Abstract: A three-dimensional volumetric display includes a light source that generates a two-dimensional image output and a transparent scattering volume, coupled to the light source on a first face of the scattering volume, that scatters the image output of the light source in a direction perpendicular to the light axis of the output of the light source; where the scattering volume comprises a three-dimensional array of printed-ink scattering elements arranged in a plurality of scattering planes tilted relative to the first face of the scattering volume.
Abstract: A superstereoscopic image retroreflecting display that enables the formation of a real image in free space includes a first light source that generates a first light output; a lenticular lens optically coupled to the first light source that, with the first light source, generates a first light output having viewing angle dependency; a first beam splitter module; and a retroreflector module opposite the first light source.
Abstract: A three-dimensional volumetric display includes a light source that generates a two-dimensional image output and a transparent scattering volume, coupled to the light source on a first face of the scattering volume, that scatters the image output of the light source in a direction perpendicular to the light axis of the output of the light source; where the scattering volume comprises a three-dimensional array of scattering elements arranged in a plurality of scattering planes tilted relative to the first face of the scattering volume.
Abstract: One variation of a method for manufacturing a physical volumetric representation of a virtual three-dimensional object includes: slicing the virtual three-dimensional object into a set of virtual layers of discrete virtual thickness; for each virtual layer in the set of virtual layers, selecting a set of cross-sections of a portion of the virtual three-dimensional object within the virtual layer, setting an opacity level for each cross-section, combining the set of cross-sections into a composite cross-section based on an opacity level set for each cross-section, and printing the composite cross-section onto a dominant face of a substrate in a set of substrates; and assembling the set of substrates into a stack, each substrate in the set of substrates positioned within the stack according to a position within the virtual three-dimensional object of a cross-section printed on the substrate.