Abstract: The present disclosure provides novel video game methods and systems for allowing players to make purchases including goods, services and financial instruments in a virtual environment. Methods and systems include means for trade within and between game environments, virtual environments and games.
Abstract: The disclosure provides novel video game methods and systems. The disclosure includes methods and systems that determine if a player character and/or game parameter is qualified to use a reverse outcome attribute and, if any qualifications are met, possibly reverses the outcome of one or more game parameters.
Abstract: The disclosure provides novel video game methods and systems. The disclosure includes methods and systems for allowing game players to secure in-game contracts using credit systems such as credit cards or other financial instruments. The disclosure further provides methods and systems for providing virtual and/or real world financial penalties to game players and/or player characters who default on in-game agreements.
Abstract: The disclosure provides novel video game methods and systems for allowing players to acquire ownership of game environments. Methods and systems additionally include means for buying and selling ownership or fractions of ownership in a particular game environment.
Abstract: The disclosure provides novel video game methods and systems for allowing players to purchase virtual goods and services using a variety of purchasing options. Methods and systems include virtual barter systems and means for financing purchases using real and virtual credit and financing mechanisms.
Abstract: A system and method to allow players of a video game to transfer funds between entities in a virtual environment. According to some embodiments, real world financial instruments such as a credit card or other financial instrument may guarantee some or all of the virtual financial operations.
Abstract: A virtual game environment in which characters are allowed to give help to one another and in which the game tracks the amount of helpfulness of each character is provided. Characters may be rewarded or paid for giving help to each other. In some embodiments, help may be given in the form of advice.
Abstract: A system and method to allow players of a video game to perform financial transactions in a virtual environment. According to some embodiments, real world financial instruments such as a credit card or other financial instrument may guarantee some or all of the virtual financial operations.
Abstract: A method of alerting sea cows to the existence of danger underwater includes generating a modulated acoustical signal in a predetermined source frequency band and sound pressure level and projecting the generated signal underwater in a directional manner and in a direction corresponding with the direction of travel of a motor vessel, wherein the projected modulated acoustical signal has an underwater frequency ranging between 3 kHz and 26 kHz.