Abstract: A method of receiving and playing a composite video, wherein the composite video includes at least a video asset and a non-video asset in separate files. The method comprising: receiving the non-video asset; receiving at least a portion of the video asset; buffering the at least a portion of the video asset in a buffer; delaying playback of the composite video until (a) the non-video asset is downloaded and (b) the at least a portion of the video asset received is sufficient under existing conditions that the video asset can be played in real time without emptying the buffer before the end of the video asset; and playing, after the delaying, the composite video.
Type:
Application
Filed:
August 11, 2011
Publication date:
March 15, 2012
Applicant:
LIGHTSPEED VT LLC
Inventors:
Vince G. Bratton, Casey C. Corcoran, Bradley M. Lea, Keith M. Levenson, Jason C. Straub
Abstract: The present invention includes a method for delivering a composite video. A computing device requests a composite video configured to play on the computing device, wherein the composite video comprises at least two assets. The computing device receives information associated with the at least two assets, Based on the received information, the computing device determines characteristics associated with the at least two assets. The computing device measures its bandwidth capabilities. Based on the characteristics and the computing device bandwidth, the computing device calculates delivery requirements associated with each of the at least two assets. A video player buffer associated with the computing device receives the at least two assets. Based on the received information, the computing device assembles the at least two assets into the composite video. Based on the delivery requirements, the computing device configures the video player buffer, and the computing device plays the composite video.