Abstract: One exemplary aspect relates to normalizing latency in a networking environment to reduce the chances of creating an unfair advantage. While an exemplary aspect will be discussed in relation to a gaming environment, it is to be appreciated that the techniques disclosed herein can be applied to other environments where latency normalization or the ability to maintain latency between various endpoints is desired. For example, other environments include eSporting, on-line betting, fantasy esports, streaming services, etc. Some more specific examples include World of Warcraft®, Overwatch®, H1Z1®, PUBG®, Fortnite®, Realm Royale®, Planet Side 2®, real-time strategy games, slot machines, electronic poker tournaments, etc.
Type:
Grant
Filed:
July 17, 2020
Date of Patent:
December 14, 2021
Assignee:
Nani Holdings IP, LLC
Inventors:
Patrick Soon-Shiong, John Wiacek, Nicholas J. Witchey
Abstract: Systems and methods for generating pixel based depth estimates are disclosed. An image processing system operating as depth analysis engine generates an estimated depth associated with a pixel based on a reference image and other related images. A current depth estimate is refined based on neighboring pixels and calculated consistency scores. Further, depth estimates can be levered in object or scene recognition to trigger or initiate an action taken by a computing device.