Patents Assigned to Namco, Ltd.
  • Patent number: 6964607
    Abstract: There is provided a game system which can change the configuration of an image based on the detected illuminating position of a light illuminating device to improve the effect of a game. The game system includes a light detection section which detects a position of a spotlight on a screen formed by an infrared light emitting section, an area setting section which sets a given specified area based on the position of the spotlight detected by the position detection section, and an image effect section which displays an image so that the specified area is displayed in a manner different from that of an area other than the specified area.
    Type: Grant
    Filed: March 7, 2001
    Date of Patent: November 15, 2005
    Assignee: Namco Ltd.
    Inventor: Satoshi Sasaki
  • Publication number: 20050224582
    Abstract: A position detection system includes: a scan beam illumination section which causes a first-direction line-shaped scan beam that is parallel to the X-axis to scan in the Y-axis direction at a predetermined scanning speed, then causes a second-direction line-shaped scan beam that is parallel to the Y-axis to scan in the X-axis direction at a predetermined scanning speed; a light-receiving section which detects the timings at which the first and second-direction line-shaped scan beams pass through a pointing position on a screen; and a position calculation section which calculates the pointing position by a pointing device on the screen, based on the time from the start of scanning of the first-direction line-shaped scan beam until the passage thereof through the pointing position is detected and the time from the start of scanning of the second-direction line-shaped scan beam until the passage thereof through the pointing position is detected.
    Type: Application
    Filed: March 28, 2005
    Publication date: October 13, 2005
    Applicant: NAMCO LTD.
    Inventors: Shinichiro Aiki, Koji Kawashima, Sunao Haga, Kazuya Kuwasawa, Masayuki Kikuchi
  • Patent number: 6954223
    Abstract: A stereoscopic image generating apparatus for generating stereoscopic images to be displayed on a n-eye type of stereoscopic image display apparatus, for every frame, and displaying dynamic images on the stereoscopic image display apparatus, and a game apparatus comprising the stereoscopic image generating apparatus. A stereoscopic image generating apparatus 10 comprises: an input image storage memory 20 comprising storage areas corresponding to n viewing images inputted from an outside for every frame, respectively; and an interleaver 30 for interleaving the viewing images in parallel by reading out image data to be sampled of the viewing images from predetermined storage addresses of the input image storage memory, and generating a stereoscopic image to be displayed on a n-eye type of stereoscopic image display apparatus.
    Type: Grant
    Filed: August 15, 2001
    Date of Patent: October 11, 2005
    Assignee: NAMCO Ltd.
    Inventors: Atsushi Miyazawa, Masaaki Hanada, Katsuki Itami, Motonaga Ishii
  • Patent number: 6949023
    Abstract: The objective of the present invention is to provide a game machine, a musical tone generation device, and an information storage medium that make it possible to synchronize reproduced sounds and images, even if faults such as skips in those sounds or images occur during the reproduction of sounds and images that have been recorded on optical disk. When a game computation section (30) in this game machine instructs the reproduction of given sound data that has been recorded on an optical disk, based on the game state, sound data (96) that has been read from an optical disk (90) is reproduced by a sound reproduction section (60) and is output to a sound output section (80). During this time, a synchronization processing section (40) performs processing to obtain synchronization with the reproduced sounds, based on synchronization data that was read in together with the sound data, and instructs the images to be reproduced by an image generation section (50) and also the timing at which images are switched.
    Type: Grant
    Filed: October 1, 1999
    Date of Patent: September 27, 2005
    Assignee: Namco Ltd.
    Inventors: Hiroshi Okubo, Toshiyuki Koike, Yutaka Ito, Tetsukazu Nakanishi
  • Patent number: 6947046
    Abstract: Motion data of a model object is blended based on individual blend ratios ?A and ?B that are set for each bone of a skeleton. The individual blend ratios ?B for bones at end portions of the skeleton (weapons, hands, and feet) are high whereas those for main structural components (pelvis and chest) are low. A general blend ratio ? that is set uniformly for all the bones of the skeleton is also used. A plurality of motion control sections are made to operate simultaneously in parallel to select the motion data, based on motion scripts in which motion data to be selected and motion script switching conditions are defined, and the selected motion data is blended. A group of transitional motion scripts and a group of attack motion scripts are allocated to the first and second motion control sections, and transitional motions and attack motions are blended.
