Patents Assigned to Netease (Hangzhou) Network Co., Ltd.
  • Patent number: 11975262
    Abstract: An information processing method is provided. The method is applied to a touch terminal capable of presenting a graphical user interface. The graphical user interface includes a virtual character and at least part of a game scene. The method includes: determining first orientation information of at least one target virtual object that satisfies a prompt trigger event in the game scene; determining a sub-identifier corresponding to the first orientation information in a first graphical identifier, wherein the first graphical identifier is set around the virtual character; and displaying the prompt trigger event graphically on the graphical user interface through the sub-identifier. A processing apparatus, an electronic device and a storage medium are also disclosed.
    Type: Grant
    Filed: July 24, 2019
    Date of Patent: May 7, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Xuemei Li
  • Publication number: 20240131434
    Abstract: A method, and an apparatus for controlling put of a virtual resource and a computer device, and a storage-medium are disclosed in the disclosure. When a game player wants to put a target virtual resource at a target put position in a first virtual scene, a reference put position may be set. A terminal may determine the target put position in the first virtual scene based on the reference put position, and directly put the target virtual resource at the target put position.
    Type: Application
    Filed: March 20, 2022
    Publication date: April 25, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Xin WANG, Shuang LIU
  • Publication number: 20240123331
    Abstract: A method and an electronic device for processing a game signal are provided, the method includes: providing a first operation region in response to an interaction operation acting on a graphical user interface, determining a target signal identifier from the at least one signal identifier in response to a first touch operation acting on the first operation region; providing a second operation region and at least one first game object identifier through the graphical user interface; determining a target game object identifier from the at least one first game object identifier in response to a second touch operation acting on the second operation region; sending a target signal for the target game object identifier according to the target signal identifier in response to an end of the second touch operation.
    Type: Application
    Filed: August 9, 2021
    Publication date: April 18, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Jiajun FAN, Zhaoda HE
  • Publication number: 20240115960
    Abstract: A method for processing game information, including: obtaining a target disease in a game of a virtual city, where the target disease comprises at least one disease in a disease database; determining a current transmission target disease in the virtual city according to a trigger probability and a trigger interval of the target disease, where the current transmission target disease is set to transmit in the virtual city at a preset rate; displaying a crisis early warning task corresponding to the current transmission target disease on the graphical user interface, where the crisis early warning task includes a disease name of the current transmission target disease and corresponding task information; and reducing, in response to completing the task information, the preset rate of transmission of the current transmission target disease in the virtual city.
    Type: Application
    Filed: September 7, 2021
    Publication date: April 11, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Yuanyuan HOU
  • Publication number: 20240100446
    Abstract: A method and apparatus for broadcasting a signal in a game, an electronic device, and a storage medium. The method comprises: displaying, on a user terminal, a user interface comprising at least one virtual control and at least one virtual character, wherein the at least one virtual control comprises a signal broadcast control, and the at least one virtual character comprising a master virtual character; and in response to a first touch operation for the signal broadcast control, providing different broadcast option sets on the user interface according to different sates of the master virtual character, wherein each of the different broadcast option sets comprises one or more broadcast options, and each broadcast option corresponds to one or more broadcast messages to be sent. The present invention provides a customized signal broadcasting mechanism, such that the cost of communication between players is reduced.
    Type: Application
    Filed: April 15, 2021
    Publication date: March 28, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Jiahong LAI
  • Publication number: 20240100416
    Abstract: A method for processing information includes: displaying at least one prompt mark through a graphical user interface, the graphical user interface including a first game view screen, the first game view screen at least partially including a game scene and at least partially including a first virtual object, the prompt mark being a mark generated according to a marking operation of a second virtual object in a same game round as the first virtual object in the game scene; determining a target prompt mark in the at least one prompt mark according to a selection instruction; displaying a first function control corresponding to the target prompt mark through the graphical user interface; and in response to a first trigger operation for the first function control, adjusting a display parameter of the target prompt mark in the graphical user interface and displaying the target prompt mark according to the display parameter.
    Type: Application
    Filed: February 24, 2022
    Publication date: March 28, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Ziyi WANG
  • Publication number: 20240100429
    Abstract: A method for display control in a game, including: dividing, by a terminal device with a graphical user interface, at least one prompt identification into at least one group, wherein the graphical user interface displays at least one virtual object and at least one prompt identification respectively associated with a virtual object, and a prompt identification is displayed in vicinity of a corresponding virtual object determining, in a group, a sequence of a prompt identification according to position information of the prompt identification or the virtual object corresponding to the prompt identification in a game scene contained in the graphical user interface and controlling the prompt identification to display according to the group and the sequence of the prompt identification.
