Abstract: A system includes an emitter, a receiver, a wireless communications module, and a user interface module. The emitter, controlled by a first player, emits an emitter signal that includes emitter identification information. The receiver receives the emitter signal and generates a receiver signal that includes the emitter identification information. The gameplay cloud interface module receives the receiver signal and communicates an indication that includes player identification information associated the emitter identification information. The gameplay cloud interface module is further configured to receive scoring information that is based on the player identification information. The user interface module presents gameplay information based on the scoring information to the first player.
Abstract: A communications device may be configured to support gameplay. A display may be configured to display a view of a physical environment proximate to the display, and to display at a first location a virtual in-game object associated with the gameplay, the first position being over the view of the physical environment. An emitter may be configured to provide an emitter interaction signal related to a first in-game interaction with the virtual in-game object. A gameplay server may be configured to determine whether a projection of the in-game interaction overlaps a projection of the virtual in-game object in a virtual space, and to change a state of the virtual in-game object if the projection of the in-game interaction overlaps the projection of the virtual in-game object in the virtual space.