Abstract: A computer implemented method, a server, and a mobile device are used for exchanging digital offers, event invitations, and other information. The systems and methods leverage the ubiquity of client devices with software applications and location determination abilities to provide, request, etc. digital offers as well as bring users together for various events, activities, experiences, etc. The systems and methods provide a person to person, business to business, business to person, and person to business system allowing anyone (users, providers, etc.) to provide or request digital offers or to create events. The systems and methods further allow grace periods for soon to be expiring offers as well as abilities for users to leverage more users in gaining further discounts and rewards with various providers. Further, providers can specifically craft offers to users based on their profiles, location, social rank, etc.