Abstract: Two-bladed vertical axis wind turbines (VAWT) have many efficiency advantages over turbines with other numbers of blades. Principles for making them in the ideal fashion are presented for both drag and lift configurations.
Type:
Application
Filed:
May 26, 2010
Publication date:
June 6, 2013
Applicant:
LEVIATHAN ENERGY WIND LOTUS LTD.
Inventors:
Daniel Farb, Joe Van Zwaren, Avner Farkash, Ken Kolman
Abstract: According to an embodiment, in an online video game various features permit characters to render assistance to other characters, and to advertise offers to help other characters. In an embodiment, the game tracks the amount of helpfulness of each character and permits rewards to be received based on the amount of helpfulness.
Abstract: In various embodiments, systems generate a video game or other virtual environment and player characters in the video game can form different types of interactions and relationships. Some relationships provide benefits and/or obligations. The video game facilitates the monitoring, forming and terminating of various kinds of relationships.
Abstract: Hydroelectric turbines in confined spaces depend heavily on nozzles and relationships involving nozzles and related turbine components in order to obtain maximal efficiencies for a wide range of flow conditions.
Type:
Application
Filed:
May 26, 2010
Publication date:
May 23, 2013
Applicant:
LEVIATHAN ENERGY HYDROELECTRIC LTD.
Inventors:
Daniel Farb, Joe Van Zwaren, Avner Farkash, Ken Kolman
Abstract: An in-pipe turbine with the use of an air bubble in a new and unique configuration with electronic controls can improve the efficiency of in-pipe hydroelectric turbines.
Type:
Application
Filed:
June 15, 2011
Publication date:
April 18, 2013
Applicant:
LEVIATHAN ENERGY HYDROELECTRIC LTD.
Inventors:
Daniel Farb, Avner Farkash, Zeev Savion
Abstract: According to an embodiment, a video game permits revenue sharing by players of the video game and other entities. For example, players can buy and sell whole or fractional portions of the revenue sources derived from a particular game environment. The ownership may be represented as stock or as some other allocations mechanism.
Abstract: In an embodiment, a video game provides offers to players of a video game. For example, the video game can provide to the player an offer to receive a particular virtual item (a virtual object or a virtual service delivered in the video game) in exchange for a particular price, such as the player character wearing a logo or branded material of an advertiser. The time at which the offer is provided to the player can be governed by the status in the game of the player character of the player.
Abstract: According to an embodiment, a video game is capable of providing offer to player of the video game. For example, the video game can provide to the player an offer to receive a particular virtual item (a virtual object or a virtual service delivered in the video game) in exchange for a particular price. The time at which the offer is provided to the player can be governed by the status in the game of the player character of the player.
Abstract: According to an embodiment, a video game permits revenue sharing by players of the video game and other entities. For example, players can buy and sell whole or fractional portions of the revenue sources derived from a particular game environment. The ownership may be represented as stock or as some other allocations mechanism.
Abstract: Video game methods and systems allow players to acquire ownership of video game environments. Methods and systems additionally include methods for buying and selling ownership or fractions of ownership in a particular game environment.
Abstract: Relationships among player characters in a video game, including parent-child relationships, can be formed. In addition, death and reincarnation of player characters can be employed as features of the video game.
Abstract: A video game permits player characters to form relationships, including parent-child relationships. In addition, death and reincarnation of player characters can be employed as features of the video game.
Abstract: A video game can provide an offer to a player of the video game. For example, the video game can provide to the player an offer to receive a particular virtual item (a virtual object or a virtual service delivered in the video game) in exchange for a particular price. The time at which the offer is provided to the player can be governed by the status in the game of the player character of the player.
Abstract: In an embodiment, products and processes permit a player to obtain funding for developing game environments. Funding sources include taxes, fees, licenses, bond issuance, loans, investors, commercial paper, convertible debt, bills, notes, debt issuance, promissory notes, venture capital, the issuance of private shares, transforming the game environment into a public company through an initial public offering, or through a follow on offering such as the issuance of common stock, preferred stock, and treasury stock.
Abstract: In an online game methods and systems disclosed herein can permit characters to give help to or offer to give help to other characters. In an embodiment, the game tracks the amount of helpfulness of each character is provided. Characters may be rewarded or paid for giving help to each other.
Abstract: This disclosure includes systems which generate a video game or other virtual environment, and institutions and transactions of a financial nature are facilitated by the video game. Some types of financial transactions may be guaranteed, such as by real world financial devices including credit cards.
Abstract: This disclosure includes systems which generate a video game or other virtual environment, and player characters in the video game can form relationships of various natures. Certain relationships provide benefits and/or obligations. The video game facilitates the monitoring, forming and terminating of various kinds of relationships.
Abstract: According to embodiments of the invention, processes and products permit relationships to be formed between player characters of a video game. In addition, death and reincarnation of player characters can be employed as features of the video game.
Abstract: In various embodiments, apparatus and processes permit a video game in which there are relationships between player characters, karma points employed, and death and reincarnation of player characters.