Patents Assigned to Konami Computer Entertainment
  • Patent number: 7740532
    Abstract: A key reception processing unit 203 receives a key-designated area designated by means of a tenkey 211, a timing detector 205 detects a timing at which the key-designated area was received, a meet section detector 204 detects a meet section where the center position of a ball object 402 displayed to move on a display screen of a monitor 22 passes, and a game progress processing unit 206 proceeds a game in accordance with a batting result obtained by combining a batting result corresponded beforehand to the detected timing and a batting result corresponded beforehand to the detected meet section.
    Type: Grant
    Filed: July 23, 2002
    Date of Patent: June 22, 2010
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Katsuhiro Goto, Hirotomo Yotsugi, Norio Nakayama
  • Patent number: 7635300
    Abstract: Game program has a procedure for renewing, for reducing a value of a life power parameter according to volume of damage received and for renewing it, a procedure for setting parameter value, for setting the value of the life power parameter reduced and renewed as a standard parameter value and for storing it in a memory, a procedure for recovering, for increasing the value of the life power parameter by a value of recovery parameter which is set on a recovery item which is instructed to be used by a player and for renewing it, a procedure for reducing, for reducing the value of the life power parameter in the memory which was increased and renewed at a predetermined reduction velocity with the passage of time and for renewing it.
    Type: Grant
    Filed: December 23, 2003
    Date of Patent: December 22, 2009
    Assignee: Konami Computer Entertainment Japan, Inc.
    Inventors: Hideo Kojima, Sadaaki Kaneyoshi
  • Patent number: 7397482
    Abstract: A string display system for displaying display target strings includes a storage unit 50 that correlates and stores detection target strings and display numbers, a display time determination unit 56 that provisionally determines display times of the display target strings, and a detection unit 52 that detects the detection target strings included in the display target strings. The display time determination unit 56 conducts processing where, when the detection target strings are detected, the display numbers of the detection target strings are read from the storage unit 50, and the display times of the display target strings are shortened in accordance with the read display numbers. The string display system further includes a display unit 58 that displays the display target strings over the shortened display times of the display target strings.
    Type: Grant
    Filed: March 3, 2005
    Date of Patent: July 8, 2008
    Assignees: Konami Corporation, Konami Computer Entertainment Tokyo, Inc.
    Inventors: Mikio Saito, Takao Yamagishi
  • Patent number: 7300353
    Abstract: A search processor associates identifying information regarding terminal devices and stores this in an information memory as a team, an information deletion processor transmits a member deletion request from one terminal device belonging to a team, to the other terminal devices belonging to the team, regarding another terminal device belonging to the team, and deletes from the information memory the identifying information regarding the other terminal device based on the responses from each terminal device, and a replacement processor transmits an admission request from one terminal device belonging to the team to the other terminal devices belonging to the team, selects a terminal device that satisfies the admission criteria included in the admission request based on the responses from the other terminal devices, and stores the identifying information regarding the selected terminal device in the information memory.
    Type: Grant
    Filed: April 25, 2002
    Date of Patent: November 27, 2007
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Katsuhiro Goto, Norio Nakayama, Hidehisa Takahashi, Tatsuya Ishikawa
  • Patent number: 7278922
    Abstract: A manipulation suppression program, a manipulation suppression method and a video game machine are provided which are capable of suppressing an inhibited act that is conducted by a user. A main-game execution section executes a main game; while the main game is executed, an inhibited-act detection section detects a manipulation by a user being a preset inhibited act; and if the inhibited act is detected by the inhibited-act detection section, a suppression-information presentation section displays, in a display section, a suppression picture which prompts the user to suppress the inhibited act.
    Type: Grant
    Filed: February 18, 2003
    Date of Patent: October 9, 2007
    Assignee: Konami Computer Entertainment Studios, Inc.
    Inventors: Kazuhiro Namba, Norio Nakayama
  • Patent number: 7245298
    Abstract: A game system projectively transforms a plurality of polygons, which form three-dimensional object located in an imaginary three-dimensional space, to a viewpoint coordinate system to draw the polygons on a projection plane. The game system includes a polygon drawing unit for drawing a polygon with a first texture which affects drawing of other texture; a second texture drawing unit for drawing a second texture, prepared in advance, on the polygon drawn by the polygon drawing unit based on two-dimensional coordinates of the second texture; and a texture moving unit for simulatively moving the second texture, drawn by the second texture drawing unit, on the polygon drawn by the polygon drawing unit by varying the two-dimensional coordinates in time-series.
    Type: Grant
    Filed: March 23, 2001
    Date of Patent: July 17, 2007
    Assignee: Konami Computer Entertainment Japan, Inc.
    Inventor: Masayuki Kobayashi
  • Patent number: 7201659
    Abstract: In a data delivery system utilizing a network 400, a data delivery server 100 receives a recording medium specifying information stored in a recording medium 300 from a video game device 200, generates and administers an authentication information and a password used to permit the delivery of an event information to the video game device 200 while relating them to the video game device 200, transmits the generated authentication information and password to the video game device 200, and delivers the event information to the video game device 200 upon receiving the password as a response from the video game device 200. The video game device 200 includes a password storage means for receiving the authentication information and the password from the data delivery server 100 and saving the password.
