Patents Assigned to NEXTBIT SYSTEMS INC.
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Publication number: 20140244806Abstract: Technology is disclosed for migrating at least portions of a video streaming application to a cloud server. The migration is based on an optimization factor of a video streaming application. The optimization factor can be computed based on consumption of computing resources of the computing device. The video streaming application is a multi-threaded application in which a background thread performs tasks that may not require user interaction and a foreground thread performs tasks that may require user interaction. A service component of the video streaming application that obtains video streaming data from video servers is one example of the background thread. A user interface component that displays the video streaming data to a user via a user interface is an example of the foreground thread. If the optimization factor of the service component is below a predefined threshold, the service component is transferred to the cloud server for further processing.Type: ApplicationFiled: May 1, 2014Publication date: August 28, 2014Applicant: NEXTBIT SYSTEMS INC.Inventors: Michael A. Chan, Tom Moss, Daniel R. Bornstein, Michael K. Fleming, Justin Quan, Linda Tong
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Publication number: 20140243100Abstract: Technology is disclosed herein for executing multiple gaming applications on a computing device. According to at least one embodiment, a computing device receives requests for network connections with remote servers from multiple gaming applications running on the computing device. The computing device further establishes a network connection with a proxy server. The proxy server initiates and maintains proxy network connections with the remote servers. The proxy server batches network messages received from the remote servers, where the network messages includes gaming content. The proxy server aggregates network messages received in a time period into a single batch, where a time length of the time period is determined based on one or more game events of the games being played on the computing device. Further, the proxy server batches network messages such that the computing device stays at a high power consumption state for a shorter time period than an overall time period required without batching.Type: ApplicationFiled: May 1, 2014Publication date: August 28, 2014Applicant: NEXTBIT SYSTEMS INC.Inventor: Michael A. Chan
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Patent number: 8805790Abstract: Technology is disclosed for selectively backing up audio files and video files of a user in a distributed backup system. In the distributed backup system, the user can define various policies for storing different data files of the user at different devices of the user and/or at a server. For example, the user may define a policy for storing video files on a device having a bigger display and audio files on a device which the user uses more often than the other devices. When a backup is initiated on a particular device, the technology identifies target devices based on the defined policies, and transmits the audio and video files from the particular device to the corresponding target devices. The audio and video files are transmitted via the server or directly if the target devices are in proximity to the particular device.Type: GrantFiled: May 12, 2014Date of Patent: August 12, 2014Assignee: Nextbit Systems Inc.Inventors: Michael A. Chan, Justin Quan, Daniel R. Bornstein, Tom Moss, Linda Tong
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Patent number: 8806478Abstract: Technology disclosed herein includes a method for loading a carrier specific operating system (OS) onto a computing device depending on what network the computing device is connected to. The computing device detects an identity of a network to which a computing device is connected or is to be connected during a network identification process executed on the computing device. The network can be identified, e.g., by examining a subscriber identification module (SIM) card electronically connected to the device. The device then sends a request including the identity of the network to a remote registration service. In turn the device receives an instruction from the remote registration service identifying a distribution of an OS specific for the network. After retrieving the OS distribution, the device loads the distribution of the OS on the computing device. Specific OS distribution is chosen based on predefined policies when the device connects to multiple networks.Type: GrantFiled: January 16, 2014Date of Patent: August 12, 2014Assignee: Nextbit Systems, Inc.Inventors: Michael A. Chan, Tom Moss, Justin Quan
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Publication number: 20140221093Abstract: Technology for decomposing an application into fragments and streaming the application in fragments is disclosed herein. According to at least one embodiment, a computer-implemented method includes steps of sending one or more messages to cause a plurality of computing devices that can be used to execute the compute task to be identified, sending at least one message to initiate execution of the compute task to determine the plurality of application fragments including a first application fragment and a second application fragment, collecting fragment information associated with the application fragments from one or more of the plurality of computing devices, storing the fragment information at a storage device, determining that the second application fragment follows the first application fragment based on a fragments relationship data structure, and streaming the second application fragment to a mobile game computing device.Type: ApplicationFiled: April 11, 2014Publication date: August 7, 2014Applicant: NEXTBIT SYSTEMS INC.Inventors: Justin Quan, Michael A. Chan
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Publication number: 20140215025Abstract: Technology for decomposing an application into fragments and streaming the application in fragments is disclosed herein. According to at least one embodiment, a computer-implemented method includes steps of determining multiple application fragments of a computer application, wherein each application fragment of the application fragments includes a code to present at least one interface of the computer application; storing the application fragments at a storage device; generating a resource dependency data structure, wherein for each specific application fragment of the application fragments, the resource dependency data structure includes identifications of resources that are needed for running the specific application fragment; and streaming, via a network component, at least one application fragment of the application fragments to a computing device.Type: ApplicationFiled: March 27, 2014Publication date: July 31, 2014Applicant: NEXTBIT SYSTEMS INC.Inventors: Justin Quan, Michael A. Chan
