Abstract: Method of operating a line game wherein the values of a meter are displayed as different statuses of an evolving symbol. The meter gathers symbols, combinations of symbols, events that are dependent of the game outcome (like winning or losing outcomes, prizes, etc.), or events that are independent of the game outcome (like spins, bet values, lengths of time, etc.). The evolving symbol statuses are used in the line game to trigger features ranging from a wild symbol to a bonus payout which can take the form of a progressive jackpot.
Abstract: A method for playing an auxiliary game depending on the results or events of a primary game is provided. The events of the primary game are divided in three classes: credit event, no-credit event and non-event hold, and those events have different influences on the auxiliary game. The method for playing the auxiliary game comprises keeping information coming from the primary game and awarding the player of the primary game when a certain criteria is achieved on the auxiliary game. The method also comprises a visual display of the information recorded by the auxiliary game to improve the pleasure and to maintain the interest of the player who plays the primary game. The preferred embodiment of the method is an electronic gaming apparatus in which Blackjack is the primary game. A loss is defined as a no-credit event in the auxiliary game, a win with 21 is a credit event and other games are non-event holds.