not performed. The game machine also provides guidance about the time of a foot-lifting action as the step performance timing, and evaluates the time as the actual step performance timing, so that a foot-lifting action changing functions as the dance step.
    Type: Application
    Filed: December 18, 2019
    Publication date: May 21, 2020
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Toru MIKI, Masahiro KIYOMOTO, Rei TAKANO, Atsushi USAMI
  • Publication number: 20200122024
    Abstract: The present invention provides a game machine provided with a stage which has a treading surface on which a plurality of play regions are set so as to be displaced from each other in a front and rear direction, that is a direction facing a display device, and are set as ranges where at least one player should perform dance steps on each range, and a step command device which commands the player step positions at which the player should tread in each of the play regions, with the step positions being changed in association with progress of a game, and being commanded through the display device in a distinguished manner for each of the play regions.
    Type: Application
    Filed: December 18, 2019
    Publication date: April 23, 2020
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Toru MIKI, Masahiro KIYOMOTO, Rei TAKANO, Atsushi USAMI
  • Publication number: 20200122034
    Abstract: The present invention provides a game machine that is capable of utilizing movements of at least a part of the body of the player as play actions. A game machine provides a dance game that advises of a performance timing at which an action constituting a dance is to be executed, and, evaluates the actual performance timing of that. The game machine includes a camera which detects either a crouching action that causes the head of a player to move lower than a lower-limit position or a return movement that causes the head to move higher than an upper-limit position. The game machine advises of a timing at which such crouching action or the like is to be executed so that the crouching action or the like function as the actions of the dance, and, when such crouching action or the like is detected, evaluates the actual timing of that.
    Type: Application
    Filed: December 20, 2019
    Publication date: April 23, 2020
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Toru MIKI, Masahiro KIYOMOTO, Atsushi USAMI, Toyokazu SAKAI, Rei TAKANO