Abstract: In an image creating device (201) for creating an image viewably showing the distribution of an environment parameter of the environment around a character in a virtual space, a parameter acquiring unit (202) acquires an environment parameter of the environment around a character in each direction from the character, a reference curve setting unit (203) sets a reference curve surrounding the character, a trajectory point setting unit (204) sets a trajectory point in a position moved in a predetermined direction from each reference point in the reference curve by an amount of move associated with the value of the environment parameter at the reference point acquired in the direction from the character toward the reference point, and an image creating unit (205) creates an image showing the trajectory curve passing through the set trajectory points and the character viewed from the point of view placed in the virtual space.
Abstract: A multi-player game system (100) includes a lobby server (3) and a plurality of game devices (A1, A2, . . . and B1, B2, . . . ). When there is a preceding entry game device in a competition waiting state, since the server device has already received an entry request from the preceding entry game device, the lobby server (3) indicates the preceding entry game device as an opponent to a new entry game upon receiving an entry list request from the new entry game device. This indication is issued irrespective of the round of the knockout competition in which each of the new entry game device and the preceding entry game device is. The game device manages the round of the knockout competition in which the game device is, progresses the game device to the next round on the basis of determination as to whether or not the game device has won, and causes a display of the game device to show an image corresponding to the round.
Abstract: A game progress administering system is provided with a participation receiving section 361a for receiving the participation in a competition game from client terminal units, a combination generating means 361b for fitting the participating terminal units in combinations of a competition game tournament, a competition starting section 361c for allotting one game space to one combination and instructing the start of the competition games in each round, and a competition ending section 361d for instructing the end of the competitions in each round in accordance with a time limit for each round up to the semifinal round and determining winning participating terminal units in accordance with the dominance in the progress statuses of the competition games.
Abstract: A battle situation detection unit (205) detects progress status of a battle controlled by a battle control unit (204) and winning and losing statuses of friend and enemy sides. An audio data acquisition unit (209) acquires audio data specified based on the progress status of the battle. The audio data acquisition unit (209) detects winning and losing statuses of the friend and enemy sides at each predetermined timing, and acquires arbitrary matching audio data based on the detected winning and losing statuses. The audio data acquisition unit 209 sends the acquired audio data together with priority orders to a queue buffer (210). An audio output unit (212) reads out the audio data from the queue buffer (210) according to the priority orders, synthesizes an audio signal from the read-out audio data, and outputs audios from a predetermined speaker.