    Type: Grant
    Filed: June 6, 2002
    Date of Patent: April 10, 2007
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Norio Nakayama, Kazuhiro Namba
  • Patent number: 7199801
    Abstract: To provide an image processing apparatus that enables display of a situation where all or a part of a display image changes using simple image processing. A first texture image, a second texture image, display priority of each pixel constituting the first texture image and a threshold value of the display priority are stored in advance. The second texture image is drawn on a predetermined polygon (S205), and the first texture image is further drawn thereon in accordance with the result of comparison between the display priority and the threshold value (S206).
    Type: Grant
    Filed: May 17, 2004
    Date of Patent: April 3, 2007
    Assignees: Konami Corporation, Konami Computer Entertainment Tokyo, Inc.
    Inventors: Tadaaki Tsunashima, Kazuki Araki, Naoya Hatsumi, Toru Nagai
  • Patent number: 7192353
    Abstract: A game progress program is provided that allows a player to play an interesting secondary game while the main program and associated data are being loaded, without increasing the amount of data to be stored. While the main program and associated data are being loaded into the RAM, the background sound output controller reads the background sound data from the background sound data storage unit and outputs background sounds from the speaker, and the operation sound output controller receives player operations via the first key, second key and fourth key located on the controller, reads out from the operation sound data storage unit the operation sound data associated with each key, and outputs operation sounds from the speaker.
    Type: Grant
    Filed: June 17, 2002
    Date of Patent: March 20, 2007
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventor: Satoru Okubo
  • Patent number: 7175530
    Abstract: A server device communicates with terminal devices used by users and manages a baseball game. The server acquires messages which a first user has selected from a plurality of predetermined messages. The server then presents a corresponding message of the messages acquired to a second terminal device, which is operated by a second user, at corresponding times of predetermined times during a period when the users are playing the baseball game. The predetermined times include a game start time and a batting/fielding change time.
    Type: Grant
    Filed: May 29, 2002
    Date of Patent: February 13, 2007
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hidehisa Takahashi, Tatsuya Ishikawa, Kazuhiro Namba
  • Patent number: 7144323
    Abstract: A network game server performs exchange of data with a terminal device employed by a user through a network. Prediction data made by a user in respect to predicted content regarding some actual phenomenon that will occur in the future is received from the terminal device. The received prediction data is registered in association with the user. The phenomenon that actually occurs in regard to the prediction data is acquired as result data and, if the result data and the prediction data satisfy a predetermined condition, prescribed points are awarded to the user who created the prediction data in question and the user is provided with value data having a prescribed value in accordance with these points.
    Type: Grant
    Filed: June 17, 2002
    Date of Patent: December 5, 2006
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Masatoshi Yamaoka, Kazuhiro Namba
  • Patent number: 7113189
    Abstract: A 3D model deformation program is provided capable of performing deformation processing of a 3D model using clusters in each drawing period in a video game. A CPU 21 finds for each cluster with which a vertex is associated the product of a weighting matrix expressing weightings representing the degree of association of a vertex in any desired frame with a cluster with which this vertex is associated, a co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in this frame to a world co-ordinate system, and an inverse transformation matrix which is the transformation matrix of the co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in the specified frame to the world co-ordinate system and finds an addition matrix by adding these products.
    Type: Grant
    Filed: October 21, 2002
    Date of Patent: September 26, 2006
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventor: Makoto Yamaguchi
  • Patent number: 7113975
    Abstract: A server device for net game is provided with a party organizing section 101 for organizing a plurality of members participating in a virtual party, a question preparing section 102 for preparing a specified number of questions to be presented to organized mobile communication terminals, a matching section 104 for selecting two members from those participating in the party based on answers to the prepared questions and a congeniality evaluation parameter value, a question drafting section 105 for letting the selected two members to draft a specified number of questions and possible answers corresponding to the questions, an access setting section 106 for enabling an access time and an imaginary access place to be set based on answers to the drafted questions and the congeniality evaluation parameter value, and an access judging section 107 for judging whether the two selected members have accessed at the set time and imaginary place and giving mailboxes.
    Type: Grant
    Filed: January 14, 2002
    Date of Patent: September 26, 2006
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Norio Nakayama, Katsuhiro Goto, Hiromoto Yotsugi, Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito
  • Patent number: 7059962
    Abstract: In providing a gun shooting game allowing selective use of one or more types of controller among multiple types of controller, the effect of difference between controllers on the game can be diminished. A gun shooting game device 10 allowing selective use of one or more types of controller among multiple types of controller includes a target display unit 100 for displaying a target, a controller type determination unit 102 for determining the type of a currently used controller, a hit determination unit 103 for determining whether or not a bullet has hit the target based on data supplied by the controller, and a range extent control unit 104 for controlling the extent of a range in which the bullet is determined as hitting the target among supplied data based on the controller type.