    Type: Grant
    Filed: August 19, 2002
    Date of Patent: September 20, 2005
    Assignee: Namco Ltd.
    Inventors: Shinobu Nimura, Takashi Koshigoe, Tetsuya Akatsuka
  • Patent number: 6927777
    Abstract: It is an object to provide an image generating system and program which can generate such an image as in the real world with reduced processing load. The alpha-value for each pixel in the original image is set to a value corresponding to its Z-value. The set alpha-value is used to perform alpha-blending between the original image and a defocused image. As the difference between the Z-value of the focus and the depth value increases, the synthesis ratio of the defocused image is increased. The range of depth of field and defocusing effect are controlled by varying the corresponding relationship between the Z-value and the alpha-value. The alpha-value is set such that the alpha-value for an pixel located in an area AR1 between Z1 and Z2 will be set to ?1, the alpha-value for an pixel located in an area AR2 between Z2 and Z3 will be set to ?2 and so forth. The alpha-value is set by updating the alpha-value of a pixel located farther from an object when the object is drawn in a frame buffer.
    Type: Grant
    Filed: February 3, 2004
    Date of Patent: August 9, 2005
    Assignee: Namco, Ltd.
    Inventor: Shigeru Kitsutaka
  • Patent number: 6926610
    Abstract: The objective is to prevent erroneous operation of an optical sensor while removing restrictions on the degree of freedom of design. In a handgun-shaped controller comprising a lens for focusing light that is incident on a muzzle and an optical sensor 18 for detecting the thus-focused light, a light-proof case 50 is provided to cover the lens and optical sensor in such a manner that external light other that from a muzzle is not incident thereon. The light-proof case covers the entire surface of the optical sensor and the portion of the board on which the optical sensor is mounted. Cut-out portions 54A and 54B for through-holes for signal terminals 19 are provided in a connection portion between parts 50A and 50B that form the light-proof case. A protuberant portion is provided on the connection portion of one part 50A and a fit portion thereof is provided in the connection of another part 50B.
    Type: Grant
    Filed: June 27, 2001
    Date of Patent: August 9, 2005
    Assignees: Namco Ltd., Tamura Corporation
    Inventors: Masatoshi Kobayashi, Nobutaka Kobayashi, Nobuaki Arai
  • Patent number: 6921333
    Abstract: In order to provide an information supply system and a program for a multi-player game that are capable of giving dramatic development to a game story based on selections input by the players, a system is provided with a game information generation section which generates game information and a transfer section which supplies the generated game information to a portable telephone and acquires selection input information of the players. The game information generation section is used to generate game information allowing selection inputs by first and second players and response information corresponding to selection inputs by the first and second players, and the transfer section is used to supply the game information and response information to the portable telephones operated by the first and second players.
    Type: Grant
    Filed: July 5, 2001
    Date of Patent: July 26, 2005
    Assignee: Namco, Ltd.
    Inventor: Masami Taguchi
  • Patent number: 6915422
    Abstract: The present invention discloses a personal identification system for identifying when subscriber number data input from a mobile communication apparatus is received, a user who requests access to personal information stored in personal information storage unit based on this subscriber number data.
    Type: Grant
    Filed: June 22, 2000
    Date of Patent: July 5, 2005
    Assignee: Namco Ltd.
    Inventor: Takashi Nakamura
  • Publication number: 20050130740
    Abstract: With a game system, a timing fetch section fetches an input-timing for input data determined to be valid by an input-determination section, and an evaluation section compares the fetched input-timing and a reference-timing, and evaluates an operation with an operation section by a player or a sound-input action performed in answer to a first or second direction-mark. An input-reception section receives first and second input data generated based on an operation-detection of the operation section a sound-detection of the sound-detection section, respectively, and an input-determination section compares the first and second input data, determines that the first input data is valid when it is determined that the operation with the operation section by the player and the sound-input action by the player overlap within a given period, based on the first and second input data, and determines that the first and second input data are valid in other cases.
