Patents Assigned to KONAMI DIGITAL ENTERTAINMENT CO.
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Patent number: 8109817Abstract: To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes the criterion operation data string based on a result of a past determination on at least one of the one or more controllers.Type: GrantFiled: December 19, 2005Date of Patent: February 7, 2012Assignee: Konami Digital Entertainment Co, LtdInventors: Akinori Tamura, Takao Yamagishi
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Patent number: 8105167Abstract: A game machine is communicatively connected to a game server and display-outputs a game screen showing a content corresponding to the player's operation by exchanging data with the game server. The response time to the operation is stabilized, and consequently the player does not feel stress due to a variation of the response time to the operation. A reference time storage unit (38) stores a reference time from the player's operation to the display-output of the game screen showing contents corresponding to the player's operation. A waiting unit (32) awaits the display-output of the game screen showing a content corresponding to the player's operation according to the stored reference time.Type: GrantFiled: October 19, 2006Date of Patent: January 31, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Shoji Mori
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Patent number: 8105152Abstract: To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller within a determination target period, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes a length of the determination target period based on a result of a past determination on at least one of the one or more controllers.Type: GrantFiled: December 19, 2005Date of Patent: January 31, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Akinori Tamura, Takao Yamagishi
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Publication number: 20120021830Abstract: To provide a game device capable of allowing a user, when selecting any selected image candidate, to experience a real feeling of the relationship with another selected image candidate. A determination unit (70a) determines whether or not the designated area designated by a user is included in the determination area for a selected image candidate. When the designated area is included in the determination area, the designation unit (72a) designates the selected image candidate corresponding to the determination area as a selected image. A determination area control unit (68) changes the size of a determination area for another selection candidate image, based on a parameter stored so as to be correlated to a combination of the selected image candidate designated as a selected image and the other selected image candidate.Type: ApplicationFiled: October 22, 2009Publication date: January 26, 2012Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Hiroyuki Tomita, Kazuaki Matsumura, Tomomi Tsubakisawa
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Publication number: 20120021826Abstract: To improve, in a game in which a moving object moves in a direction based on a position designated by a game player or a direction based on a direction designated by a game player, operability for a game player in carrying out an operation of designating a position or a direction so that the moving object moves to a predetermined area. A game screen image display control unit (76) shows a view field area in a game space in a game screen image. A game situation update unit (72) moves the ball object in a direction based on a position designated by a game player.Type: ApplicationFiled: October 22, 2009Publication date: January 26, 2012Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Tadakatsu Izumi
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Patent number: 8098879Abstract: To provide an information processing device, an image movement instructing method, and an information storage medium for selecting any of a plurality of images in a simple operation and for designating a destination to which to move the selected image or images. The image processing device comprises an image displaying unit for displaying one or more images on a display screen; a track acquiring unit for acquiring a finite track at a position designated by a user on the display screen; an image selecting unit for selecting some or all of the one or more object images based on the track acquired by the track acquiring unit; and an image moving unit for moving the object image selected by the image selecting unit to a position in accordance with an end point of the track acquired by the track acquiring unit.Type: GrantFiled: December 21, 2005Date of Patent: January 17, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Takanori Murayama
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Patent number: 8092300Abstract: A game server device, which can communicate with a plurality of game terminal devices through which registered players can play a competitive game, is provided with a rating calculation unit for calculating ratings of players for each competition; a comparison unit for comparing a mean value of ratings of all registered players and a predetermined reference value; an adjustment unit for carrying out processing to bring the means value closer to the reference value; a CPU player setting unit for setting a CPU player to an opponent player of the registered player. When the average value is smaller than the reference value, the adjustment unit sets the CPU player as an opponent player of the registered player, and sets the rating of the CPU player to be larger than its original rating of the registered player, whereas in the reverse case, the adjustment unit sets the rating of the CPU player to be smaller than the original rating in the calculation of the rating of the registered player.Type: GrantFiled: March 24, 2008Date of Patent: January 10, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Masakazu Shibamiya, Kenichi Yamamoto, Kazuma Konishi
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Patent number: 8089483Abstract: Provided is a game machine for realizing, by relatively simple processing, an execution of predetermined game processing based on how a region of interest in a virtual three-dimensional space is displayed on a game screen (such as the size, or the position within the game screen). The present invention relates to a game machine which generates a game screen showing a scene of the three-dimensional space viewed from a given viewpoint by transforming coordinates of an object placed in the virtual three-dimensional space into a screen coordinate system by using a predetermined coordinate transformation calculation. A reference point storage unit (56) stores coordinate values of one or more reference points set in relation to the region of interest within the virtual three-dimensional space.Type: GrantFiled: November 2, 2006Date of Patent: January 3, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Toshiyuki Tanaka