    Type: Grant
    Filed: July 19, 2002
    Date of Patent: June 13, 2006
    Assignees: Konami Corporation, Konami Computer Entertainment Tokyo, Inc.
    Inventor: Yu Watashiba
  • Patent number: 7044856
    Abstract: A game device for adjusting the progress rate of simulation with the use of a conventional program module for environmental processing is provided. In the game device, a microprocessor (14) selectively performs, in accordance with a game operation provided by a player of a game, either a process for producing environment information which is a basis for a game image of the subsequent predetermined update cycle, and producing a main game image based on the environment information, or a process for repeatedly producing the environment information plural times, and producing a sub game image based on the last produced environment information among the information produced plural times in a shorter time than the main game image.
    Type: Grant
    Filed: March 18, 2004
    Date of Patent: May 16, 2006
    Assignees: Konami Corporation, Konami Computer Entertainment Tokyo, Inc.
    Inventor: Eiji Suzuki
  • Patent number: 7033269
    Abstract: An object of the present invention is to realize a baseball game in an environment that is difficult to achieve in the case of game-dedicated devices and the joysticks used in such devices. When the mouse 22 is moved toward region A, a straight ball is selected as the ball type. When the mouse 22 is moved toward region C, a screwball is selected. When the mouse 22 is moved toward region D, a sinker is selected. When the mouse 22 is moved toward region E, a split-fingered ball is selected. When the mouse 22 is moved toward region G, a slider is selected.
    Type: Grant
    Filed: February 4, 2002
    Date of Patent: April 25, 2006
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Tatsuya Ishikawa, Hidehisa Takahashi
  • Patent number: 7022014
    Abstract: An object of the present invention is to realize a baseball game in an environment that is difficult to achieve with game-dedicated devices and the joystick used in such devices. When the mouse 22 is moved toward region A, the position (height) of the bat character is raised from the current position. When the mouse 22 is moved toward region B, the position (height) of the bat character is lowered from the current position. When the mouse 22 is moved toward region C, the direction of the bunt is moved toward the left side from the current direction. When the mouse 22 is moved toward region D, the direction of the bunt is moved toward the right side from the current direction.
    Type: Grant
    Filed: January 23, 2002
    Date of Patent: April 4, 2006
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Tatsuya Ishikawa, Hidehisa Takahashi
  • Patent number: 6995869
    Abstract: In order to represent, as a video, changes in the light-and-shade patterns of an image with a reduced demand for storage capacity and a relatively small amount of preparation, light-and-shade pattern data representing the light-and-shade pattern to be added to an original image and constructed by assigning a palette number to each image region obtained by dividing the original image is prepared. A plurality of palette data constructed by assigning color information having brightness difference to each palette number are generated, the plurality of palette data being different from each other. A plurality of light-and-shade images each based on the light-and-shade pattern data and one of the palette data generated at the palette data generating step are translucently blended, in sequence, into the original image.
    Type: Grant
    Filed: October 4, 2001
    Date of Patent: February 7, 2006
    Assignees: Konami Corporation, Konami Computer Entertainment Tokyo, Inc.
    Inventor: Takahiro Onodera
  • Patent number: 6972766
    Abstract: In order to express undulation of a surface of an object realistically, a dynamic picture image generation device comprises a movement amount computation unit 310, which computes the movement amount for a vertex based on the connectedness, which is the degree of connection of a vertex to each skeleton, and on the reference movement amount, set for each skeleton of a model, which is the maximum value of the movement amount of a vertex connected only to the skeleton; a direction computation unit 311, which computes the movement direction of vertices comprised by each polygon; and a coordinate computation unit 312, which computes the coordinates of a vertex after a prescribed time, using the movement amount computed by the movement amount computation unit 310 and the movement direction computed by the direction computation unit 311.
    Type: Grant
    Filed: July 29, 2002
    Date of Patent: December 6, 2005
    Assignees: Konami Corporation, Konami Computer Entertainment Osaka, Inc.
    Inventor: Kentaro Nagayama
  • Patent number: 6962527
    Abstract: A game progress control program, game progress control method, and video game device, which reflect the player strategy in the video game and have excellent game properties, are provided. A procedure storage unit 51 stores a plurality of operation procedures of a controller 19; an operation reception unit 401 receives operations from the controller 19 performed within a prescribed time interval; an operation decision unit 402 selects one operation procedure from among operation procedures stored in the procedure storage unit 51 as an operation procedure equivalent to operations from the controller 19; a time calculation unit 404 calculates the holding time over which the final operation performed in the operation procedure selected by the operation decision unit 402 is held; and a point-awarding unit 406 awards points based on the decision result of the operation decision unit 402 and the holding time.
    Type: Grant
    Filed: October 2, 2002
    Date of Patent: November 8, 2005
    Assignee: Konami Computer Entertainment
    Inventor: Kenji Baba