Abstract: An interactive chair with an optional headset comprising integrated electrocardiogram and electroencephalography sensors and pulsed electromagnetic field generators along with other input and outputs necessary for a user's experience to be manipulated by a computer from the user's present state, ab initio, or from the user's present state in conjunction with other media; thereby allowing a user of the chair to integrate a wide variety of physical and electromagnetic biofeedback experiences into their daily lives. When used in conjunction with media, the chair allows the user to experience media in a manner that is not predetermined by the media alone, but also by the user's current physical experience; thus, adding additional variable dimensions to the experience of the media.
Abstract: An immersive device may include reflective mirrored surfaces that form a perimeter of and bound a reflective chamber. Various geometric shapes of inner chamber such as platonic solids and objects of constant width are described that facilitate clusters of tessellations into infinite reflection unobtainable using other shapes. Specialized sizing and arrangements of the shapes allow for discrete full body observations of the tessellation clusters. One or more light emitting elements may be configured to emit light into the reflective chamber. A processing unit may be in electrical communication with the light emitting elements. A sound device may be in communication with the processing unit, and the sound device may be configured to output sound to a user within the reflective chamber.