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Patent number: 8088008Abstract: A game device (A1) registers at least one game character from among a plurality of prepared game characters with an entity managed in a virtual space by a player, and engages in a competition with another game device (B1), using a game character that is specified by a player from among registered game characters. A server device (3) computes a degree of popularity for each of game character on the basis of information sent from a plurality of game devices (A1, B1), and determines registration fees necessary for registering game characters with players' entities on the basis of degrees of popularity. The registration fee list is delivered to each game device when the game device is activated.Type: GrantFiled: March 30, 2006Date of Patent: January 3, 2012Assignee: Konami Digital Entertainment Co., LtdInventors: Takashi Inubushi, Yoshihiko Narita, Yoshinobu Morimoto
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Patent number: 8087971Abstract: A doll toy is provided with a thigh section capable of turning further upward toward its chest section when extending ahead of its waist section. The doll toy includes a waist section, hip joint mechanisms, and thigh sections attached to a lower portion of the waist section via the hip joint mechanisms. The hip joint mechanisms include rotation links which rotate about a first rotation centerline within a predetermined rotation angular range, first connecting mechanisms which connect the rotation links to the waist section to allow the rotation links to rotate within the predetermined rotation angular range, stoppers disposed to restrict movement of the rotation links, and second connection mechanisms disposed to connect base portions of the thigh sections to the rotation links to allow the thigh sections to rotate about a second rotation centerline.Type: GrantFiled: February 26, 2007Date of Patent: January 3, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Masaki Asai
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Publication number: 20110319172Abstract: This game system has an allocation unit (3612) for allocating players, who wish to participate in a versus game, to a game space, a log acquisition processing unit (3614) for storing, as log information, other players who played in the same game space every time the game ends, fraud determination means (3613) for performing first fraud determination processing of registering in a partnering prohibition list a team of two players determined to be suspected fraud players based on the log information, and second fraud determination processing of registering teams of a fraud player and each of the other players allocated to the same game space in the partnering prohibition list based on the log information, and a restriction unit (3617) for restricting the allocation of a team of suspected fraud players registered in the partnering prohibition list to the same game space. Whereby, the allocation of collaborators who are suspected of committing fraud to the same game space can be prevented.Type: ApplicationFiled: February 26, 2010Publication date: December 29, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Michiaki Imachi, Yasuyuki Nagatomo, Kazuma Konishi
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Publication number: 20110319159Abstract: Provided is a game device which allows a user to experience that a combination action is or is not performed smoothly between game characters depending on a relationship between the game characters (for example, combination degree or compatibility). In the present invention, a storage content of parameter storage means (74) storing a parameter in association with a combination of the game characters is acquired. Switching means (76) switches an operation subject of a user among a plurality of the game characters. Switching restriction means (78) restricts switching of the operation subject of the user from a first game character of the plurality of the game characters to a second game character of the plurality of the game characters, based on the parameter associated with a combination of the first game character and the second game character.Type: ApplicationFiled: June 30, 2009Publication date: December 29, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Ippei Kondo, Tatsuya Tanaka
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Publication number: 20110312408Abstract: It is a subject to provide new game attractiveness for enjoying a drawing performed in a drawing machine that is shared by a plurality of game apparatuses by a plurality of players playing at these game apparatuses. A common drawing condition count value is counted according to progress results of independent games respectively controlled by game progress control units of the game apparatuses, a drawing for deciding whether a predetermined award is won is performed based on the common drawing condition count value satisfying a predetermined drawing start condition, and payout processing units of the game apparatuses pay out a predetermined amount of payout objects if the predetermined award has been won.Type: ApplicationFiled: January 18, 2010Publication date: December 22, 2011Applicant: Konami Digital Entertainment Co., Ltd.Inventors: Masato Okuaki, Hiroto Nakamoto, Junichi Yamaguchi
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Patent number: 8082176Abstract: A message string output system which allows increased input motivation of a user with respect to a specific string is provided. A point information storage (48) stores point information in correspondence with user identification information. A specific string storage (44) stores a specific string. A user identification information acquiring unit (34) acquires user identification information corresponding to a message string which is input by an input unit (30). A judging unit (36) judges whether or not the message string which is input by the input unit (30) contains the specific string stored in the specific string storage (44). A point information updating unit (40) updates, based on a judgment result by the judging unit (36), point information stored in the point information storage (48) in correspondence with the user identification information acquired by the user identification information acquiring unit (34).Type: GrantFiled: February 16, 2006Date of Patent: December 20, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Motoki Kaneko