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Patent number: 8793397Abstract: Technology is disclosed for pushing notifications to computing devices based on location proximity (“the technology”). Various embodiments of the technology includes a proxy server that facilitates transmission of notifications to the computing devices based on a location proximity and/or access pattern of the computing devices. The proxy server transmits the notifications to the devices based on their location proximity with a primary device of the user, e.g., a device which the user uses more often than others. For example, if a particular device is not within a predefined location proximity of the primary device, the proxy server delays the transmission of notifications to the particular device until the particular device is in the predefined location proximity. In another example, a transmission frequency of the notifications is continuously adjusted based on the location proximity, e.g., the transmission frequency is increased as the proximity increases, and is decreased as the proximity decreases.Type: GrantFiled: March 4, 2014Date of Patent: July 29, 2014Assignee: Nextbit Systems Inc.Inventors: Michael A. Chan, Justin Quan
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Patent number: 8775449Abstract: Technology for a method for backing up and restoring mobile game application state across multiple devices is disclosed herein. The method includes running an instance of a game application at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.Type: GrantFiled: February 5, 2014Date of Patent: July 8, 2014Assignee: Nextbit Systems Inc.Inventors: Justin Quan, Michael A. Chan, Tom Moss, Michael K. Fleming
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Publication number: 20140189015Abstract: Technology is disclosed for pushing notifications to computing devices based on location proximity (“the technology”). Various embodiments of the technology includes a proxy server that facilitates transmission of notifications to the computing devices based on a location proximity and/or access pattern of the computing devices. The proxy server transmits the notifications to the devices based on their location proximity with a primary device of the user, e.g., a device which the user uses more often than others. For example, if a particular device is not within a predefined location proximity of the primary device, the proxy server delays the transmission of notifications to the particular device until the particular device is in the predefined location proximity. In another example, a transmission frequency of the notifications is continuously adjusted based on the location proximity, e.g., the transmission frequency is increased as the proximity increases, and is decreased as the proximity decreases.Type: ApplicationFiled: March 4, 2014Publication date: July 3, 2014Applicant: NEXTBIT SYSTEMS INC.Inventors: Michael A. Chan, Justin Quan
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Patent number: 8764555Abstract: Techniques for a method for automatically synchronizing application state of a video game across multiple devices are disclosed herein. The method includes running an instance of the video game application at a first electronic device, detecting a presence of a second electronic device based on a proximity of the second electronic device to the first electronic device, identifying an installation of another instance of the video game application on the second electronic device, saving a current state of play of the instance of the video game application running on the first electronic device and transmitting the application state data to the second electronic device. The application state data of the video game application enables another instance of the video game application to resume the current state of play of the video game application at the second electronic device.Type: GrantFiled: January 17, 2014Date of Patent: July 1, 2014Assignee: Nextbit Systems Inc.Inventors: Justin Quan, Michael A. Chan, Tom Moss, Michael K. Fleming
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Patent number: 8762456Abstract: Technology is disclosed herein for a cloud based file system that facilitates storing data beyond a physical storage limit of a computing device. In some embodiments, the file system stores the metadata of the data in a local storage of the device and the data itself in a cloud storage. Upon accessing a data object on the device, the device obtains the data from the cloud storage and presents it to the user as if the content data is stored locally. The device identifies the data objects that are likely to be accessed by the user, pre-fetches the content of these data objects and stores them in a cache locally. Prefetching profiles are used to identify the data objects that are likely to be used based on a usage pattern of the data objects. Different prefetching profiles may be generated for multiple devices associated with the user.Type: GrantFiled: February 3, 2014Date of Patent: June 24, 2014Assignee: Nextbit Systems Inc.Inventors: Michael A. Chan, Justin Quan, Michael K. Fleming
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Patent number: 8762491Abstract: Technology is disclosed herein for executing multiple gaming applications on a computing device. According to at least one embodiment, a computing device receives requests for network connections with remote servers from multiple gaming applications running on the computing device. The computing device further establishes a network connection with a proxy server. The proxy server initiates and maintains proxy network connections with the remote servers. The proxy server batches network messages received from the remote servers, where the network messages includes gaming content. The proxy server aggregates network messages received in a time period into a single batch, where a time length of the time period is determined based on one or more game events of the games being played on the computing device. Further, the proxy server batches network messages such that the computing device stays at a high power consumption state for a shorter time period than an overall time period required without batching.Type: GrantFiled: January 29, 2014Date of Patent: June 24, 2014Assignee: Nextbit Systems Inc.Inventor: Michael A. Chan
