Abstract: A graphical user interface for a computer program includes the representation of a face (an avatar) on a computer screen which allows a user to communicate the user's attitude to a situation represented by the computer program. The expression of the face changes according to the user's movement of a cursor over the face. In response to a situation appearing on the computer screen, the user sets the expression on the face to correspond with the user's attitude. The situation on the computer screen changes accordingly.