Abstract: A program is executed by a processor causes the processor to identify at least one of a position and a posture of a first camera in a real space in which an object is arranged. The first camera is configured to capture an image of the real space. The program causes the processor to display, on a display, a first image generated based on a result of the image captured by the first camera; and display, at a position that is based on an identification result obtained by identifying the at least one of the position and the posture of the first camera within the display, a second image that corresponds to the object.
Abstract: A program executed by a processor causes the processor to identify, based on a result of an image captured by a first camera configured to capture an image of a user in a real space, a position of the user; display, based on the result of the image captured by the first camera, on a display, a first image representative of the user; and display, at a position that is based on an identification result obtained by identifying the position of the user, a second image that corresponds to an object in the real space.
Abstract: In a network system where a balance of virtual currency is recorded in data D41 of balance information in association with a user ID unique for each user, the user ID being associated with personal information of the user; and addition or subtraction is performed with respect to the amount of virtual currency in response to a purchase requirement or a consumption requirement designating the user ID or a card ID linked with the user ID, in a case where use of virtual currency is required with designating the card ID, it is determined whether the user ID linked with the card ID exists (S103), and when it is determined the user ID linked with the card ID does not exist, a user ID which is not associated is generated (S131), and the provisional user ID and the card ID are linked with each other (S132).
Abstract: At least one processor of a game control device is configured to: display an object on a display region, in a game in which the object is moved in accordance with an operation of a user on a touch panel; set a first region of the display region as an operation region; move the object based on the operation of the user on the operation region; and change the operation region to a second region, in which the object is prevented from being arranged at an edge portion of the second region, in a predetermined game situation, which is one of a situation in which at least a part of the object is outside the first region and a situation in which the object is arranged at an edge portion of the first region.
Abstract: Provided is a game system including at least one processor configured to: select at least one game object from a plurality of selection candidate game objects, as a game object to be associated with first user identification information, based on predetermined lottery processing; associate the selected game object with the first user identification information; and set, as one of the plurality of selection candidate game objects, a game object which is associated with second user identification information and generated based on a game play by a second user who is identified by the second user identification information.
Abstract: A server device includes: a set information acquisitor, a first storage, a set information request receiver, and an output controller. The set information acquisitor is configured to acquire from a first terminal device a set information which indicates a set of objects and which is associated with a first user. The first terminal device is configured to process a game by using the set information and to proceed with reference to the set of objects extracted from the set information. The set information request receiver is configured to receive an output request related to the set information from a second terminal device corresponding to a second user. The output controller is configured to cause, on the basis of the set information stored in the first storage, an output device to output at least one of the set information corresponding to the output request and information related to the set information.
Abstract: A game management device manages a game to be played by selecting with a touch operation, a selectable target from a plurality of selectable targets (for example, pitch types) displayed on a screen. A display control unit display the plurality of selectable targets (for example, a strike pitch location and a ball pitch location) on the screen. An area setting unit sets a plurality of parameter areas respectively corresponding to the plurality of parameters (for example, a strike location and a ball location) within the screen. When performing an operation of moving a selected target to one of the plurality of parameter areas, a parameter setting unit sets a parameter corresponding to the parameter area to which the selected target is moved, the selected target being selected from among the plurality of selectable targets with the contact operation.
Abstract: A game system capable of suppressing the variation in the remaining number of prizes between multiple game machines is provided. A game system includes two game machines that each provide a game and a prize discharge mechanism that discharges a capsule from among multiple capsules that contain a plurality of physical prizes. Additionally, the prize discharge mechanism discharges a capsule when a prize condition is satisfied in at least one of the two game machines.
Abstract: A game control device comprising at least one processor configured to: receive direction input by determining which region, among a plurality of regions set so as to respectively correspond to a plurality of directions, a touch position detected by a touch panel is included in; determine whether or not the touch position has changed from being in one region to being in another region among the plurality of regions; and cause the touch panel to vibrate if the touch position has changed from being in the one region to being in the another region.
Abstract: A message display control device comprising at least one processor configured to: display at least one of a plurality of message objects on a display; acquire a determination result about whether or not a reference display time period has elapsed for each of the at least one of the plurality of message objects; and display a new message object on the display, on which the at least one of the plurality of message objects are displayed, based on the determination result.
Abstract: A non-transitory computer readable recording medium having recorded thereon a program for a game device having a processor, in which the program causes the processor to: identify a game element in a virtual space, or a position of the game element in the virtual space, based on an indicated direction in the virtual space in accordance with an operation input made by a user; and generate first information to enable a position designation image to be displayed on a display unit, the position designation image being to representative of the position in the virtual space depending on an identification result obtained by identifying the game element or the position of the game element.