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Publication number: 20140164453Abstract: Technology is disclosed herein for a cloud based file system that can surpass physical storage limit. According to at least one embodiment, a computing device includes a file system having multiple storage objects. The metadata of the storage objects are stored in local storage of the computing device. A remote storage server is responsible for storing the content data of the storage objects. The computing device presents the storage objects via an output device as if the content data are stored locally in the computing device. The computing device identifies some of the storage objects that have a high possibility to be read by computer applications of the computing device, and caches the content data of these storage objects locally.Type: ApplicationFiled: February 13, 2014Publication date: June 12, 2014Applicant: NEXTBIT SYSTEMS INC.Inventors: Michael A. Chan, Justin Quan, Michael K. Fleming
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Publication number: 20140162793Abstract: Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes receiving, by a storage server, state data of a game application that runs on a first device, retrieving, by the storage server, a synchronization scheme defined by a user, detecting, by the storage server, a second device connected with the storage server, and sending, by the storage server, the state data of the game application to the second device according to the synchronization scheme.Type: ApplicationFiled: February 13, 2014Publication date: June 12, 2014Applicant: NEXTBIT SYSTEMS INC.Inventors: Justin Quan, Michael A. Chan, Tom Moss, Michael K. Fleming
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Publication number: 20140162760Abstract: Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes running an instance of a game application at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.Type: ApplicationFiled: February 13, 2014Publication date: June 12, 2014Applicant: NEXTBIT SYSTEMS INC.Inventors: Justin Quan, Michael A. Chan, Tom Moss, Michael K. Fleming
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Patent number: 8747232Abstract: Technology for a method for backing up and restoring multiplayer game state across multiple devices that are registered to multiple users is disclosed herein. The method includes running instances of a multiplayer game application at multiple electronic devices, determining a backup event that occurs in any of the multiple electronic devices, wherein the backup event suggests a backup of game state data and the game state data represent a game state of the game application at the backup event, and transmitting the game state data of the game application to a remote storage service, in response to the backup event. Other electronic devices registered to any of the multiple users can retrieve the application state data from the remote storage service and restore the game application state.Type: GrantFiled: January 29, 2014Date of Patent: June 10, 2014Assignee: Nextbit Systems Inc.Inventors: Justin Quan, Michael A. Chan, Tom Moss, Michael K. Fleming
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Publication number: 20140156793Abstract: Technology is disclosed herein for a cloud based file system that facilitates storing data beyond a physical storage limit of a computing device. In some embodiments, the file system stores the metadata of the data in a local storage of the device and the data itself in a cloud storage. Upon accessing a data object on the device, the device obtains the data from the cloud storage and presents it to the user as if the content data is stored locally. The device identifies the data objects that are likely to be accessed by the user, pre-fetches the content of these data objects and stores them in a cache locally. Prefetching profiles are used to identify the data objects that are likely to be used based on a usage pattern of the data objects. Different prefetching profiles may be generated for multiple devices associated with the user.Type: ApplicationFiled: February 3, 2014Publication date: June 5, 2014Applicant: NEXTBIT SYSTEMS INC.Inventors: Michael A. Chan, Justin Quan, Michael K. Fleming
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Publication number: 20140157255Abstract: Technology disclosed herein includes a method for loading a carrier specific operating system (OS) onto a computing device depending on any corporation the computing device is associated with and the network the computing device is connected to. The computing device detects any corporation the computing device is associated with based on the subscriber number of the computing device. The computing device detects an identity of a network by examining a subscriber identification module (SIM) card electronically connected to the device. The device then sends a request including the identity of the corporation and the network to a remote registration service. In turn the device receives an instruction from the remote registration service identifying a distribution of an OS specific for the corporation and the network. After retrieving the OS distribution, the device loads the distribution of the OS on the computing device.Type: ApplicationFiled: February 5, 2014Publication date: June 5, 2014Applicant: NEXTBIT SYSTEMS INC.Inventors: Michael A. Chan, Tom Moss, Justin Quan
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Publication number: 20140156599Abstract: Technology for a method for backing up and restoring mobile game application state across multiple devices is disclosed herein. The method includes running an instance of a game application at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.Type: ApplicationFiled: February 5, 2014Publication date: June 5, 2014Applicant: NEXTBIT SYSTEMS INC.Inventors: Justin Quan, Michael A. Chan, Tom Moss, Michael K. Fleming
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Patent number: 8745261Abstract: Technology is disclosed for migrating at least portions of a video streaming application to a cloud server. The migration is based on an optimization factor of a video streaming application. The optimization factor can be computed based on consumption of computing resources of the computing device. The video streaming application is a multi-threaded application in which a background thread performs tasks that may not require user interaction and a foreground thread performs tasks that may require user interaction. A service component of the video streaming application that obtains video streaming data from video servers is one example of the background thread. A user interface component that displays the video streaming data to a user via a user interface is an example of the foreground thread. If the optimization factor of the service component is below a predefined threshold, the service component is transferred to the cloud server for further processing.Type: GrantFiled: January 21, 2014Date of Patent: June 3, 2014Assignee: Nextbit Systems Inc.Inventors: Michael A. Chan, Tom Moss, Daniel R. Bornstein, Michael K. Fleming, Justin Quan, Linda Tong