Abstract: Data defining an avatar is received, over a network. The data defining the avatar is stored to a computer readable medium. A sprite sheet comprising a plurality of sprites is created, using at least one computing device, using the data defining the avatar. Each sprite comprises a partial rendering of the respective avatar and at least one run-time parameter comprising a sprite attribute. A plurality of requests are received, over the network, for the avatar from a plurality of user applications. The data defining the avatar and the sprite sheet are transmitted, over the network, to each of the requesting games, whereby each respective user application is enabled to display the sprites in the sprite sheet. The user application is enabled to set the run-time parameter associated with each of the sprites in the sprite sheet such that each respective sprite is thereby customized to the application.
Type:
Application
Filed:
February 9, 2010
Publication date:
September 9, 2010
Applicant:
Last Legion Games, LLC
Inventors:
Seth R. Gerson, Philip D. Harvey, Susan E. Thayer