Abstract: Computer-implemented systems and methods supporting multiple networked users in a shared venue using short messaging service communication is described. In a particular embodiment, the system includes a game server, a display system in data communication with the game server, the display system including a shared screen, and a plurality of communication devices in data communication with the game server, each communication device including a text messaging transceiver to convey options and selections between the communication device and the game server, each communication device including functionality to use text messaging to interact with a game controlled by the game server, at least a portion of the game being displayable on the shared screen.
Abstract: The quantity of material remaining in a 3D printing system may be effectively measured through the use of a strain gauge. The strain gauge may be mounted on a support member such as a cantilevered support that holds the weight of a material dispenser. As the material is consumed, the strain gauge may measure the reduction in deformation of the cantilevered support, thereby indicating to a control system and/or a user the quantity of material used. Full and/or empty material dispenser measurements may be taken to provide reference points that indicate how close the material dispenser is to being full and/or empty. The material dispenser may be mounted in a variety of locations relative to the 3D printer, including on a side and on top. A top-mounted material dispenser may be received within a bearing that permits the material dispenser to rotate, allowing the material to unwind during consumption.
Abstract: A computer-implemented system and method for providing interactive content for multiple networked users in a shared venue. In a particular embodiment, the system includes a game server, a display system in data communication with the game server, the display system including a shared screen, and a plurality of game pads in data communication with the game server, each game pad including a local game pad display device and a plurality of input devices to convey command selections to the game server, each game pad including functionality to initiate a game, at least a portion of the game being displayed on both the shared screen and the local game pad display device.