    Type: Application
    Filed: September 9, 2004
    Publication date: June 16, 2005
    Applicants: NAMCO LTD., NINTENDO CO., LTD.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Takao Shimizu
  • Publication number: 20050101365
    Abstract: A game performing method for executing a game by arranging a plurality of objects comprising a plurality of objects to be stuck and an operation object, in a virtual space, controlling rolling and movement of the operation object according to a player's input, and rolling and moving the operation object while sticking the objects which the operation object comes in contact with, comprises: setting a plurality of first displacement points capable of displacing only in predetermined radial directions different from each other, from a reference point respectively; displacing the first displacement point adjacent to a contact position, in the predetermined radial direction when the operation object comes in contact with the object to be stuck; setting a second displacement point in a position which meets a predetermined distance condition; and controlling the rolling of the operation object based on rolling surface reference points comprising the first and second displacement points.
    Type: Application
    Filed: September 20, 2004
    Publication date: May 12, 2005
    Applicant: Namco, Ltd.
    Inventors: Masatoshi Ogita, Kazumi Yamabe, Keita Takahashi
  • Publication number: 20050101364
    Abstract: A game system includes: a direction mark storage section which stores image data of a direction mark that specifies a player's maneuver; a display controller which controls display of a plurality of display objects including the direction mark; a timing fetch section which fetches a maneuver timing; and an evaluation section which evaluates player's performance, based on a result of comparison between the fetched maneuver timing and a reference timing. The display controller displays the direction mark to specify a combination of a series of consecutive maneuvers by a single mark. When the player has input a series of consecutive maneuvers in accordance with a direction of the direction mark, the evaluation section compares the timing of the series of consecutive maneuvers with a reference timing, to evaluate the performance of the player.
    Type: Application
    Filed: September 8, 2004
    Publication date: May 12, 2005
    Applicants: NAMCO LTD., NINTENDO CO., LTD.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
  • Patent number: 6891534
    Abstract: A method for generating realistic image data of particle system objects locations of which change as time passes, in a light operation load and a little storage capacity. The method for generating image data of a virtual space viewed from a predetermined view point, comprises: providing a particle system object group comprising at least one particle system object in the virtual space, according to a predetermined rule, continuously or intermittently; determining a displacement point in the virtual space; moving the displacement point in a predetermined direction as time passes; and moving the particle system object group on the basis of the displacement point.
    Type: Grant
    Filed: March 14, 2002
    Date of Patent: May 10, 2005
    Assignee: Namco Ltd.
    Inventors: Naohiro Futamura, Seigo Kimura
  • Patent number: 6890261
    Abstract: A game system, program and image generating method for drawing an object viewed from various angles are provided. The thickness of an outline image of the object is changed depending on the face shape of the object. The outline image is drawn with a thicker outline when an angle ? between a first vector extending from a point on the face toward the viewpoint and a normal vector changes from the right angle with a lower decrement, and drawn with a thinner outline line when the angle ? changes from the right angle with a higher decrement. The outline image is drawn in the vicinity of an area defined by ????90°. An outline texture specified by a texture coordinate, determined based on the inner product between the first vector and the normal vector, is mapped on the object. Another outline image, having constant thickness, is drawn.
    Type: Grant
    Filed: February 1, 2001
    Date of Patent: May 10, 2005
    Assignee: Namco Ltd.
    Inventor: Jun Nagase
  • Publication number: 20050096131
    Abstract: A parameter of a consumption item (fuel, life) consumed as a game progresses is calculated. When a setting of a game termination condition changes, a rate of change of the parameter of the consumption item is changed according to the change of the setting. The game termination condition is a condition relating to the number of laps on a course, a time limit of a game or a game quota. The rate of change of the parameter of the consumption item is increased as the number of laps on a course is reduced, as the time limit of a game is shortened, or as the game quota is reduced. When a value of the parameter of the consumption item becomes equal to zero as a game progresses, the movement or motion of an object is disabled. The parameter of the consumption item is changed from an initial value set by a player with the rate of change which has been specified based on the game termination condition set by the player.
