Abstract: A system and method for creating a simulation of a terrain that enables simulated views of the terrain to be rendered. The simulated views may include illumination effects (e.g., shading) that correspond to simulated illumination conditions. The simulated views may be substantially devoid of illumination effects present in one or more images of the terrain from which the simulation is created. Thus, the simulation may provide the simulated views with realistic, dynamic illumination effects, which may enhance an overall realism of the simulation.
Abstract: A computer-implemented method for modeling a three-dimensional image with polygons having different levels of detail. The method includes initially modeling the three-dimensional image with a first plurality of polygons at a first level of detail. The first level of detail represent the coarsest level of detail available for modeling the three-dimensional image. The first plurality of polygons are provided as part of an input data set. The method further includes comparing a distance between a first polygon of the first plurality of polygons and an eye point to a predefined threshold distance value associated with a level of detail of the first polygon. If the distance is less than the predefined threshold distance value, the method substitutes in a second plurality of polygons for the first polygon.