Abstract: Developing a match-play game in which an outcome of a live event determines an outcome within the match-play game comprises several steps including determining a set of outcomes that may occur in the live event, presenting the set of outcomes to a game designer, presenting a design interface in which a game designer may create a match-play game, enabling a user to determine a set of outcomes that may occur in the match-play game, and enabling the user to associate at least one outcome in the match-play game to an outcome in the live event.
Abstract: A word game played individually, and with competitions against one or more other players, or in mass-person competitions, primarily played on a computer, smart phone or digital tablet. The game features a set number of block-sized “game pieces” consisting of any modern country's alphanumeric character set that are displayed as one long horizontal string of game pieces at the start of the game in a certain scrambled tile order (“Starting Order”) and need to be “repositioned” into a specific tile order (“Final Order”) in a series of moves called Tile Directional Flips (“TDFs”). Each tile represents a letter, number, or character of a country's alphanumeric characters or an image, color, symbol or mathematical symbol used. A blank space may also be a tile used in the game.