    Type: Application
    Filed: September 7, 2004
    Publication date: May 5, 2005
    Applicant: NAMCO LTD.
    Inventor: Satoru Ouchi
  • Publication number: 20050085297
    Abstract: A game system includes: a direction mark storage section which stores image data of a direction mark which directs an operation of a player; a display control section which performs display control of a plurality of display objects including the direction mark; a timing acquisition section which acquires an operation timing; and an evaluation section which compares the acquired operation timing with a reference timing and evaluates the operation of the player. The display control section performs control of displaying the direction mark which directs the player to operate a plurality of operation regions by one mark. When the player operates the plurality of the operation regions of the operation section, the evaluation section evaluates the operation of the player by comparing the operation timing for the plurality of operation regions and the reference timing.
    Type: Application
    Filed: September 9, 2004
    Publication date: April 21, 2005
    Applicants: NAMCO LTD., NINTENDO CO., LTD.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
  • Publication number: 20050085284
    Abstract: A game system including: a music reproduction section which reproduces given music data stored in a storage section; a display control section which performs display control of changing a relative positional relationship among a direction mark which directs an operation to be performed by a player using an operation section, a special direction mark for the second game and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; a timing acquisition section which acquires operation timing when the player operates the operation section for the direction mark; and a game calculation section which performs calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game differing from the first game based on operation information of the operation section for the special direction mark.
    Type: Application
    Filed: September 9, 2004
    Publication date: April 21, 2005
    Applicants: NAMCO LTD., NINTENDO CO., LTD.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
  • Patent number: 6882975
    Abstract: A method for expressing a feeling and so on included in a speech of a player, more plainly, when the player has a chat through a network. The method for providing an electronic chat between a first apparatus controlling a first own player character and a second apparatus controlling a second own player character, through a network, comprises: inputting a speech data to the first apparatus; inputting a motion pattern of the first own player character to the first apparatus; sending a chat data including the speech data and the motion pattern to the second apparatus; receiving a chat data sent from the second apparatus; outputting a speech data included in the chat data received from the second apparatus; and moving and displaying the second own player character on the basis of a motion pattern included in the chat data received from the second apparatus.
    Type: Grant
    Filed: May 28, 2002
    Date of Patent: April 19, 2005
    Assignee: Namco Ltd.
    Inventors: Hiroaki Yotoriyama, Tetsuya Akatsuka
  • Publication number: 20050054402
    Abstract: On an each player character basis, the player is allowed in advance to select commands available to player characters. Character-designated command candidate information 47 is automatically selected from them and stored in the memory 24 in the game apparatus. If it is detected by the status detection means 30 that a player character is selected as an attacking target of an enemy character, the player can issue a command to the player character by selecting the command from the character-designated command candidate information 47 by using the command input acceptance means 31 even when it is not the player character's turn to act. Whereas the opportunities to issue commands to player characters are increased, the commands which can be issued are limited to the candidates selected in advance. Thus, the player needs high level strategy.
    Type: Application
    Filed: July 15, 2004
    Publication date: March 10, 2005
    Applicant: Namco Ltd.
    Inventors: Shinji Noguchi, Yasuyuki Honne, Hiroya Hatsushiba
  • Publication number: 20050054443
    Abstract: A control lever device includes: a control lever unit including an inner frame, a control lever supported by the inner frame in a manner to be movable about a fulcrum along a first direction, and a positioning roller attached in the inner frame and allowing the control lever to be positioned at first and second displacement positions located on a straight line by allowing an end of the control lever to pass over the positioning roller; an outer frame supporting the control lever unit so that the control lever unit is movable in a second direction intersecting the first direction at right angles; and a moving path control section controlling a moving path of the control lever. The control lever unit includes a lever position detection section detecting a position of the control lever. The outer frame includes a unit position detection section detecting movement of the control lever unit.
    Type: Application
    Filed: July 28, 2004
    Publication date: March 10, 2005
    Applicant: NAMCO LTD.
    Inventor: Toshiki Miyakawa