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Publication number: 20110306415Abstract: To provide a game device capable of realizing a user interface, in a game in which a game character acts based on first and second parameters set by a user game, the user interface for enabling a user to relatively readily set the first and second parameters. A display control unit (88) displays an image in which a first coordinate axis corresponding to the first parameter and a second coordinate axis corresponding to the second parameter are shown in a game screen image showing the game character acting based on the first parameter and the second parameter. A coordinate value obtaining unit (90) obtains a first coordinate value corresponding to the first coordinate axis and a second coordinate value corresponding to the second coordinate axis in accordance with a direction designation operation or a position designation operation. A parameter update unit (94) updates the first parameter and the second parameter, based on the first coordinate value and the second coordinate value.Type: ApplicationFiled: October 22, 2009Publication date: December 15, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Tatsuya Tanaka
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Publication number: 20110306406Abstract: It is an object to appropriately obtain an effect aimed at by changing the amount of payout objects to be paid out through specific control according to the bet amount of a game play that has produced a predetermined progress result regarding a start condition for specific control. A specific control start condition count value is counted according to a progress result of a game controlled by a game progress control unit, an accumulated amount of bet objects bet in a game when the count value was counted is stored, specific control is started based on the count value satisfying a predetermined specific control start condition, and payout objects of an amount according to the stored accumulated amount of bet objects are paid out in accordance with the specific control.Type: ApplicationFiled: January 18, 2010Publication date: December 15, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTDInventors: Masato Okuaki, Yosuke Sasaki, Hiroto Nakamoto, Atsushi Inoue, Takashi Uchiyama
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Patent number: 8075379Abstract: In a game device that can be played by a plurality of players at the same time, playing of a game by more than the plurality of players assumed to be playing the game device is prevented. A setting for a number of a plurality of players to participate in the game is received and the game takes place using the set number of the plurality of players. The players constituting the plurality of players participating in the game is then detected during the game. The detected number of the players and the set number of the players are then compared, and the difficulty level of the game is changed when the detected number of players exceeds the set number of players. For example, continuation of the game is made difficult by increasing the difficulty level, and the time for which a cheating can take place is shortened. Further, the game can be made less interesting by lowering the difficulty level, and the time for which a cheating can take place can be made shorter.Type: GrantFiled: August 6, 2008Date of Patent: December 13, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Nobuya Okuda, Tadasu Kitae, Shohei Shimokawa
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Patent number: 8070607Abstract: A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data.Type: GrantFiled: March 30, 2006Date of Patent: December 6, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Naoki Takahashi, Satoshi Uchiyama, Yoshihisa Inoue, Yusuke Kitakaze
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Patent number: 8066570Abstract: A network game system is provided in which unfairness between players playing on first and second game machines can be corrected in a network game system in which the first game machine displays a game screen of a content corresponding to an operation executed in the first game machine and makes the second game machine display a game screen of a content corresponding to an operation executed in the second game machine by exchanging data with the second game machine through a communication network. A controlling unit (an operation information acquiring unit (34) and a display controller (36)) controls a length of a time period from a time when an operation is executed in the first game machine (game machine (12a)) to a time when a game screen of a content corresponding to the operation is displayed in the first game machine, based on data exchange time information related to a time period required for exchange of data between the first game machine and the second game machine (game machine (12b)).Type: GrantFiled: October 6, 2006Date of Patent: November 29, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Shoji Mori
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Publication number: 20110287839Abstract: In a game device (300), a task information storage unit (330) stores task information prescribing task operations for controllers that are imposed on a player. When a game begins, an operation information acquisition unit (340) acquires operation information of each controller that is operated by the player. A processing control unit (360) evaluates the operation of the player based on the correlation between the acquired operation information and stored task information. A history accumulation unit (350) accumulates history information that correlates the operation information with the task information. The processing control unit (360) replaces the operation information of a controller that is held by an incorrect part with the operation information of the controller that is designated to be held by the incorrect part, and evaluates the operation of the player.Type: ApplicationFiled: January 22, 2010Publication date: November 24, 2011Applicant: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami