Abstract: A method is provided by which a texture is created by layering previously stored patterns and by applying a desired color to each layered pattern. The patterns are layered into an accumulation buffer which converts the layered patterns of selected colors into a bitmap image representative of the particular texture created by the layering and color selection process. The texture drawing is temporarily stored in the accumulation buffer, and is later mapped onto a three-dimensional model or character image for display.
Type:
Grant
Filed:
December 4, 2002
Date of Patent:
November 9, 2004
Assignee:
Konami Computer Entertainment America, Inc.