    Type: Application
    Filed: March 10, 2022
    Publication date: March 28, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Bozhang YUAN
  • Publication number: 20240100433
    Abstract: A method for controlling a game character, a storage medium and an electronic device are provided, the method for controlling a game character includes: executing, by a client, a preset game event in response to determining that a start instruction of the preset game event sent by a server is received, and locking a first type operation and a second type operation for the game character; unlocking, by the client, the first type operation, in response to determining that an unlocking moment of the first type operation in the preset game event is reached; unlocking, by the client, the second type operation, in response to determining that an unlocking instruction of the second type operation is received, wherein the unlocking instruction of the second type operation is sent by the server at an unlocking moment of the second type operation.
    Type: Application
    Filed: January 25, 2022
    Publication date: March 28, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Kang CAI, Yilin YAN, Zhongyi LIU
  • Patent number: 11941242
    Abstract: Provided in the present invention are an entry information processing method, a terminal device, and a computer-readable storage medium. The method comprises: in response to a slide operation with respect to entry information, determining a target event corresponding to the slide operation, then, when the slide distance of the slide operation reaches a first threshold, activating the target event, and then, when the slide distance reaches a second threshold, processing the entry information according to the target event, where the second threshold is greater than the first threshold.
    Type: Grant
    Filed: January 22, 2020
    Date of Patent: March 26, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Hongyue Guan
  • Publication number: 20240062449
    Abstract: An illumination rendering method and apparatus, and an electronic device and a storage medium are provided. The method includes: determining the current scene shading point; emitting a virtual marching ray according to the current scene shading point; determining, according to updated scene signed-distance-field information corresponding to a current frame, a marching length corresponding to the virtual marching ray; determining at least one scene intersection point by controlling the virtual marching ray to extend into a scene, wherein the virtual marching ray is controlled to extend into the scene according to the marching length; and determining color information of the scene intersection point according to incident light information and material information of the scene intersection point, wherein the color information is used for indirect illumination calculation.
    Type: Application
    Filed: November 19, 2021
    Publication date: February 22, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Wenyao LI
  • Publication number: 20240053967
    Abstract: A method for software translation, including: running a target software program and determining a target file in the target software program, where the target file comprises a code logic for a first interface text setting; setting a code logic with a translation function in a code logic for a first interface text setting, and translating original text information in a software interface through the code logic with the translation function to obtain target text information; and displaying a corresponding software interface according to the target text information through a code logic for a second interface text setting.
    Type: Application
    Filed: March 24, 2022
    Publication date: February 15, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Wanghong LIN
  • Publication number: 20240050852
    Abstract: A method for displaying a multi-floor map, including: obtaining, by a game terminal, position information of a target virtual object in a game scene, the game terminal at least including a graphical user interface; determining a current floor where the target virtual object is located according to the position information; and displaying a target map in the graphical user interface, where the target map comprises a first map corresponding to the current floor displayed in a first display state and a second map corresponding to another floor displayed in a second display state, where the first display state and the second display state are respectively used for determining a display content of the target map on the graphical user interface.
    Type: Application
    Filed: March 3, 2022
    Publication date: February 15, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Zhiyi ZHANG
  • Publication number: 20240042316
    Abstract: An in-game aiming control method and apparatus, and an electronic terminal are provided. The method includes: in response to an adjustment operation for a reticle, controlling adjustment of an aiming direction of a virtual weapon in a game scene; and in response to an angle between the aiming direction and a direction in which a target virtual object is located being less than or equal to a preset angle, controlling a scope of the virtual weapon to be turned on, and amplifying and displaying game content determined by the scope.
    Type: Application
    Filed: June 9, 2022
    Publication date: February 8, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Nan JIANG
  • Patent number: 11890540
    Abstract: Disclosed are a user interface processing method and device. The method is applied to a user terminal which is configured to execute a game client, the game client comprises a first thread and a second thread, and the second thread is pre-packaged in a browser kernel of the game client, and the method includes: obtaining, by the first thread, a user interface rendering event which is to be processed: obtaining by the second thread, a to-be-rendered object corresponding to the user interface rendering event; rendering, by the second thread, the to-be-rendered object, and sending a rendering result to the first thread through a first interface, wherein the first interface is an interface provided by the second thread for storing the rendering result; and presenting, by the first thread, the rendering result.