Abstract: A non-transitory computer readable recording medium having recorded thereon a program for a game device having a processor, in which the program causes the processor to: receive an operation-input made by a first user; and cause a first character of a game to execute an action, based on the operation-input made by the first user, in which when a first action made by a second character of the game is executed based on an operation-input made by a second user, the program causes the processor to cause the first character to execute a second action responsive to the first action, based on the operation-input made by the first user and received by the receiver.
Abstract: [Problem] To detect touch coordinates, without detection errors and without using a special pen, on a substrate such as a touch panel. [Solution] This coordinate detection method comprises: calculating a ratio between the short-term average (STA) and long-term average (LTA) of output signals from at least three vibration detectors installed apart from each other at predetermined distances on a substrate which has a uniform thickness and is made from a homogeneous material that allows the propagation speeds of oscillating waves to be constant; calculating, as arrival times, the times at which the STA/LTA ratio of the three vibration detectors by oscillating waves generated by touching the substrate exceeds a predetermined threshold value; and calculating touch position coordinates on the basis of each of the arrival times, the propagation speed of the oscillating waves, and the distances at which the three vibration detectors are spaced apart from each other.
June 10, 2016
Date of Patent:
April 28, 2020
ALAB INC., KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Abstract: Provided is a game system including at least one processor configured to: select, from among a plurality of pieces of game data which are respectively associated with a plurality of pieces of user identification information, a piece of game data associated with a piece of user identification information as a usage target to be used for game processing of another piece of game data associated with another piece of user identification information, to thereby execute the game processing; determine whether or not an execution history of the game processing, which has been executed with the piece of game data associated with the piece of user identification information being selected as the usage target, satisfies a predetermined condition; and associate a reward with the piece of user identification information, in a case where access is made from a terminal device of a user after the execution history satisfies the predetermined condition.
Abstract: A game system comprising at least one processor configured to: obtain saved data of a first game, the saved data being stored in a storage included in a first game terminal that executes the first game; determine whether a second game that is executed in a second game terminal is played by a user of the first game terminal; and perform a control for storing, in a server device, the saved data of the first game stored in the storage based on a determination result of the determination.
Abstract: A game system executes lottery processing where at least one lottery candidate is selected from plural lottery candidates; gives value according to the lottery result to a user; displays on a monitor a game screen for performing a lottery; controls a shooting game to be played by the user while the game screen is displayed on the monitor; changes an expectant value as the lottery result according to a game-play state of the shooting game; and settles the change at a predetermined timing of the shooting time. Then, the game system executes the lottery processing based on the expectant value settled.
Abstract: Provided is a server device that when, during viewing of a video, viewing conditions for changing states of displayed objects included in the video are changed according to selection by the user, is capable of suppressing display of comments that do not match the viewing conditions of the video. A center server delivers, to a user terminal, replay data for displaying a replay video of which viewing conditions are changed during viewing in accordance with the selection by each user. The center server has a storage unit storing comment data including information about a stamp attached to the replay video and information about the viewing condition under which the replay video should be displayed. The center server, when delivering the replay data, provides the user terminal with the comment data so that the stamp displayed in the replay video is changed in accordance with change of the viewing condition.
Abstract: Provided is a server device that is capable of making it easy to attach comments to videos while reflecting the individuality of various users. A center server, when a user terminal is connected, delivers video data according to a request by the user terminal. The center server also specifies a stamp selected by each user among a plurality of stamps that have been prepared in advance, and, on the basis of symbol data for managing symbols that are separately set for users in order to visually identify each user, specifies the symbol of the user who has selected the stamp. The center server, when a request is made for delivery the video data, provides the user terminal with information about the stamp and the symbol so that a comment icon in which the selected stamp and the symbol of the user are combined is attached to the video.
Abstract: Provided is a server device that is capable of reflecting a game activity track record in evaluation results of a game video. A center server is connected via a network to a user terminal that displays videos and manages evaluation results of each user when the videos are evaluated by the users. In addition, if a game video related to a game provided by the user terminal is displayed on the user terminal, the center server stores play data described so as to associate a user ID with information on the presence or absence of each user's play track record of the game. The center server classifies the evaluation results, on the basis of the information on the presence or absence of a play track record, into mutually separate special evaluation results and general evaluation results, and provides the evaluation results so as to include the special evaluation results.
Abstract: A game machine comprises: a lottery mechanism where a plurality of pockets, each being correlated to each choice, are provided so that at least one choice is selected from a plurality of choices, and a lottery that by making a ball enter any one of the plurality of pockets, the choice correlated to the pocket is selected is executed; and a discharging mechanism which discharges a ball to the lottery mechanism, wherein the discharging mechanism is controlled so that at least one ball is discharged to the lottery mechanism as one lottery unit, and further controlled so that the game body is discharged continuously to repeat the lottery by the lottery unit, as long as a predetermined end condition is not established.