    Type: Grant
    Filed: June 5, 2019
    Date of Patent: February 6, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Liang Xu
  • Patent number: 11883743
    Abstract: The present disclosure provides an information processing method, including: providing an attack control on a graphical user interface, and in response to a first touch operation acting on the attack control, controlling a first virtual character to execute an attack instruction in a game scene; providing a sub-control of a build control on the graphical user interface, providing the build control on the graphical user interface in response to a second touch operation acting on the sub-control of the build control, and controlling the first virtual character to execute a build instruction in a first building area of the game scene.
    Type: Grant
    Filed: July 8, 2022
    Date of Patent: January 30, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Changkun Wan, Shiliang Li
  • Patent number: 11883741
    Abstract: An information processing method and apparatus in a game, a mobile terminal, and a storage medium are provided. The method includes that: at least one virtual character is controlled to enter a continuous building mode in response to a trigger event for starting the continuous building mode; at least one model selection control is provided on a GUI, and each of the at least one model selection control corresponds to different models to be built, and at least one model selection control is configured to receive a first touch operation and determine a model to be built corresponding to the first touch operation; and when determining that at least one virtual character satisfies a preset condition, a building corresponding to the model to be built is built in at least one first building area in a game scene.
    Type: Grant
    Filed: February 11, 2022
    Date of Patent: January 30, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Changkun Wan, Jianfeng Shen
  • Publication number: 20240029137
    Abstract: A method for recommending a virtual item of a game, includes: displaying at least one virtual item through the graphical user interface; in response to a first operation against a target virtual item in the at least one virtual item, displaying multiple object identifiers on the graphical user interface, second virtual objects corresponding to the object identifiers and the first virtual object belong to a same camp; in response to a selection operation against the object identifiers, determining a target object identifier from the multiple object identifiers; and in response to a sending operation, sending, to the second virtual object corresponding to the target object identifier, a push message carrying an identifier of the target virtual item, causing a second terminal device, used for controlling the second virtual object corresponding to the target object identifier, to display the target virtual item.
    Type: Application
    Filed: February 22, 2021
    Publication date: January 25, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Cunjun ZHANG
  • Patent number: 11878243
    Abstract: A game unit control method and apparatus are provided. The method includes: in response to a preset grouping trigger operation, displaying a first grouping control in a preset range of at least one game unit indicator; in response to a first grouping operation acting on the first grouping control, adjusting a coverage range of the first grouping control; and determining game units indicated by a game unit indicator corresponding to the adjusted coverage range of the first grouping control as a first group of target game units. In the present embodiment, a first grouping control is used to quickly group game units, thereby enabling a player to operate on game units of multiple classes at the same time, so as to improve the game experience of the player.
    Type: Grant
    Filed: December 25, 2019
    Date of Patent: January 23, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Yiming Wei
  • Publication number: 20240017173
    Abstract: Provided in the present disclosure is a message sending method, including: providing at least one virtual surveillance character in a preset game scene; determining that a first virtual character is located in a preset range of the virtual surveillance character in the preset game scene and generating a message notification command; and sending the message notification command to a server, such that the server generates a support notification on the basis of the message notification command, the support notification being used for providing a transfer interface to at least one second client terminal controlling a second virtual character, and the transfer interface being used for triggering a command for transferring the second virtual character to the preset game scene in which the first virtual character is located.
    Type: Application
    Filed: November 2, 2021
    Publication date: January 18, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Shuai QIAO, Peng WANG, Shouwei LIN
  • Publication number: 20240009569
    Abstract: A character jump control method and apparatus in a game, a terminal device and a storage medium are disclosed. The character jump control method in a game includes: displaying a jump control in the graphical user interface; and controlling the virtual character to perform a jump operation corresponding to an air jump from a first starting jump height in response to a received trigger operation for the jump control during a free fall of the virtual character in performing a ground jump, where the first starting jump height may be a current height of the virtual character in the game scene when the trigger operation is received, and the ground jump and the air jump are of jump types with different acceleration modes.
    Type: Application
    Filed: June 24, 2022
    Publication date: January 11, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Qichuan ZHANG, Junhong LI